HITMAN World of Assassination

HITMAN World of Assassination

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keba Mar 3, 2023 @ 6:18am
Freelancer mode is too hard
I am frustrated, it is too hard. I do few missions and i die then and all is lost. What is the point. And guns are so expenssive i cant afford silenced gun. Well looks like i am not so good in that game.
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Showing 46-60 of 73 comments
n00bdragon Mar 6, 2023 @ 7:21am 
Remember that the white dot only means that they will start to gain suspicion if you are in their line of sight. That's different from being instantly spotted (you'll see the yellow arrow begin to fill as they gain suspicion). As long as the yellow arrow doesn't completely fill, you're fine. Don't be overly afraid to get close to them. If you can find a suspect that is already somewhat isolated (and not being followed around by an assassin or lookout), you can easily lure them into a dark corner and knock them out for their phone.
white2k Mar 6, 2023 @ 7:32am 
Originally posted by n00bdragon:
Remember that the white dot only means that they will start to gain suspicion if you are in their line of sight. That's different from being instantly spotted (you'll see the yellow arrow begin to fill as they gain suspicion). As long as the yellow arrow doesn't completely fill, you're fine. Don't be overly afraid to get close to them. If you can find a suspect that is already somewhat isolated (and not being followed around by an assassin or lookout), you can easily lure them into a dark corner and knock them out for their phone.

Yeah, but they are like 5 in one area, and 4 in another...how the hell am I supposed to do anything? :D
I'll have to clear the area first, I think.
tmwfte Mar 6, 2023 @ 7:39am 
Originally posted by white2k:
Yeah, but they are like 5 in one area, and 4 in another...how the hell am I supposed to do anything? :D
I'll have to clear the area first, I think.

You can try the "fart case". Scatter them to go be sick.
white2k Mar 6, 2023 @ 7:48am 
Originally posted by tmwfte:
Originally posted by white2k:
Yeah, but they are like 5 in one area, and 4 in another...how the hell am I supposed to do anything? :D
I'll have to clear the area first, I think.

You can try the "fart case". Scatter them to go be sick.

Yeah, but I don't have it, sooo....I had an emetic grenade, but no safe spot where to toss it from. In the end they would all escape or the guard would kill me instantly!
Last edited by white2k; Mar 6, 2023 @ 8:04am
white2k Mar 6, 2023 @ 10:43am 
Originally posted by white2k:
Originally posted by tmwfte:

You can try the "fart case". Scatter them to go be sick.

Yeah, but I don't have it, sooo....I had an emetic grenade, but no safe spot where to toss it from. In the end they would all escape or the guard would kill me instantly!

Ok, in the end I didn't make it...What a shame. I managed to poison a suspect, I killed it, I got their phone and then called all the other suspects. Somehow something went wrong, they panicked, and everyone left alive ran away. 9 suspect were too much for me.
DyD&Marina Mar 6, 2023 @ 10:12pm 
Originally posted by macadamstreet:
one of the mission have 4 target potential (blue target at the end of campaign)

2 of them were almost identical and did exact same scheme... couldn't determine wich one was the real one...

i decide to kill one... wrong one, result with ending the mission with 0 credits. Even tho i killed the second one (good one), i still got nothing at the end. 0 credit (Munes, or whatever name it use).
That doesn't make senses... even if we kill a bad target, we should be able to get the reward at the end if we kill the good one after.

i dont know if this on all platform, i m on xbox. But the ending is extramly hard to me because three is always 2 NPC that look absolutly identical, doing the exact same stuff (for exemple, reading, drinking, allergy etc.) and...on top of that... thoses both npc are always well hidden, protected, and have the dot on their head (can recognize me).

that's nice as i already from beginning know wich one are my rel targets, but they are always 2 clones... -_-

Strange, this shouldn't happen.

Usually they can have the same aspect and even the same behaviour, but the type of meeting is different.

Seems more you get a bug, the gamemode have various of them.

