HITMAN World of Assassination

HITMAN World of Assassination

View Stats:
Tyo_ma Jan 27, 2023 @ 7:03am
I know, weird take, but i kinda like Freelancer
I feel like new Hitman series supposed to be like this from the start and im enjoying new content. Base game is huge as well, so you have a ton of unlocks (might be only cosmetics, i know), but still fun. Maybe the fact, that i know by heart almost every map and corner, helps me a lot
Last edited by Tyo_ma; Jan 27, 2023 @ 7:05am
< >
Showing 1-15 of 93 comments
ClancyDamon Jan 27, 2023 @ 7:15am 
I'm also enjoying it due to way you need to think. There's often targets that you have absolutely no good way of getting to quietly. I'm actually liking this now as it's forcing me to use tools and mechanics I have never touched in all these years - using remote tasers and the new water jugs to create my own electric traps, or emetic darts/mines/grenades to get someone out of the open. It's an entirely different way of thinking about a mission.
ClancyDamon Jan 27, 2023 @ 7:17am 
This is also how I've realized that the banana is simply the greatest tool in your arsenal. It's the BEST way of getting the couriers. Sometimes it's literally the only way to get them, like one that stuck to the marketplace in Marrakesh.
Mazey Jan 27, 2023 @ 7:22am 
It's not a weird take. Lots of people like it, they're just playing it rather than complaining on the forums.
suboptimal Jan 27, 2023 @ 7:36am 
The mode is good. For all the criticisms of IO (legitimate and necessary) the mode is pretty well done and is fun. It can be improved on some of course and I hope they actually invest resources into it, tuning it and expanding the content for the loyal Hitman playerbase. They should certainly have the resources to do so with all that Epic money they took.
Last edited by suboptimal; Jan 27, 2023 @ 7:38am
DyD&Marina Jan 27, 2023 @ 7:44am 
The idea is good and really adapt to a game like Hitman.

But the random generated systems(side quests, boxes, item location on the map and npc vendor) aren't created to work together actually.

This create too much situation where the side quests are impossibile to be completed from the start.

The last one i encountered is a side quest where i need to use a dart pistol on a target.

I not have a dart pistol.

The hideout box not given me a dart pistol.

And 3 boxes on the map even not give me a dart pistol.

Basically one side quest is automatically failed because i not have the tool to complete it.

Developers really not checked the interactions between the random generated system, a very big error.
Last edited by DyD&Marina; Jan 27, 2023 @ 7:50am
ClancyDamon Jan 27, 2023 @ 8:14am 
Originally posted by DyD&Marina:
Basically one side quest is automatically failed because i not have the tool to complete it.
I feel that this was intentional. The goal is build up your arsenal and get to a point where you have the gear to be able to do any/all of the side objectives. Then turn on Hardcore mode. So long as you're not in Hardcore, you don't lose anything by "failing" the side objectives. I feel a sense of progression when I've gained an item needed for a side/prestige objective.
Tyo_ma Jan 27, 2023 @ 8:29am 
Originally posted by ClancyDamon:
This is also how I've realized that the banana is simply the greatest tool in your arsenal. It's the BEST way of getting the couriers. Sometimes it's literally the only way to get them, like one that stuck to the marketplace in Marrakesh.
oh damn, i havent thought about it lmao
Mazey Jan 27, 2023 @ 8:39am 
Originally posted by DyD&Marina:
The idea is good and really adapt to a game like Hitman.

But the random generated systems(side quests, boxes, item location on the map and npc vendor) aren't created to work together actually.

This create too much situation where the side quests are impossibile to be completed from the start.

The last one i encountered is a side quest where i need to use a dart pistol on a target.

I not have a dart pistol.

The hideout box not given me a dart pistol.

And 3 boxes on the map even not give me a dart pistol.

Basically one side quest is automatically failed because i not have the tool to complete it.

Developers really not checked the interactions between the random generated system, a very big error.
You chose a set of contracts that could give a dart-gun side quest.
DyD&Marina Jan 27, 2023 @ 8:43am 
Originally posted by Mazey:
Originally posted by DyD&Marina:
The idea is good and really adapt to a game like Hitman.

But the random generated systems(side quests, boxes, item location on the map and npc vendor) aren't created to work together actually.

