HITMAN World of Assassination

HITMAN World of Assassination

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LOST ALL OF MY GEAR IN FREELANCER???
After dying and losing a mission, the losing condition was that the campaign is over and the syndicate is gone. I lost all of my gear like the poisons and dart guns but I keep my guns and weapons of the sort. Anyone know why it does that in freelancer mode?
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Bloodartist a écrit :
I dont think all is right in this game mode atm, I think there might be bugs. I bought one collectors coin, and I understood that collectors items would stay? Only that I lost it too. Whats the point in having a coin worth 5000 merces if you lose it just like a normal one?
You see, the problem is that you were wrong.
The point is not losing it xD
Bloodartist a écrit :
DyD&Marina a écrit :
No is intentional, in fact if you start the hardcore mode you lose all your tools in safehouse.

I dont play hardcore mode tho. Still lose them.

I would prefer this being down to player choice. There is no point in making SINGLEPLAYER games without properly adjustable difficulty.

I dont think all is right in this game mode atm, I think there might be bugs. I bought one collectors coin, and I understood that collectors items would stay? Only that I lost it too. Whats the point in having a coin worth 5000 merces if you lose it just like a normal one?

When you lost the coin, you was carrying it in a mission where you died?

Because i readed you can lose collector items and weapons too if you die.

Developers seems tried to mix aspects of rogue like and rogue lite without really thinking.
Dernière modification de DyD&Marina; 3 févr. 2023 à 8h49
TommyEV a écrit :

Oh it gets even better. Just for fun, I wondered if I don't pick up the money on my hospital bed after dying, will it stay there like a loophole where I can keep cash around without risking it disappearing when I die again. The answer is NO! Someone also breaks in and steals that stack of coins if I leave for another mission.

Seriously, what is the point of even putting money by my bedside when I lose a round? Especially if it just vanishes if I leave without taking it.
I could have told you tha would happen without even trying.
But do you realize that it makes no sense? WHat is point of owning a house, if it isn´t "my house, my castle", if it isn´t safe for you as a "safehouse"?
Epero a écrit :
TommyEV a écrit :
I could have told you tha would happen without even trying.
But do you realize that it makes no sense? WHat is point of owning a house, if it isn´t "my house, my castle", if it isn´t safe for you as a "safehouse"?
Sure, I meant more from a videogame design logic. I'm pretty sure I'm not the one to also have that idea of having some extra money reserve and instantly discard it.
DyD&Marina a écrit :

Losing items is part of a rogue lite/like gamemode.

Isn't a matter of difficulty option.

Is how this type of games/gamemode work.

Perhaps this game mode shouldn't be a "rogue lite" then. It would be more fun just collecting and building the hideout. Thats why I bought Hitman 3 in the first place. Discount was a huge factor, but this game mode and the maps are why I did it.

I would prefer if I only lost the stuff I was carrying when I die/fail.
Dernière modification de Bloodartist; 3 févr. 2023 à 10h24
Not Xander a écrit :
After dying and losing a mission, the losing condition was that the campaign is over and the syndicate is gone. I lost all of my gear like the poisons and dart guns but I keep my guns and weapons of the sort. Anyone know why it does that in freelancer mode?

It's a roguelike gamemode. Upon a loss you keep some advantages and lose some others.
suboptimal a écrit :
Not Xander a écrit :
After dying and losing a mission, the losing condition was that the campaign is over and the syndicate is gone. I lost all of my gear like the poisons and dart guns but I keep my guns and weapons of the sort. Anyone know why it does that in freelancer mode?

It's a roguelike gamemode. Upon a loss you keep some advantages and lose some others.

Not really.

Roguelike gamemode you lose everything, even if you win.

You will find new things in the new runs, but you can't keep.

Rogue lite instead you keep something between the runs, weapons, skills, attributes and so on.

Freelancer is rogue lite mode because you can keep weapons if you lose/win and you have progression in the house.
DyD&Marina a écrit :
suboptimal a écrit :

It's a roguelike gamemode. Upon a loss you keep some advantages and lose some others.

Not really.

Roguelike gamemode you lose everything, even if you win.

You will find new things in the new runs, but you can't keep.

Rogue lite instead you keep something between the runs, weapons, skills, attributes and so on.

Freelancer is rogue lite mode because you can keep weapons if you lose/win and you have progression in the house.

