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Meanwhile Dark Fantasy is based around a grim setting where terrors or tragedy are never far from mind because the genre incorporates elements of horror and/or despair into the world. This often is represented by settings where civilization is on the edge of the abyss, which can be seen in games like Bloodborne where the humans in the setting that are still sane can not be really called good or evil. Most the NPCs you encounter are just different flavors of doing what they believed was right or falling to the corruption of the world despite their best efforts.
As a dark fantasy writer myself, I feel the word "Dark Fantasy" has been cheapened due to its popularity. With many who use it now using the term wrong to describe generic evil, when the term is meant describe the overarching a tone / theme of a setting. In a good dark fantasy setting, often morality is in shades of grey where what is right is never obvious because the world does not allow for easy solutions to the perils that threaten the people. Black and white morality is a theme of high fantasy.
It's one of the great things about the Dark Fantasy genre. What determines what is right or wrong is left for you to decide, or it is a complex thing where the antagonist could be a "villain of good intentions" whose only mistake is that he is willing to fight for his people just as hard as you desire to fight for yours. Where as a hero in such a setting may be someone with very human flaws and only by virtue of standing by your side earns the title, or loses the title due to these flaws.
That and the greatest threat in a dark fantasy setting is typically the world itself rather than your fellow man. Which takes the pressure off of writer who might instinctively try to create a villain, when the writer just needs to make a person with believable motivations in the world.
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After trying the demo, I have to agree the narrative and dialogue is awful. I have no idea who approve it, but they should really reconsider what exists. I was not impressed, and this (as it should come to no surprise as a writer) don't have much interested in a game with a poorly presented story and characters with dialogue that feels very forced.
That and this game calls itself dark fantasy, which is just plainly wrong. It's just generic fantasy which would be fine if it was better written.
The only thing the game has going for it is the unit customization options, which are limited but that's more than most turn based games that are not Xcom.
I'm not saying this is an amazing game, but from the demo it is certainly a competent AA version of XCOM at least. I have hundreds of hours in XCOM and Wartales, and still think this can sit with them. The setting and story is fine, not everything needs Witcher quality depth of narrative. I just wanna moves dudes around in turn based combat, and the AA price point is fine for that.
About XCOM, well, XCOM has much more freedom of actions. This game seems to have not. If it will, it will be better.
I also noticed a discrepancy between the setting (100 years war and plague so brutal and dark) and the presentation (cartoony npcs and cheesy and tongue in cheek voice acting). I think it is intentional though and they simply didn't want to go with a Got\Witcher route, instead they wanted to create a mix of seriousness and comedic fun.
Personally this approach doesn't work for me either.
Altough I wouldn't be surprised if they pushed back the release date because they completely rework the voice acting after the backlash on the steam forum.
I noticed one annoying thing in the demo. During a combat encounter the UI shows only your party's portraits and HP even though in most c\trpgs you see those of all participants. It made the encounters a little bit more janky than I preferred.
Lastly I didn't finish the demo becuase one party member bugged out in the 2nd quest:
her animations disappeared so she moved like a chess figurine ina a C64 chess program. And between each tile and attack I needed to wait around 30 seconds. Didn't reload and retry, just uninstalled it.
I have mixed feelings with the experience based on the demo.
Uh, not everyone wants open world. That was the only thing I hated about Wartales how much time I had to spend traveling back and forth. I don’t play any open world games anymore I only prefer linear. Open world consumes way too much time and not everyone has hundreds of hours to dump into a single game. Some people have lives. That doesn’t mean my opinion or your opinion is more accurate, but you are blatantly saying it’s worse because it’s not open world. You’re kind of a moron. Terrible reviewer, it’s no wonder you don’t get paid to do so.