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You can find up to 5 of em:
What makes durians so great is that it is completely legal to throw and drop, and will create an invisible cloud of emetic poison in both cases (used to be a blue cloud about the same size as the emetic gas grenade, but the visual effect was removed). Also durians can only be found on Ambrose Island.
Also I found the grave of Guybrush Threepwood on Ambrose island. I find that funny.
Colorado, Marrakesh and Hokkaido are my bottom three currently..
Was one the woman that walks around the bar area and the second floor above the bar?
Love it for the durian meta!
I was more speaking in general about the map and everything else in the OP.
As far as the target, it could be easy if the stupid thing was highlighted correctly.
The one target was one of Noel Crests bodyguards. An easy way to take him out is by dropping a boat on his head, but the front wooden supports are not only not highlighted in instinct, but also really finicky with the shot.
There's a shot from the engineer pier and another shot under a hut. At range its a 1 pixel shot. Sure you can do that with an ica pistol and pressing hold breath, but it's clunky and has a super tiny hit box.
There's a water drum that they walk past but shooting it always triggers an npc so now you need to wait another entire cycle for everybody to calm down and you need to know to bring the taser or perfectly time a car battery toss that bounces anyway.
There's other ways of getting him like anyone else, but you don't know who your target is going to be and sometimes the setup is a huge drag.
Anyone in the prison takes forever to kill if the guards start talking and it's just so time consuming and boring if it's an alerted mission.
It's exactly what I said. If you want to do your objectives and you play the map right it's just ridiculously time consuming if you've chosen the wrong items or have just recently used a useful one in a previous mission.
And my luck with Ambrose is that the various targets are always at extreme ends of the map. It just feels like a chore to play.
The cave and prison conversations are super annoying to wait through.
This is stupid. It's a giant map and flows poorly and the targets are always spread out. And certain choke points and conversations force you to just wait. It's simply not fun.
This won't magically make you love the map, but should help make the map feel more in line with the difficulty of the other maps.
Ambrose Island Deep Dive (Perfect Setup Guide)
https://www.youtube.com/watch?v=gM6-iL5QBbQ
I happen to like Ambrose but not because it is well designed. It is a tropical nightmare, but has a nice ambience to it even though I know very well it will never let me take a mission here where I don't have to go to some place I hate going, like the cave. Not a fan.
It's a little like Sgail to me. I know I'm in for some work. And I just know it's going to make me go up that stupid tower to the glass room and pull that fool off the roof. But sometimes I'm in the mood to take it slow and find out what kind of inventive homicide I can pull off in weird locations.
Once you have everything, it is less of a bother to deal with maps that don't resonate with us. Though... it does take a heap of motivation to get me to choose Bankok. There's definitely a little "to each their own" in there somewhere.
Here's a tip for you though, which might only apply to freelancer. It helped me stop hating Colorado so much... kill everyone. Use that map as an excuse to just go nuts wiping out everyone and everything and make it a goal to clear the whole map down to dust. If you're confident in your skill set, that is. I don't mean a wild shootout. I mean choose a remote corner, and systematically eliminate however you can. It felt like an accomplishment to have everything deceased and all equipment sabotaged and burnt in Colorado. Therapeutic almost. And since the game has no real end, you might as well treat yourself to a little revenge every now and then.
I know how to navigate alerted Bangkok, but getting the disguise and getting the master keycard needs to happen every time, then going up to Jordan Cross' penthouse is another chore where undeniably someone is a target. And if certain enforcers are in the way. Ugh.
Colorado is a blast. I always have fun with it, alerted is a little annoying. There've been a few targets that lost it for me, and it's no fun to start on the water tower alerted. I usually Kalmer the two guys at each end, and then pacify the guy in the chair. But aside from water tower alerted, it's pretty fun and easy to get a disguise if you circle the perimeter.
Same for me with Sgail. It's a cool map but inevitably someone's going to be at or near the highest part of the tower and it ends up being such a drag with certain objectives.
Despite the critiques, I still like them all SO much better than Ambrose though because they all have something to like in them for me. But Ambrose, I don't think I've ever actually enjoyed it.
And i inevitably always end up stuck on some geometry when making an escape. That just frustrates me to no end even if I slip away safely.
As a side note it'd be nice if some website outlined every useful item that an NPC might be holding but I realize that's kind of impossible. Like how the Bangkok manager has a master keycard. Or even just a general outline of the general area an NPC might be holding a useful item.
It's impossible to remember every detail of every map unless you have a notebook full of information.
Or like the curly haired guy in New York. I never know where to look for him and I think he has a useful key and keycard. I can't recall exactly.
Not at all. It illustrates that people will often blame everything but themselves when trying to overcome an obstacle.
Hitmaps does this.