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Just in case: Hot coffee can hurt.
Yeah, but in any roguelite, when you fail you progress on the meta-side of the game. If you fail on a loop in Freelancer mode you gain absolutely nothing.
About difficulty: It's fine.
It becomes very tedious when doing the showdown mission which people complained about before freelancer released (and those last minute changes). I will keep trying to play it some but im hoping they add more options back and i guess some difficulty settings so the hardcore crowd doesn't get mad at people who can't "get good" and just want to play the game for fun.
Money disappears/resets to zero when you start a campaign, so all the money you previously had is worthless.
If someone didn't buy stuff regularly and amassed a decent amount of high ranked equipment, aka legendary and epic ranked weapons, they can actually get softlocked from finishing a run, because you are forced to both finish the normal mission (kill the main target(s) and also be forced to finish the prestige Objective, or you fail the campaign.
And if you are unlucky you can get impossible prestige objectives: "get X kill with an epic or legendary ranked weapon", for example, just because you didn't get certain weapons unlocked, and thanks to starting a campaign with no income... you are also not capable of financing new weapons of that high rank.