HITMAN World of Assassination

HITMAN World of Assassination

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Phantom Limb Jan 26, 2023 @ 10:56am
Freelancer difficulty
Is it always a master mode? Because it clearly feels that way. Faster spotting, more cameras around, enemies are hitting harder and so on.
Not really sure why it should be like that at all.
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Showing 1-15 of 28 comments
Green Gnoblin Jan 26, 2023 @ 11:03am 
what is the problem? you don't like that this game mode is more difficult? (this is a genuine question)
Thor Jan 26, 2023 @ 11:04am 
Its supposed to be a gamemode thats hard where failure is penalize so far it seems easy haven't played to mutch
Tim Timsen Jan 26, 2023 @ 11:05am 
IOI, Diana, the mode's description, everything tells you this is more difficult.
Just in case: Hot coffee can hurt.
packy17 Jan 26, 2023 @ 11:10am 
It’s a rogue-like mode and yes it’s supposed to be hard, especially at the beginning. Things will get easier over time as you collect weapons/tools.
Phantom Limb Jan 26, 2023 @ 11:20am 
Still it feels weird and unnecessary. Could've just allowed people to pick a difficulty they want to play this on. I mean master mode is fun but it gets tedious with time and less fun compared to professional aka the default mode.
MoonEyes2k Jan 26, 2023 @ 12:13pm 
Thing that pisses me off is they've moved, or RE-moved stuff that should be on the map. I buy that it's harder, but when the map went from 6 emetic poisons to ONE? That's just messing up any plans you already made, for no apparent reason.
packy17 Jan 26, 2023 @ 12:16pm 
Originally posted by MoonEyes2k:
Thing that pisses me off is they've moved, or RE-moved stuff that should be on the map. I buy that it's harder, but when the map went from 6 emetic poisons to ONE? That's just messing up any plans you already made, for no apparent reason.
the items are persistent now (if you exit with them), so some re-balancing was necessary.
Kob.X Jan 26, 2023 @ 12:30pm 
Originally posted by packy17:
It’s a rogue-like mode and yes it’s supposed to be hard, especially at the beginning. Things will get easier over time as you collect weapons/tools.

Yeah, but in any roguelite, when you fail you progress on the meta-side of the game. If you fail on a loop in Freelancer mode you gain absolutely nothing.
packy17 Jan 26, 2023 @ 12:37pm 
Originally posted by Kob.X:
Originally posted by packy17:
It’s a rogue-like mode and yes it’s supposed to be hard, especially at the beginning. Things will get easier over time as you collect weapons/tools.

Yeah, but in any roguelite, when you fail you progress on the meta-side of the game. If you fail on a loop in Freelancer mode you gain absolutely nothing.
well, it depends. you keep any weapons you put on your wall. and you're always gaining xp progression towards unlocking new parts of the house.
Pilzquadrat Jan 26, 2023 @ 12:46pm 
Originally posted by MoonEyes2k:
Thing that pisses me off is they've moved, or RE-moved stuff that should be on the map. I buy that it's harder, but when the map went from 6 emetic poisons to ONE? That's just messing up any plans you already made, for no apparent reason.
Yeah I wanted to grab a sniper rifle in the map only to find it was gone. But I guess it would be too easy if as many items as in vanilla maps would be on site. Would kill the idea of collecting/losing your stuff and expensive dealers I guess.

About difficulty: It's fine.
Friloweye Jan 26, 2023 @ 12:58pm 
Originally posted by Phantom Limb:
Still it feels weird and unnecessary. Could've just allowed people to pick a difficulty they want to play this on. I mean master mode is fun but it gets tedious with time and less fun compared to professional aka the default mode.
Being able to change the difficulty in a rogue like is pretty dumb, (Especially to make it easier since the opposite is done already with the mastery challenges)you're supposed to have a challenge every time you play, it's like asking to lower the difficulty of a dark souls games, just takes out all the strategy and risk /reward
Last edited by Friloweye; Jan 26, 2023 @ 12:59pm
it is easy but can be difficult if you aim at playing doing the challenge for more money
RoninJed Jan 26, 2023 @ 7:09pm 
I remember when they first teased freelancer mode it seemed like we would have more freedom to play the way we want. Then right before they released it they made changes that just seem to make it play like the rest of the game that i didn't agree with. Now after playing it some i am more disappointed. I agree with Phantom Limb it does seem like its on master mode all the time and its odd that its just that way with no options, especially when it plays like the rest of the game but more drawn out.

It becomes very tedious when doing the showdown mission which people complained about before freelancer released (and those last minute changes). I will keep trying to play it some but im hoping they add more options back and i guess some difficulty settings so the hardcore crowd doesn't get mad at people who can't "get good" and just want to play the game for fun.
Last edited by RoninJed; Jan 26, 2023 @ 7:10pm
HoneyDrake Jan 26, 2023 @ 7:56pm 
I am currently trying to finish it on hardcore. It's actually not enjoyable.

Money disappears/resets to zero when you start a campaign, so all the money you previously had is worthless.

If someone didn't buy stuff regularly and amassed a decent amount of high ranked equipment, aka legendary and epic ranked weapons, they can actually get softlocked from finishing a run, because you are forced to both finish the normal mission (kill the main target(s) and also be forced to finish the prestige Objective, or you fail the campaign.

And if you are unlucky you can get impossible prestige objectives: "get X kill with an epic or legendary ranked weapon", for example, just because you didn't get certain weapons unlocked, and thanks to starting a campaign with no income... you are also not capable of financing new weapons of that high rank.
Phantom Limb Jan 26, 2023 @ 8:47pm 
Originally posted by Jeff enjoyer:
Originally posted by Phantom Limb:
Still it feels weird and unnecessary. Could've just allowed people to pick a difficulty they want to play this on. I mean master mode is fun but it gets tedious with time and less fun compared to professional aka the default mode.
Being able to change the difficulty in a rogue like is pretty dumb, (Especially to make it easier since the opposite is done already with the mastery challenges)you're supposed to have a challenge every time you play, it's like asking to lower the difficulty of a dark souls games, just takes out all the strategy and risk /reward
But this mode itself already has a bunch of challenging rules and plenty of limitations. There is absolutely no need to add hard mode on top of that as the only way to play it.
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Date Posted: Jan 26, 2023 @ 10:56am
Posts: 28