And even another bug if you killed wrong target and get failed mission and the right target and not get money.

You can kill all of the syndicate leader and the three suspects(you get penalty of 1000 for each one) but you will win the mission and get get money in the end in any case.

For challenges i used the first showdown the 4 suspects type various time and always killed them all.

I lose 3000 mercers for the penalty to kill the wrong target, but i get 10000 at the end.

If you get nothing and even get failed mission for kill a wrong target and get the right target after that, is a bug.
Last edited by DyD&Marina; Mar 6, 2023 @ 10:16pm
DyD&Marina Mar 6, 2023 @ 10:23pm 
Originally posted by Timbermaw:
Can you tell me more about the sentinels (lookouts)? Do they get alerted when seeing bodies on the ground? Even accident kills? So you can't let anyone see any bodies?

Bodies on the ground yes if killed normally, from accident in theory no.

But rarely they get bugged, specially if they see them die from accident.
Last edited by DyD&Marina; Mar 6, 2023 @ 10:23pm
JuPal Mar 6, 2023 @ 11:20pm 
I never played the normal game and started with Freelancer right away. It was hard at first but as I got better at the game and learned the maps, it got a lot easier. Just keep playing. As you find more of the permanent guns, you will have more money to spare to buy the freelancer tools back.
macadamstreet Mar 7, 2023 @ 2:34am 
Originally posted by DyD&Marina:
Originally posted by macadamstreet:
one of the mission have 4 target potential (blue target at the end of campaign)

2 of them were almost identical and did exact same scheme... couldn't determine wich one was the real one...

i decide to kill one... wrong one, result with ending the mission with 0 credits. Even tho i killed the second one (good one), i still got nothing at the end. 0 credit (Munes, or whatever name it use).
That doesn't make senses... even if we kill a bad target, we should be able to get the reward at the end if we kill the good one after.

i dont know if this on all platform, i m on xbox. But the ending is extramly hard to me because three is always 2 NPC that look absolutly identical, doing the exact same stuff (for exemple, reading, drinking, allergy etc.) and...on top of that... thoses both npc are always well hidden, protected, and have the dot on their head (can recognize me).

that's nice as i already from beginning know wich one are my rel targets, but they are always 2 clones... -_-

Strange, this shouldn't happen.

Usually they can have the same aspect and even the same behaviour, but the type of meeting is different.

Seems more you get a bug, the gamemode have various of them.

And even another bug if you killed wrong target and get failed mission and the right target and not get money.

You can kill all of the syndicate leader and the three suspects(you get penalty of 1000 for each one) but you will win the mission and get get money in the end in any case.

For challenges i used the first showdown the 4 suspects type various time and always killed them all.

I lose 3000 mercers for the penalty to kill the wrong target, but i get 10000 at the end.

If you get nothing and even get failed mission for kill a wrong target and get the right target after that, is a bug.
how did you get 10 000 at the end?

each target grant me 500 max, and the optional challenge give 1000-2000 big max but i can't make them all because they conflitc each others.
for exemple, a challenge ask me to kill the target with a melee (axe), another one ask me to kill the target with poison, other ask to do it without being detected at all during the mission, and another one ask me to kill multiples guards with machine gun...

at the end of mission, i barely get 2000 very big max. And this is when there is no "watcher" or assassins in the map, wich is very rare to me.
DyD&Marina Mar 7, 2023 @ 10:18pm 
Originally posted by macadamstreet:
how did you get 10 000 at the end?

each target grant me 500 max, and the optional challenge give 1000-2000 big max but i can't make them all because they conflitc each others.
for exemple, a challenge ask me to kill the target with a melee (axe), another one ask me to kill the target with poison, other ask to do it without being detected at all during the mission, and another one ask me to kill multiples guards with machine gun...

at the end of mission, i barely get 2000 very big max. And this is when there is no "watcher" or assassins in the map, wich is very rare to me.

There are two type of bonus money.

One at the end of a full campaign of 30000(if not remember bad).

