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But yeah, it is a dumb mechanic at first, but mostly because it isn't long into your venture in freelancer before you have no further need for money.
The gamemode is really rushed and Developers not haved time or not cared to flesh it out in more than a way.
The lose money is a normal thing for rogue like/lite gamemode, developers do a compromise with lose half money.
They started with idea of rogue like in mind where you lose all and then started to make it more adapt to casual players, introducing collector edition of some items and give money simple complete mission.
But not haved time/not care of give an explanation, adapt it to the story.
There a similar situation with tools too.
A normal feature for rogue gamemodes but isn't adapt to the safehouse feature.
Developers rushed the gamemode and tried to mix too many things without the experience and have done some errors.
i still noticed tho...
if you are injured and wake up from hospital bed, you'll find a good amount of money left at the bottom of the bed.
but it's still way too hard. I m fine to be punished for failing, but at this rythm, i'll never get weapons or else (god the Ak cost +9000 :O)
My game is bugged.
I died with no reason. No one around.
And sometimes, as soon as I killed anyone, the mission was fail.
And I had prestige targets to choose, no one of it I could do. For example Open safe with explosive and there is no safe, And the other two were same, not possible.
But I was bombed with comments -' I don't know the game mechanics. '
36 bald fat lives with parents - There are some humans in this world , it is time waste to talk/write with them.
But yes, the game has plenty of bugs. I haven't yet seen one that couldn't be escaped with alt f4, but I have just let myself die out of insult before. Spawning in engage mode did that to me a couple times, but way in the beginning when it made no difference to lose half my money because the $1500 or so on the bed would pretty much cover the loss.
I just lost $750,000 the other day though because someone saw me pull an execution in an alley in Marrakesh even though from what I could tell there was nobody in sight. That map loves to tax me the most. But I bet that was solidly my fault. I thought the crowd would shield the bullets and I could make an exit 15 meters away. Definitely not. But eventually, the money means nothing. If I can afford to lose $750k, then I can buy back the junk I lost.
The money part of the game would benefit from extended use. It doesn't take long before you have no use for it, and the only thing it is there for is to incentivize more cautious play because you don't want to lose it. At least that's what I gather from it.
Lol. Yes. Absolutely!
But I am not interested on the money or money keep.
I would be so happy if I could open a door with 'E' as soon as it shows the 'E'.
Now I am waiting for a mass of explanation, why a door can't be open with 'E' and I don't know the door mechanics.
Really if you can't accept how the gamemode work and the consequenses, maybe don't read people talk of how the gamemode work.
The gamemode have various problems and bad choice designs for even only for to be a rogue gamemode, better not talking to be in an hitman game.
This lead to the big drop in playerbase, now below the peak of january before the unification of the game and launch of freelancer.
Developers already haved doubt on the future of this gamemode at the end of january when the playerbase situation was better.
If people will not complaing about this gamemode, will be soon forgotten and abandoned by developers too.
And we will not see anything new for hitman at least for 2027/2028, if we are lucky.
Is complaining now or wait years.
The first person to ever get blocked in nearly 2 decades, so near and yet so far.
I don't know either, but I would take the bullet to alleviate the rest of the community of this crack factory. It would take the choice out of the equation for me and probably bring a greater sense of peace.
No offense, but that DyD guy is correct. Freelancer was a great idea in principle, but poorly fleshed out and rushed. I've poured a couple dozen hours into it, and honestly - killing (mostly) NPC's isn't fun, especially when half of them seem to just wander around the map almost aimlessly with nothing really interesting about them.
It was a rather lackluster attempt to pad out the game - much like their Exclusive Target Arcade and Escalations. Clearly IO are putting in the minimal effort to try and keep the rather level of polish we got in Hitman 1 (despite it being episodic, which was a big ♥♥♥♥♥♥♥ mistake) and are definitely focusing more on their new James Bond game, which I doubt will be any good.