This create too much situation where the side quests are impossibile to be completed from the start.

The last one i encountered is a side quest where i need to use a dart pistol on a target.

I not have a dart pistol.

The hideout box not given me a dart pistol.

And 3 boxes on the map even not give me a dart pistol.

Basically one side quest is automatically failed because i not have the tool to complete it.

Developers really not checked the interactions between the random generated system, a very big error.
You chose a set of contracts that could give a dart-gun side quest.

I'm forced to chose it, if i want to continue to progress the campaign.
Green Gnoblin Jan 27, 2023 @ 8:44am 
but I don't think you are supposed to achieve all sidequest from the start. The idea is to gain level, money and equipment first. Its like those side quest in RPG games that requires you to be a certain level first before they can give you the quest.
DyD&Marina Jan 27, 2023 @ 8:46am 
Originally posted by ClancyDamon:
Originally posted by DyD&Marina:
Basically one side quest is automatically failed because i not have the tool to complete it.
I feel that this was intentional. The goal is build up your arsenal and get to a point where you have the gear to be able to do any/all of the side objectives. Then turn on Hardcore mode. So long as you're not in Hardcore, you don't lose anything by "failing" the side objectives. I feel a sense of progression when I've gained an item needed for a side/prestige objective.

The fact is to build your arsenal you need to complete side quests.

Rogue lite games not work in this way.

Permanent progress are in this games to make the game more easy, but if you are good enough you can even win the run with starting gear.

Making it totally luck based is considered simple bad game design.

For what i see is simple an error for lack of experience of Developers in this type of games.
DyD&Marina Jan 27, 2023 @ 8:47am 
Originally posted by Green Gnoblin:
but I don't think you are supposed to achieve all sidequest from the start. The idea is to gain level, money and equipment first. Its like those side quest in RPG games that requires you to be a certain level first before they can give you the quest.

This gamemode isn't rpg based, but rogue lite based, so is a game design error make it work like an rpg.

Like i said above seems only errors from developers for lack of experience with this type of games.
Last edited by DyD&Marina; Jan 27, 2023 @ 8:49am
ClancyDamon Jan 27, 2023 @ 8:49am 
Originally posted by DyD&Marina:
I'm forced to chose it, if i want to continue to progress the campaign.
There are 8 different syndicates to choose. You can pick one that won't include dart-gun challenges. I think dart-gun only comes in Big Pharma and Eco Crimes. If you pick Assassination or Arms Trafficking, you have pretty much just explosions, headshots, and basic gun kills. You have to read those dossiers before you commit. Pick one that only has objectives you know you can fulfill.
ClancyDamon Jan 27, 2023 @ 8:52am 
Originally posted by DyD&Marina:
The fact is to build your arsenal you need to complete side quests.
But that's just flat out false. You get LESS money if you don't do those, but you still get money. Hit the couriers and crack the safes. There is absolutely no overhead required for doing those. Do the basic kills. You'll get plenty of money after a few missions. In addition to the basic reward gear you get between each mission, you'll earn money for buying from the suppliers and eventually amass a good collection of gear.
DyD&Marina Jan 27, 2023 @ 8:52am 
Originally posted by ClancyDamon:
Originally posted by DyD&Marina:
I'm forced to chose it, if i want to continue to progress the campaign.
There are 8 different syndicates to choose. You can pick one that won't include dart-gun challenges. I think dart-gun only comes in Big Pharma and Eco Crimes. If you pick Assassination or Arms Trafficking, you have pretty much just explosions, headshots, and basic gun kills. You have to read those dossiers before you commit. Pick one that only has objectives you know you can fulfill.

All of them have side quests you can't complete, because Developers "forgotten" to make the various random systems to work together.

Developers of this game make vendors give useful items to progress or give chest/boxes to get powerup adapt to your build in rogue lite games.

Instead in freelancer is all random and luck based, every system, target, side quests, boxes, npc vendors is separated from the others, all resorting to luck.

In this way this gamemode lost the challenge orientation and become luck based oriented.
< >
Showing 1-15 of 93 comments
Per page: 1530 50

Date Posted: Jan 27, 2023 @ 7:03am
Posts: 93