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I dont like those mechanics. I would like to get a 2 round window to do some "first aid".
Dont forget that perma-wounds can be cleansed by a stay in the chapel.
Unfortunately, no, the wounds don't go away after the time in the chapel. Chapel just makes it so you can field the soldier again. The wounds are still there.
This is wrong. Wounds stay no matter what. You can see the 'red slash' on their portrait showing how many times they were wounded.
I guess I misread that part. So far I have only had one guy wounded and had just put them in the chapel. Thanks for correcting me.
So I grind and level up my soldiers, just to replace them after a certain time and start the grinding for him or her again? And there is nothing I can do against it?
No way devs... Add an exploration or make it possible for gold or ressources that wounds are healed overtime but at the moment, this will be not excepted by the majority of the players!
I stop playing now until this issue is discussed...
greetz
Still though... I agree a exploration/mission type mechanic where we can use these wounded soldiers for something would be good. That way having SOME of our time investment paid off through bonuses and buffs on said missions doesnt feel like such a "eff you" bummer. I also wouldnt hate the idea of taking away wounds and all but I think the mechanics annoyances and downsides are every much intentional. With the idea being the game's designers want you to care about your soldiers... or deal with the consequences of having your forces be expendable.
I think simply providing a good healthcare program should be the difference between caring about your employees or not. You put in the time/money to heal them or you don't because you want those resources elsewhere.
Especially since they didn't give you the ability to not treat them as expendable when getting those wounds. (i.e. carrying them to the exit point) XCom handled this mechanic better.
Regardless I think permadeath should be optional. At least on lower difficulties. Or add a way to permanently remove wounds.
That being said, it could be improved. I would love to see diverse injuries with different effect on the character for example.
In fact, the loading screen says they are one used only which is a lie lol