Crown Wars: The Black Prince

Crown Wars: The Black Prince

View Stats:
Rampensau May 30, 2024 @ 2:35am
Difficulty
I have done Chapter 3 - the "order" is 9 days to its victory, so I am close to defeat.
My soldiers are maxlevel 7, best armor, weapon-skill maxed, healing perfect, poison grenades supported, some of them even are with unique weapons.
I can take 5 soldiers into battle...

And I don´t even stand a chance against these missions. Even a normal escort mission is sometimes nearly impossible.

There are often 4 groups of 6-7 enemies... You can try to deal 2 groups with DOT-tactic - then time becomes really a problem... and even if you do this, the rest of the groups just smash you.

The enemies critchance seems to be between 50-60%. Nearly every 2nd attack is a crit on my dudes...

I play on normal difficult...

Is this the intended difficult level from the devs? How should this be "playable"?

Anyone has similar experience?

I now will start a new game on easy... So lets see if this is possible to do...
Last edited by Rampensau; May 30, 2024 @ 2:35am
< >
Showing 1-15 of 17 comments
glenn3e May 30, 2024 @ 2:50am 
Get great hall level 3. 5 party members is not enough for endgame. I’m at chapter 5 now, handling things fine on normal. Upgrades are a mixed of refined and superb.
Rampensau May 30, 2024 @ 3:26am 
Originally posted by glenn3e:
Get great hall level 3. 5 party members is not enough for endgame. I’m at chapter 5 now, handling things fine on normal. Upgrades are a mixed of refined and superb.

Ok, thx 4 the advise. But then I have to start new game because I have to do the defend mission against the order now.. otherwise the game is lost and with my 5 group built at the moment this isn´t possible. Tried it 5 times with different setups and weapons...

So let´s start new... :)
GeneralGonzo May 30, 2024 @ 6:00am 
The best soldiers you can get is the Beastmaster and the Alchemist! Bestmaster with his pet is very tanky and can do gereat damage - and you have 7 "soldiers" when you take two beastmasters with you.
The Alchemist should be the Aoe / Healer in the party. Then take a crusader with you, who can take alot of damge, heal himself and has also AoE damage (Greatsword wielder)!
The last position I mostly take a guy with a mace / hammer, to knock down the armor of the enemies.....but another ranged with AoE items should also be fine.
And take as much consumables with you as you can. Healing stuff and also grenades do fine jobs....
Syllas May 30, 2024 @ 9:15am 
in my opinion The problem at the moment is not that it s impossible to beat the game, its that it s forcing you to play a single playstyle. As stated by GeneralGonzo yeah alchemist and beastmaster with a Tank can do the job and it s still painfull to deal with all the dots and mobs and timers the game is throwing at you BUT what i expect from a tactical turn based game is to give me MANY ways to achieve victory and objectives. So i can use all ressources at my disposal all classes all weapons and without being ALL the time stressed by a timer whever its during mission or the campaign itself and even if i keep thinking the game has stong bases it s falling short to deliver atm
Last edited by Syllas; May 30, 2024 @ 10:20am
redwitch May 30, 2024 @ 10:01am 
Originally posted by Syllas:
in my opinion The problem at the moment is not that it s impossible to beat the game, its that it s forcing you to play a single playstyle. As stated by GeneralGonzo yeah alchemist and beastmaster with a Tank can do the job and it s still painfull to deal with all the dots and mobs and timers the game is throwing at you BUT what i expect from a tactical turn based game is to give me MANY ways to achieve victory and objectives. So i can use all ressources at my disposal all classes all weapons and without being ALL the time stressed by a timer whever its during mission or the campaign itself and even if i keep thinking the game has stong bases it s falling short to deserve atm

exactly, what's the point of presenting the player with a wide variety of classes if the actual gameplay more or less forces you to use just a few of them? In the gameplay context it becomes a rational decision to focus on the few best performers and ignore the rest. Poor design.
Last edited by redwitch; May 30, 2024 @ 10:05am
CavalierArcher May 30, 2024 @ 10:07am 
Originally posted by Syllas:
in my opinion The problem at the moment is not that it s impossible to beat the game, its that it s forcing you to play a single playstyle. As stated by GeneralGonzo yeah alchemist and beastmaster with a Tank can do the job and it s still painfull to deal with all the dots and mobs and timers the game is throwing at you BUT what i expect from a tactical turn based game is to give me MANY ways to achieve victory and objectives. So i can use all ressources at my disposal all classes all weapons and without being ALL the time stressed by a timer whever its during mission or the campaign itself and even if i keep thinking the game has stong bases it s falling short to deserve atm

Yep-yep-yep. Spot on, and the real issue here.