Fine. It's a rogueLITE then.

Either way, it's a typical dynamic of this kind of gameplay.
Bloodartist a écrit :

Perhaps this game mode shouldn't be a "rogue lite" then. It would be more fun just collecting and building the hideout. Thats why I bought Hitman 3 in the first place. Discount was a huge factor, but this game mode and the maps are why I did it.

I would prefer if I only lost the stuff I was carrying when I die/fail.

Personally i like alot rogue like/lite games, so if freelancer will give in future a good challenges i would like it.

But probably for an Hitman game a better gamemode should be something in some way similar escape from tarkov.

You collect items and weapons from the maps and from vendors and you can store it.

Something more basilar was in the first Hitman, you had the possibility of buy weapons and ammo.

Expanding this and adapting to the new hitman game should be more adapt to an hitman game than a rogue like/lite gamemode.

So buying the various tools/weapons with money earned during mission from vendors or retrieve it from maps

Everything you carrying when you "die" will be lost and paying a fee for medical expenses.

But keeping the random targets and showdown, fixing their shortcomings.

Something like this surely would be more adapt to an hitman game, maybe even like main gamemode.

The idea of rogue like/lite gamemode was interesting but seems to not working really good with hitman mechanics.

Their attempt created a gamemode seems more adapt to a casual/cod game.
suboptimal a écrit :

Fine. It's a rogueLITE then.

Either way, it's a typical dynamic of this kind of gameplay.

Yes is normal in rogue lite.

The fact there is a progression Is the reason of why they are called lite and not like.
Dernière modification de DyD&Marina; 3 févr. 2023 à 11h00
TommyEV a écrit :

Oh it gets even better. Just for fun, I wondered if I don't pick up the money on my hospital bed after dying, will it stay there like a loophole where I can keep cash around without risking it disappearing when I die again. The answer is NO! Someone also breaks in and steals that stack of coins if I leave for another mission.

Seriously, what is the point of even putting money by my bedside when I lose a round? Especially if it just vanishes if I leave without taking it.
I could have told you tha would happen without even trying.

Yeah, it was like the second run when I started freelancer so I did it to see if it indeed disappears, knowing I wasn't playing for real just yet. No loss. Just learning the system back then. Still a goofy thing to put in the game.
DyD&Marina a écrit :

The idea of rogue like/lite gamemode was interesting but seems to not working really good with hitman mechanics..

As is often the case, trying to get the best of both worlds ends up failing in both. Personally I really love the random targets and unpredictability of the freelance maps for replay value (something I felt Hitman 1 and 2 were lacking), and the concept of progressing my hideout. Currently the progression part is however, not very fun.

The gamemode is currently extremely, insanely harsh. And losing stuff *from my hideout* is really wearing down the feeling of novelty quickly. I can accidentally walk at a lookout (which I cannot detect) and in couple seconds seven thugs with SMGs are mowing me down. At times its almost comical how over the top the difficulty is.
Dernière modification de Bloodartist; 3 févr. 2023 à 13h15
Bloodartist a écrit :
DyD&Marina a écrit :

The idea of rogue like/lite gamemode was interesting but seems to not working really good with hitman mechanics..

As is often the case, trying to get the best of both worlds ends up failing in both. Personally I really love the random targets and unpredictability of the freelance maps for replay value (something I felt Hitman 1 and 2 were lacking), and the concept of progressing my hideout. Currently the progression part is however, not very fun.

The gamemode is currently extremely, insanely harsh. And losing stuff *from my hideout* is really wearing down the feeling of novelty quickly. I can accidentally walk at a lookout (which I cannot detect) and in couple seconds seven thugs with SMGs are mowing me down. At times its almost comical how over the top the difficulty is.

The problem is the total random target block players from playing with determinated gamestyle.

For example some target can't be killed stealthy because is impossible to hide their corpse.

This is against hitman gameplay and even against how Developers advertised the gamemode.

Not really the gamemode is really permessive, you can easily go kill target in open or from a cover and leave it where he die without consequences.

When you will learn the limits of AI you will be the one to mowing down the seven thugs.

Seven thugs will be nothing to kill.

For freelancer mode don't offer a real challenge because you can easily resort to violence if thing go south.

And AI of the game isn't really created to deal with this.
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Posté le 31 janv. 2023 à 19h34
Messages : 43