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I've had infrequent oddities with hiding in crates before, but so far only seem to occur if an NPC spots you while entering one. In my case the result was that all the guards were searching the area near the crate for me, yet one kept lobbing grenades at the crate.
I don't recall seeing any situation where a bullet passed through a target or a body got stuck in a doorway. If a shot is aimed well, it always seems to connect for me. The only weapon of note are the dart guns, which have some very severe projectile drop at close range. (But that is inherent to the gun).
Biggest glitch i had so far was that a suspect in a showdown broke down and just started pathing in a strait line, essentially walking trough everything and afterwards just meandering of the map entirely. Beyond that glitches seem rather infrequent for me, and they generally don't result in too much of a negative impact while playing freelancer mode.
It's infuriating when i lose a silent assassin objective because the game glitches and flags me as trespassing in front of guards that moments ago i walked past without issue in the same uniform they're wearing.
There are various bugs actually, the gamemode was really rushed to be released.
The showdown mission seems the more bugged with suspects spawn all in the same spot compenetrating together and never moving.
Sometimes one suspect do only one "cycle" of his routine and never move for all the mission and when he is the target can be a problem.
And there are even problem with the random generation of targets, some can't be killed in stealth way and/or the corpse can't be hided, a big problem in hardcore if selected the silent assassin prestige quest.
Developers really need to pay more attention on how random systems works and to keep AI in check.
Trespass zone gating can be a little weird, the most obvious question would be when you were in that area was the disguise allowed. The other way you can sometimes trespass is when there is a frisk point even if you are allowed in the zone there is a band near the guards that is a trespass zone that is removed post frisk.
If you aren't wearing an allowable disguise on a non-frisk entry stepping between the guards will quite often especially on alerted territories almost instantly get you spotted due to the quicker suspicion meter and range.
Getting shot in crates usually means someone saw you get into it while the NPCs are in search or hunt mode. The problem is Freelancer currently has some wicked issues with NPCs seeing through walls, this has happened before where they would see through seams in the collision boxes. Haven Mansion used to be terrible as there was one class of door in the server farm that when the guard opened it they could see any action in the Mansion even if on the top floor. I don't know if when they've been playing with some of the NPC collision, as they noted a few in the patch notes, in the Freelancer patch it's reverted that issue as I've had it happen in contracts as well. It's not limited to Freelancer.
Sometimes it feels like the perception box for the NPC is ahead of it so they will see things as if they are further along their path. I've subdued a guard in Paris at the shed when the guard is on the other side of the building on the patrol. Pulled another guard, fully subdued out of sight and they've alerted as if I'd done it just as they rounded the corner when they would actually see.
Something is just a little off about NPC perception.
This is good information, thanks! Wasn't aware that the sight cones get extended on alert and seeing through walls as i am hiding helps explain why i'm getting shot in crates/closets.
I still don't get the random trespass zones, though. AS far as i know you always get a frisk prompt when approaching an unlockable trespass zone, so i would have seen that pop up. Also i was wearing the same uniform as the guards. One instance took place in the underground lab in China, wearing the blue/white security disguise. ran down a hall, past two guards set up at a doorway, no trespass indication either way, no frisk prompt, but when i ran back, passing them a second time, they both lit up and and engaged in combat. It was completely unexpected.
I took emetic rat poison from behind the bar, dressed up as bartender, poisoned the hot dog.
Suspect eats hot dog and one of my three objectives "poison target - emetic" is complete. Woohoo!
Then suspect turns around, walks through wall to outside and off the playable map.
Glitchy for sure.