Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I get a side mission where you need to kill 3 guard with a smg type of weapon.
All the type of guard have assault rifle or shotgun...
Instead for the target i needed to poison at least one with emetic.
Both target not drink or eat...
I searched all the map for the boxes with random items hoping for something useful.
Nothing, only one emetic but needed to use in drink or food.
Third side mission was to not have witness, at least this was possible to do.
It was possible to finish the mission but 2/3 of the side quests was impossible to do from the start of the mission.
I think the more easy way to patch this is to insert in the boxes you find items in the map one item to finish each side quest.
Actually isn't a challenge mode, but a luck based mode.
The idea is cool, the problem is is poor excuted on the part of side quests.
Which are really important considered are the only resonable way to earn money to buy things.
Yeah im just on that hardmode thing, its rinse and repeat you get to keep items even if you complete fail thus on your next time you have stuff to help you out, I went from 25k and in like 10 mins i lost it all now im back to 25k taking it nice and slow not stupid, Ive had times where ive had to kill 30 or more guards in one room to escape because of a ♥♥♥♥ up, I only play with instinct mode on though
While you can ignore the optional objectives, the moment you go to hardcore, it becomes an hassle.
I have finished an hardcore campaign, it was horrible.
"Ohh, all your money disappears when starting a new campaign"
"Prestige missions are forced on you, you have to finish them on top of killing all targets"
"Prestige missions including epic and legendary weapons or some impossible to do time restrictions as targets are picked all over the map you can not even reach if you are ignoring every NPC on your way"
"Being forced to use items you can just be denied off, as they don't exist on the map and also are not sold by the NPC, if you even earned enough money to buy them"
"Ohh, you need to do Silent Assassin? Sorry, but we gave you some target which is straight up impossible to murder without anyone noticing" Which gets worse if it's also adding the condition of being "Suit Only".
And so on. Failure means being forced to restart the whole campaign. What a lovely experience.
What about my choices on approaching the targets? It's utter ♥♥♥♥♥♥♥♥.
Hardcore is showing off how bad the mode actually is, while normal mode is fine, if you don't care about objectives/money/etc.
Edit:
Btw, the most common prestige mission I had was "UNSILINECED Pistol Elimination - epic". Anyone dare to quess how many epic unsilenced pistols exist? Well, you quessed it most likely right: ONE. No clues about the two DLC's and if they add another one, or if the mastery unlocks have another unsilenced epic or legendary pistol.
One of my main gripes has always been one optimal gear set. You always grab a silenced silverballer for how OP of a weapon it is - mostly because all other weapons in the game are garbage with either nonexistent damage or ridiculous spread/recoil. You always grab a lockpick - because every map has so many locked doors (with keys not always readily available) that not grabbing it feels like severely handicapping yourself. You always grab a briefcase, as it's essentially free as you can put anything behind it and still enjoy the item with great utility from melee weapon to distraction. Freelancer does nothing to address that and in fact makes it even worse - you are always thrown into the action with no prior knowledge of your target. Planning is nonexistent. The only viable choice of gear is one that lets you survive the shootout after you make an inevitable mistake - and surviving is the #1 goal in Freelancer with how punishing and disrespectful to the player's time it is.
I just got a campaign failed getting downed AFTER actually killing the leader. That makes no sense. Uninstalled.
The biggest pity is the resources that went into that. The safehouse on its own looks nice and fun to explore. If they made it a sandbox with no silly Dark Souls elements and finally added actual weapon upgrades instead of Diablo-esque "Epic" and "Legendary" shovels it would be much better received and added longevity to the game for years to come.
Bottom line - I never cared for tryharding, speedrunning or competing for highest score in a single player game. While I appreciate some people might be into that, I really doubt they constitute the larger part of Hitman community and I don't understand why was the mode developed specifically to cater to them - to the exclusion of everyone else.
you don't lose weapons, only items too, so if you're stocking on weapons and maintaining a good flow of the money by doing the various things that earn you them you'll have a rhythm going thats very forgiving on you dying.
at least for me, I always leave a mission with 2 weapons on average so even when I die I still had like 10 weapons ready to go.
I wanted to bank at least some of money before when playing. Instead I just changed my approach, sometimes entering the destination with a tool that I have multiple of in the safehouse sometimes just risking it. It really is up to you and you can grind xp through failure. Honestly failure doesn't bother me it challenges me.
Just how you look at it. I would imagine hardcore gamers who play silent assassin would enjoy it more and that's fine. But even a hardcore silent assassin gamer would have to change their approach for the rewards.
Honestly think it is an interesting approach. Considering in other games you could skip the grind by buying "time savers"
The fact is totally about luck based to find or buy the right tool for the side quests.
There are various time where simple there isn't the right tool to complete a side quest.
This is simple bad game design for a challenge mode.
Because made the completition of side quest luck based instead of based on skill and planning of the player.
Freelancer isn't a gamemode adapt to people search a challenge, but more a people want to play random generated mission without worrying about the challenges.
Some of the time you'll go into the map. Your reward is 200 mercer (lousy) for killing the target, and the optionals are at least 1000 each, but most of the time you can't achieve them because there is no way to access the weapons or specific item you need to achieve said items.
It should always at least give you the ability to achieve the optional objectives, no matter what map you're playing on.
Yes this is the easiest solution to fix the bad random generation of side quest and item locations on map.
Actually the "planning" is totally inexistent and is only luck based.
At least with a fix like this, there will be the need of exploring the maps.
Being able to go into any mission, at any given time, without a single item being brought with you. And still being able to finish every objective.
For prestige objectives you should always have one option to chose from, which is possible on that map.
Like already said by others: it's way too limiting in the current state.