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Balance wise I would like to see a way to research faster travel methods (i.e. faster horses or wagons). It's difficult to send a squad to a mission that is 14 days away, when you know you can send them to 2 or 3 closer missions in that same amount of time. As it stands, I ignore the far missions and prioritize the close ones. The missions pop up so fast, it's not possible to do them all anyway. I guess the other way to go about fixing this would be to make the farther missions give 3 or 4 times the loot of the closer ones.
Great Hall level 4 gives you that but you pretty much won the game already when you get it.
I actually just discovered that if you hover over any of the stats there's a little description popup that appears. Willpower "Determines your chances of resisting debuffs. Increases your chances of having a Last Stand."
I do agree something to either reduce map travel time or at least make that time worth it would be nice. As it stands the only good reason to do a mission that far away would be if there was a unique weapon in the rewards.