The game has a solid core, but some design decisions are really hampering the game. Which is a shame as i want it to do well.

Difficulty is all over the place, and I feel it wasn't tested. I've played many well known turn based tactics game on hard, and while i'm not amazing at them, they still felt fair but challenging. Like I could try different things and still had options to win.

With Crown Wars you are forced to take certain units and skills or you won't progress, with the added annoyance of timers... where timers don't make sense. Like they were added just to pad the difficulty.
Dr.Jones May 30, 2024 @ 1:53pm 
"easy difficulty" ... and the best ... next turn new enemy spawn ... yeah ..

https://steamcommunity.com/profiles/76561198006511000/screenshot/2468614710246191844/
VivUs May 30, 2024 @ 5:23pm 
I dont agree. I play from beginning in hardest difficulty and i play all class and make a turn over on mission to have diversity. Didn’t have any trouble until now chap4.
Only one Wounded guy.
Game isn’t that hard.
Rampensau May 30, 2024 @ 10:27pm 
Originally posted by VivUs:
I dont agree. I play from beginning in hardest difficulty and i play all class and make a turn over on mission to have diversity. Didn’t have any trouble until now chap4.
Only one Wounded guy.
Game isn’t that hard.

But how do you manage this? I agree that it is possible until chapter 3 is done... But at this point the Order gets so strong - even normal missions get so hard, have so many enemies and on hard they even have more TP... How do you manage this with a group of 7 soldiers for example?
GeneralGonzo May 30, 2024 @ 11:20pm 
Originally posted by VivUs:
I dont agree. I play from beginning in hardest difficulty and i play all class and make a turn over on mission to have diversity. Didn’t have any trouble until now chap4.
Only one Wounded guy.
Game isn’t that hard.

I wanna have a proff, whre you end a defend mission with all guys alive! These missions are absurdely imbalanced. 10 turns to defend an area - sounds easy. But the game throws an enemy group at you EVERY round! And due to the high movement range, they reach you one turn after appearing, so you foght a force of 10-15 guys at once.
OakenWall May 31, 2024 @ 2:07am 
Maybe you should just lower your difficulty setting instead of asking for changes.
I play on knight, Im in ch3 and have cleared some defense missions at basically full health, also recruiting new units is really cheap if you just want to recruit an extra character to take hits for a mission while some of your main team is healing.
GeneralGonzo May 31, 2024 @ 3:30am 
Originally posted by OakenWall:
Maybe you should just lower your difficulty setting instead of asking for changes.
I play on knight, Im in ch3 and have cleared some defense missions at basically full health, also recruiting new units is really cheap if you just want to recruit an extra character to take hits for a mission while some of your main team is healing.

Sorry that you´re a pro ! But difficulty is out of control! A mission, where you start with 4 or 5 members (depending on your progress) and have to fight 4 or more squads of 4-6 guys, where a squad arrives every turn., Cmon man,.,,
rht May 31, 2024 @ 3:48am 
How do you deal with Archpriest in Chapter IV? It seems imposible to win the fight on normal. Is there some catch or smth?
glenn3e May 31, 2024 @ 4:07am 
Originally posted by rht:
How do you deal with Archpriest in Chapter IV? It seems imposible to win the fight on normal. Is there some catch or smth?

Are you up to date with upgrades? I did it with a Refined/Superb equipment group of 6. Bring a Hammer and some weapons which reduce armor. Be sure to taunt him and position your other companions out of range of his aoe attacks.
VivUs May 31, 2024 @ 6:35am 
Originally posted by GeneralGonzo:
Originally posted by VivUs:
I dont agree. I play from beginning in hardest difficulty and i play all class and make a turn over on mission to have diversity. Didn’t have any trouble until now chap4.
Only one Wounded guy.
Game isn’t that hard.

I wanna have a proff, whre you end a defend mission with all guys alive! These missions are absurdely imbalanced. 10 turns to defend an area - sounds easy. But the game throws an enemy group at you EVERY round! And due to the high movement range, they reach you one turn after appearing, so you foght a force of 10-15 guys at once.

I didn’t do any one this mission for now. There are either too far or not good rewarded.
< >
Showing 1-15 of 17 comments
Per page: 1530 50