Crown Wars: The Black Prince

Crown Wars: The Black Prince

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elidaman198 Jun 9, 2024 @ 6:31am
why the grief?
I actually like the game... dont really see why the so many negative reviews.. then again only played a few missions right after capturing the first prisoner...

i am sure a few patches will make it more robust but i would easily give this a 7/10

stop comparing and enjoy the games didnt run into any bugs as of yet....
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Showing 1-11 of 11 comments
RussellBKK Jun 9, 2024 @ 7:19am 
Many love the game, in his genre is a great game. Noobs with no clue complain about nonsense.
But can assure you the moment you find yourself one of the many game-breaking bugs, you will not be so happy about it kek
elidaman198 Jun 9, 2024 @ 10:21am 
Understood though didnt run into anything that would make me complain like wtf; overall game flows just found it difficult to figure the mechanics a bit.. overall once you grasp it the game flows.

i hope it doesnt affect the game early on if i let days pass to heal up? usually depend on the same crew give or take
Iron Horse Jun 9, 2024 @ 11:07am 
The game runs a little hot, which can be fixed or adjusted.

Right now, the biggest hurdle I have found is the defend missions in Chapter 4. They are exponentially difficult. If you have to purge a faction, and there is a defend mission, it is rough.

In most missions, you may have the expectation of fighting at least three pods of enemies or so. The Defend Mission ups the number of pods of enemies to six or so, and they come too fast. Someone would have had to have done everything 100% min/maxed with very particular companions and loadout to weather a normal difficulty defend mission well. That is not a fair expectation.
Last edited by Iron Horse; Jun 9, 2024 @ 11:19am
schuggerbaby Jun 9, 2024 @ 12:06pm 
Yep, don't do defend missions if you can avoid them.
I'm in Chapter 3 now and had to do two.
Another issue is the bug when you do purge missions, which is really annoying.
elidaman198 Jun 9, 2024 @ 12:46pm 
I see and understood so hope they patch these matters soon... they sound annoying and can cause friction from the players
norker77 Jun 9, 2024 @ 2:01pm 
Great if you enjoy the game. Enjoyment of something should never be dependent on the approval of others.
While I'm having (mostly) fun, there are some issues that make it hard for me to recommend.

Frequent hang-ups (Enemies turn doesn't end or an animation doesn't finish, both requiring quiting and restarting the game and hoping it doesn't happen again).

RNG is messed up, You can have non-stop rescue missions or only defend. Travel time takes longer then recovering from wounds (Almost die on a mission with 2 day travel time (4 days total) and you are fine before a mission with no injuries 15 days away (30 days total travel time).

Unique weapons, Master craftsman are dependent on having lucky RNG aside from a few exceptions.

Weapon upgrade system is unbalanced. Cheaper to get forge to max and one weapon to max then 2-3 weapons at a level below max.
Upgrading weapons only one class uses costs the same as a weapon 3 classes uses, so makes it that you are forced to go with weapons more companions can use or you hamper yourself.
Same goes for unique weapons. While powerful they cost the same to upgrade as a weapon that several companions can use. AND you'll need to work on weapon mastery for that one as well.

I think most of these issues can be adressed and if that happens I'll update my review, but for now I can't recommend.
elidaman198 Jun 9, 2024 @ 4:25pm 
i see and agree on some of those points.. due it just being released will give them slack to fix the issues we outline
foureyes85 Jun 9, 2024 @ 5:25pm 
2
The game was poorly optimised when it was released, people experienced crashes and enemies could get stuck thinking, hence had reason to complain. For me performance improved greatly after I capped FPS to 60. Lots of complaints are about timers. In addition, difficulty can vary quite a bit between missions - the classification Easy, Normal and Hard is not always to be trusted. However, judging by what I have seen on YouTube people also struggle because they do not always

*Remove armour points first
*Inflict Despair before they try to inflict debuffs
*Use waypoints to get behind enemies and strike them in the back
*Move units to get the supporting bonus to accuracy

The strategy guide is hidden in the game folder. There is a glossary in the game that covers all buffs and debuffs, but it is under Help - accessible from the menu.
elidaman198 Jun 9, 2024 @ 6:22pm 
i agree and thank you for headsup as i am sure they will do balance in near future as it is a good game
foureyes85 Jun 10, 2024 @ 2:06am 
I think this is a great game and hope there will be at least one DLC. The early game is rather standard, but once you start to face units from the Order it becomes more interesting. There are certainly a few issues in the game, e.g., the cost of upgrading unique weapons seem too high given that just one unit will benefit. In general, the game probably expects the player to understand and figure out a bit more than the average player does.

*Buffs that increase accuracy or power should be used at the start of the turn - not at the end.
*Inflict Marked on dodgy enemies.
*Kill enemies that explode on death (due to the overload buff) with bleeding or poison - they lose the buff before they take the damage.
Nukoolamukmuk Jun 12, 2024 @ 9:59am 
Egad. Thanks for this thread. I was thinking of buying this game but this info helped me a lot.
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