And one at the end of each showdown start from 10000, but only when you have all the weapon, basically you get a box at end of showdown give you weapon, when you have all the weapons will give money instead.

Basically if you rush killing only the specific targets and doing at max the easier quests you will get a min of 30000 money at the end of a full campaign.

If you really want some extra money The poison side quests one is the more easy to do, maybe take the farmaceutical campaigns always for now, the side quests are more easy, specially when you buy the collector version of the emetic dart gun.

For now ignore campaign have risky side quests like illing guards or be not detected and start to concentrate only on kill the targets in the way you can.

Finishing the campaign in this way, you will get less money for single mission, but you will more easily get the bonus of end all the campaign and start to build your equipments and weapons arsenal.

Concentrate on buying silenced weapons for every type if you find them and collector items like the emetic dart gun and the lockpick.

If not find this item then buy weapons, so you can complete the collection of the weapons and get the bonus at the end of each showdown.

When you will have more silenced weapons and emetic dart gun and lockpick you will do more easily even many of the side/prestige quests.
Last edited by DyD&Marina; Mar 7, 2023 @ 10:25pm
n00bdragon Mar 8, 2023 @ 8:44am 
Originally posted by DyD&Marina:
Originally posted by Timbermaw:
Can you tell me more about the sentinels (lookouts)? Do they get alerted when seeing bodies on the ground? Even accident kills? So you can't let anyone see any bodies?

Bodies on the ground yes if killed normally, from accident in theory no.

But rarely they get bugged, specially if they see them die from accident.

This is incorrect. Lookouts will become alerted if they see any bodies, whether killed or knocked out by accidents or not. They will also become alerted if they become panicked or witness anyone becoming panicked for any reason. They are quite touchy, even moreso than the suspects themselves (who will only flee if they see a non-accidental KO/kill or are directed to flee by a lookout).
Originally posted by n00bdragon:
Originally posted by DyD&Marina:

Bodies on the ground yes if killed normally, from accident in theory no.

But rarely they get bugged, specially if they see them die from accident.

This is incorrect. Lookouts will become alerted if they see any bodies, whether killed or knocked out by accidents or not. They will also become alerted if they become panicked or witness anyone becoming panicked for any reason. They are quite touchy, even moreso than the suspects themselves (who will only flee if they see a non-accidental KO/kill or are directed to flee by a lookout).
I've had a lookout guard take care of an accidental drowned npc without alerting the suspects on a normal alerted showdown.

It may be different on hardcore.
n00bdragon Mar 8, 2023 @ 11:07am 
Are you sure it was a lookout and not just an enforcer?
Material Defender Mar 8, 2023 @ 11:12am 
Originally posted by n00bdragon:
Are you sure it was a lookout and not just an enforcer?
Yes it was a lookout, as getting near him gave me the "lookout nearby" and there was no other enforcer nearby. I'm not talking temporary enforcers, either.
Last edited by Material Defender; Mar 8, 2023 @ 11:12am
DyD&Marina Mar 8, 2023 @ 10:11pm 
Originally posted by n00bdragon:
Originally posted by DyD&Marina:

Bodies on the ground yes if killed normally, from accident in theory no.

But rarely they get bugged, specially if they see them die from accident.

This is incorrect. Lookouts will become alerted if they see any bodies, whether killed or knocked out by accidents or not. They will also become alerted if they become panicked or witness anyone becoming panicked for any reason. They are quite touchy, even moreso than the suspects themselves (who will only flee if they see a non-accidental KO/kill or are directed to flee by a lookout).

Like Material Defender said, normally accidents aren't counted by AI for the alerting.

But is bugged in more than a way, so rarely they can get alerted in any case.

Without bugs work in hardcore too.

Sedative and banana for some reason(probably bug) instead will alert them.
Last edited by DyD&Marina; Mar 8, 2023 @ 10:11pm
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Date Posted: Mar 3, 2023 @ 6:18am
Posts: 73