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But can assure you the moment you find yourself one of the many game-breaking bugs, you will not be so happy about it kek
i hope it doesnt affect the game early on if i let days pass to heal up? usually depend on the same crew give or take
Right now, the biggest hurdle I have found is the defend missions in Chapter 4. They are exponentially difficult. If you have to purge a faction, and there is a defend mission, it is rough.
In most missions, you may have the expectation of fighting at least three pods of enemies or so. The Defend Mission ups the number of pods of enemies to six or so, and they come too fast. Someone would have had to have done everything 100% min/maxed with very particular companions and loadout to weather a normal difficulty defend mission well. That is not a fair expectation.
I'm in Chapter 3 now and had to do two.
Another issue is the bug when you do purge missions, which is really annoying.
While I'm having (mostly) fun, there are some issues that make it hard for me to recommend.
Frequent hang-ups (Enemies turn doesn't end or an animation doesn't finish, both requiring quiting and restarting the game and hoping it doesn't happen again).
RNG is messed up, You can have non-stop rescue missions or only defend. Travel time takes longer then recovering from wounds (Almost die on a mission with 2 day travel time (4 days total) and you are fine before a mission with no injuries 15 days away (30 days total travel time).
Unique weapons, Master craftsman are dependent on having lucky RNG aside from a few exceptions.
Weapon upgrade system is unbalanced. Cheaper to get forge to max and one weapon to max then 2-3 weapons at a level below max.
Upgrading weapons only one class uses costs the same as a weapon 3 classes uses, so makes it that you are forced to go with weapons more companions can use or you hamper yourself.
Same goes for unique weapons. While powerful they cost the same to upgrade as a weapon that several companions can use. AND you'll need to work on weapon mastery for that one as well.
I think most of these issues can be adressed and if that happens I'll update my review, but for now I can't recommend.
*Remove armour points first
*Inflict Despair before they try to inflict debuffs
*Use waypoints to get behind enemies and strike them in the back
*Move units to get the supporting bonus to accuracy
The strategy guide is hidden in the game folder. There is a glossary in the game that covers all buffs and debuffs, but it is under Help - accessible from the menu.
*Buffs that increase accuracy or power should be used at the start of the turn - not at the end.
*Inflict Marked on dodgy enemies.
*Kill enemies that explode on death (due to the overload buff) with bleeding or poison - they lose the buff before they take the damage.