Crown Wars: The Black Prince

Crown Wars: The Black Prince

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QOL Recommendations
I only have about 25 hours in Crown Wars so far, but I love this genre and have some personal QOL recommendations based on what I've seen in other games.
Maybe this isn't what you want to do with the game, and maybe other players will disagree and say that I'm asking too much. Maybe I'm just not as hardcore of a gamer as I used to be, who knows.
1) Please add an option to skip the tutorial, and by this I mean everything up to the point where all buildings in the domain are unlocked. While I appreciate how short the tutorial is already, having to run through it every time I start a new game will get very old very quickly.
2) Custom difficulty options? Give us options for timers, x1.5, x2, x3, etc. The ability to choose how many wounds our companions can sustain before death.
3) An option to retrain companion skills. I ended up starting a new campaign once I got most of my companions to level 4-5 because I had several with skills that I didn't like to use. It could be like class training in the barracks, 5 days of training per skill they already know or something similar and then they have all their skill points refunded.
4) While it is a very minor gripe, I would prefer if the zoom and the angle of the camera where not tied together. There are times that I want the camera over my companion's shoulder but it's either too zoomed in to be useful or zoomed out just enough for a building or tree to obscure my view.
5) More keybind options. I know I've seen other people mention this too. I would love to be able to rebind every single key to whatever I want.
6) An explanation for what Willpower actually does? There are skills that either increase or decrease willpower but I haven't found anything in the game that explains what that actually does so as far as I can tell those skills are useless? Just add a section in the Help menu that actually explains companion stats.
7) The option to abandon a mission. I had a mission that would crash my game every time I attempted to start it, and fortunately restarting the game fixed it, but if that didn't work I would have had to just stat a whole new campaign because there's no option to recall companions and abandon a mission.

Balance/QOL
8) I don't understand why my companions can carry unlimited standard arrows but can only manage to hold a single special arrow? I know you can't just give us unlimited special arrows because that would be extremely unbalanced, but maybe let them come in a stack of 4ish. Especially when I'm dealing with 20 enemies in a single mission, 1 poison arrow feels almost useless. At least flasks usually end up hitting several people so only carrying 1 feels more worthwhile.
9) Finally, Alchemist's class flasks should have a cooldown instead of a single use. Their only real draw to me over the Flayer is their flasks, but as soon as fights went from 10-12 enemies to 20+ enemies having 4 single use flasks feels less useful than having an archer with a 40% chance to crit or better that also has a free item use every turn.
Last edited by WaywardxWanderer; May 27, 2024 @ 12:53pm
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Showing 1-5 of 5 comments
Diteron May 27, 2024 @ 6:09pm 
I believe willpower effects your character's chance to resist status effects, like poison or bleed, etc.

Balance wise I would like to see a way to research faster travel methods (i.e. faster horses or wagons). It's difficult to send a squad to a mission that is 14 days away, when you know you can send them to 2 or 3 closer missions in that same amount of time. As it stands, I ignore the far missions and prioritize the close ones. The missions pop up so fast, it's not possible to do them all anyway. I guess the other way to go about fixing this would be to make the farther missions give 3 or 4 times the loot of the closer ones.
glenn3e May 27, 2024 @ 6:21pm 
Originally posted by Diteron:
I believe willpower effects your character's chance to resist status effects, like poison or bleed, etc.

Balance wise I would like to see a way to research faster travel methods (i.e. faster horses or wagons). It's difficult to send a squad to a mission that is 14 days away, when you know you can send them to 2 or 3 closer missions in that same amount of time. As it stands, I ignore the far missions and prioritize the close ones. The missions pop up so fast, it's not possible to do them all anyway. I guess the other way to go about fixing this would be to make the farther missions give 3 or 4 times the loot of the closer ones.

Great Hall level 4 gives you that but you pretty much won the game already when you get it.
WaywardxWanderer May 27, 2024 @ 6:28pm 
Originally posted by Diteron:
I believe willpower effects your character's chance to resist status effects, like poison or bleed, etc.

Balance wise I would like to see a way to research faster travel methods (i.e. faster horses or wagons). It's difficult to send a squad to a mission that is 14 days away, when you know you can send them to 2 or 3 closer missions in that same amount of time. As it stands, I ignore the far missions and prioritize the close ones. The missions pop up so fast, it's not possible to do them all anyway. I guess the other way to go about fixing this would be to make the farther missions give 3 or 4 times the loot of the closer ones.

I actually just discovered that if you hover over any of the stats there's a little description popup that appears. Willpower "Determines your chances of resisting debuffs. Increases your chances of having a Last Stand."

I do agree something to either reduce map travel time or at least make that time worth it would be nice. As it stands the only good reason to do a mission that far away would be if there was a unique weapon in the rewards.
Gi-15 May 27, 2024 @ 9:27pm 
being able to order our troop to move while other troop are moving would be great
WaywardxWanderer May 27, 2024 @ 10:30pm 
Originally posted by Gi-15:
being able to order our troop to move while other troop are moving would be great
Going from playing XCOM 2 nonstop for the past few weeks to playing this, I almost lost my mind having to wait for each unit to finish running in order to give the next one a move order, lol.
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