HITMAN World of Assassination

HITMAN World of Assassination

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Sin4profit Feb 4, 2023 @ 3:01pm
Freelancer: Is it suppose to be this glitchy?
So i'm enjoying Freelancer more in concept than in practice. I can't tell if the game's subverting the usual rules of the Hitman mechanics or if it's just glitchy as hell.

Twice I've walked into a room to be told i was trespassing, even though I've walked through the room before and didn't register as trespassing.
A few times i was gunned down while hiding in crates/closets, i can't tell if it's random or only on "Alerted" missions.
The new Freelancer mode just seems inconsistent with the way the base game plays out and, other than the obvious glitches [bodies getting caught in doorways, bullets going right through targets] i can't tell if it's done on purpose or not just to artificially ratchet up the difficulty.

I want to love Freelancer but it's incredibly frustrating right now.
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Showing 1-8 of 8 comments
Excellion Feb 4, 2023 @ 3:53pm 
Trespassing should work the same way as it does in the other game modes: If you're not wearing an outfit that is allowed in a specific area it counts as trespassing. There should always be a warning near the map that tells you that you're trespassing, even if there is no NPC to notice you.

I've had infrequent oddities with hiding in crates before, but so far only seem to occur if an NPC spots you while entering one. In my case the result was that all the guards were searching the area near the crate for me, yet one kept lobbing grenades at the crate.

I don't recall seeing any situation where a bullet passed through a target or a body got stuck in a doorway. If a shot is aimed well, it always seems to connect for me. The only weapon of note are the dart guns, which have some very severe projectile drop at close range. (But that is inherent to the gun).

Biggest glitch i had so far was that a suspect in a showdown broke down and just started pathing in a strait line, essentially walking trough everything and afterwards just meandering of the map entirely. Beyond that glitches seem rather infrequent for me, and they generally don't result in too much of a negative impact while playing freelancer mode.
Sin4profit Feb 4, 2023 @ 6:01pm 
I feel like i get hit with some glitch that ruins at least one of my objectives 25% of the time. The time i lost the perfect shot objective i was firing at my target point blank,center mass, with a silenced sniper rifle (also an objective) since the bullet went straight through i lost "perfect shot".

It's infuriating when i lose a silent assassin objective because the game glitches and flags me as trespassing in front of guards that moments ago i walked past without issue in the same uniform they're wearing.
Hub Feb 5, 2023 @ 12:58am 
in freelancer you actually don't supposedly lose SA if you trespass (unless you're in a hostile area)
DyD&Marina Feb 5, 2023 @ 1:22am 
Originally posted by Sin4profit:
So i'm enjoying Freelancer more in concept than in practice. I can't tell if the game's subverting the usual rules of the Hitman mechanics or if it's just glitchy as hell.

Twice I've walked into a room to be told i was trespassing, even though I've walked through the room before and didn't register as trespassing.
A few times i was gunned down while hiding in crates/closets, i can't tell if it's random or only on "Alerted" missions.
The new Freelancer mode just seems inconsistent with the way the base game plays out and, other than the obvious glitches [bodies getting caught in doorways, bullets going right through targets] i can't tell if it's done on purpose or not just to artificially ratchet up the difficulty.

I want to love Freelancer but it's incredibly frustrating right now.

There are various bugs actually, the gamemode was really rushed to be released.

The showdown mission seems the more bugged with suspects spawn all in the same spot compenetrating together and never moving.

Sometimes one suspect do only one "cycle" of his routine and never move for all the mission and when he is the target can be a problem.

And there are even problem with the random generation of targets, some can't be killed in stealth way and/or the corpse can't be hided, a big problem in hardcore if selected the silent assassin prestige quest.

Developers really need to pay more attention on how random systems works and to keep AI in check.
majikthise.uk Feb 7, 2023 @ 8:09pm 
Originally posted by Sin4profit:
So i'm enjoying Freelancer more in concept than in practice. I can't tell if the game's subverting the usual rules of the Hitman mechanics or if it's just glitchy as hell.

Twice I've walked into a room to be told i was trespassing, even though I've walked through the room before and didn't register as trespassing.
A few times i was gunned down while hiding in crates/closets, i can't tell if it's random or only on "Alerted" missions.
The new Freelancer mode just seems inconsistent with the way the base game plays out and, other than the obvious glitches [bodies getting caught in doorways, bullets going right through targets] i can't tell if it's done on purpose or not just to artificially ratchet up the difficulty.

I want to love Freelancer but it's incredibly frustrating right now.

Trespass zone gating can be a little weird, the most obvious question would be when you were in that area was the disguise allowed. The other way you can sometimes trespass is when there is a frisk point even if you are allowed in the zone there is a band near the guards that is a trespass zone that is removed post frisk.

If you aren't wearing an allowable disguise on a non-frisk entry stepping between the guards will quite often especially on alerted territories almost instantly get you spotted due to the quicker suspicion meter and range.

Getting shot in crates usually means someone saw you get into it while the NPCs are in search or hunt mode. The problem is Freelancer currently has some wicked issues with NPCs seeing through walls, this has happened before where they would see through seams in the collision boxes. Haven Mansion used to be terrible as there was one class of door in the server farm that when the guard opened it they could see any action in the Mansion even if on the top floor. I don't know if when they've been playing with some of the NPC collision, as they noted a few in the patch notes, in the Freelancer patch it's reverted that issue as I've had it happen in contracts as well. It's not limited to Freelancer.

Sometimes it feels like the perception box for the NPC is ahead of it so they will see things as if they are further along their path. I've subdued a guard in Paris at the shed when the guard is on the other side of the building on the patrol. Pulled another guard, fully subdued out of sight and they've alerted as if I'd done it just as they rounded the corner when they would actually see.

Something is just a little off about NPC perception.
🎇TYPHOON🎇 Feb 8, 2023 @ 6:56am 
There are bugs like NPCs spotting you through walls or the floor. Happens pretty often too.
Sin4profit Feb 8, 2023 @ 7:12am 
Originally posted by majikthise.uk:
due to the quicker suspicion meter and range.

The problem is Freelancer currently has some wicked issues with NPCs seeing through walls,

This is good information, thanks! Wasn't aware that the sight cones get extended on alert and seeing through walls as i am hiding helps explain why i'm getting shot in crates/closets.

I still don't get the random trespass zones, though. AS far as i know you always get a frisk prompt when approaching an unlockable trespass zone, so i would have seen that pop up. Also i was wearing the same uniform as the guards. One instance took place in the underground lab in China, wearing the blue/white security disguise. ran down a hall, past two guards set up at a doorway, no trespass indication either way, no frisk prompt, but when i ran back, passing them a second time, they both lit up and and engaged in combat. It was completely unexpected.
Last edited by Sin4profit; Feb 8, 2023 @ 7:12am
I just did my 2nd Syndicate showdown in Berlin. Cracked the safe, mugged the courier, pinpointed the suspected, had foodie as a tell and would eat a hotdog in basement bar.

I took emetic rat poison from behind the bar, dressed up as bartender, poisoned the hot dog.

Suspect eats hot dog and one of my three objectives "poison target - emetic" is complete. Woohoo!

Then suspect turns around, walks through wall to outside and off the playable map.

Glitchy for sure.
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Date Posted: Feb 4, 2023 @ 3:01pm
Posts: 8