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Damage calculations are pretty linear, ( PWR - PD ) * Resistance. Shixeen is bad since she doesn't have Charge like Yuferius/Scarlet with similar PWR values or slots to equip Warrior's Pinnacle/Path.
https://suikosource.com/phpBB3/viewtopic.php?t=15244
The Eiyuden wiki does not have the details on everyone's normal attack, but we do have all the skill info, which I compiled here.
https://docs.google.com/spreadsheets/d/1vf7ggaYqJFimZbrJktmUlyyNrWeAST20_4TioTQabEE/edit?gid=1510760671#gid=1510760671
So normal attacks can crit unlike most attack runes in the entire game, and possibly have various +% critical rate and stun rates depending on the person.
Ah sry, I overread the question.
"Spike damage" means in this regard that your character doesn't make the expected damage output. 400 Strength with Iugo or 400 Str with Lam simply deal a better damage output than Shixeen does.
With Iugo for example I partly deal up to 900+ (spike) damage with a single hit, and he still has only 420 Str.
With Shixeen I tried to deal similar damage outputs upon increasing Shixeen's Strength (via Runes & Co) to ca. 400 Str. There lied a certain level-gap between both chars ranging from lvl 63 - 69 at that time, so I took that into account.
I gave Shixeen a "Crown of the Warrior"-Rune, placed her in the frontline and optimized her equipment, for being on par with Iugo.
But, even on the very rare crits, which Shixeen does in a "full-Str"-build, her crits lying around 450-550 damage. Something around that range.
And now I have an question:
what the hell shall "PD" mean? Physical Defense? Pure Defense?
And why would you multiply the difference with Resistance? Resistance normally refers to magical resistance. A lot of games use the term Resistance as synonym for Magical Defense. So, this term is a bit irritating.
PD is Physical Defense, it's a stat like PWR, MGC, DEX, SPD, LUK, and MD (Magic Defense).
Resistance is how much attribute damage they take (Slash resistance, Thrust resistance, Grapple resistance, Throw, Smash / Fire, Water, Wind, Earth, Light, Dark). Every enemy has (hidden) Damage Resistance modifiers to these attributes,
https://eiyuden.wiki.gg/wiki/Enemies
Like Kogen here with +10 Slash, +10 Thrust, -10 Smash, -10 Grapple, +10 Throw, -5 Fire, +5 Water, +5 Wind, -5 Earth, -5 Light, and -5 Dark. These add or subtract from 100 and are then multiplied as a percentage.
https://eiyuden.wiki.gg/wiki/Kogen/Enemy
It's not the first time a JRPG has done this. Dragon Quest III HD-2D Remake, Fantasian Neo Dimension, Xenoblade Chronicles X, the Trails series in recent memory.
Resistances in Eiyuden are the same exact concept, as are the other games I mentioned.
You calculate the base damage first, which is PWR - PD (Eiyuden wiki uses these stats, I will too). In your example, 400 PWR - 90 PD = 310 DMG.
Then you account for Slash resistance, which is -10, so 310 * 110% = 343.
That's why I wrote it as "(PWR - PD) * Resistance", as PEMDAS rules calculate the Parantheses "(PWR - PD)", before Multiplication by "* Resistance".
https://suikosource.com/phpBB3/viewtopic.php?t=15237&sid=57bfe093edb87c4cd04913d9434c7a85
*For hidden elemental affinities,
https://steamcommunity.com/sharedfiles/filedetails/?id=3254982184
What I'm guessing, what you are meaning is...
your neutral resistance resembles "1" as value ---> "1" resembles 100% as multiplier. ">1" means more taken damage, "<1" equals lesser taken damage.
100 % Damage = (Atk - Def) x 1
150 % Damage = (Atk - Def) x 1,5
80 % Damage = (Atk - Def) x 0,8
And... what you were trying to say by -10 Slash-Res is...
100 % Slash-Damage (on -10 Slash) = (Atk - Def) x (1+0,1) ---> outcome: +10% damage
----------------------------------------
Ok, accepted. If that is the formula, then we are on same terms.
But it still doesn't explain why Shixeen is compareably weak in damage dealing. My guess is, that the damage-type "thrust" or "Pierce" is the problem, cause other chars of that category share that problem. Maybe most of the stronger enemies have 10-30% thrust-Resistance.
I never used Lam with "Pinnacle of the Warrior"-Rune in the past, cause I use her as 2nd-line char in the training-dungeon. But she still does a lot more damage than Shixeen and while critting Lam is out of Shixeen's league. And Lam's crit-rate is far better, too.
It's kinda frustrating, cause Shixeen has amazing HP, Str and Def and her M-Def is still good. And her unique skill makes her pretty interesting for difficult situations.
But Shixeen is pretty bad in terms of rune-slots: she has the rune-slot minimum of 4. 1 Slot is taken for a 1-4 point SP-Thrust-Skill.
She has two 2-point rune slots (2 points are funnily base slots ranging from 1-2) for attribute-increasing runes.
And a 3-point rune slot for anything which ranges from 1 to 3 points, except runes like "Pinnacle of the Warrior" or "Way of the Warrior", or -mage, or -sharp shooter.
That makes Shixeen ok, but rather mediocre. There are far worse chars, cause a lot of chars lack survivability even though they fair better as damage dealer.
I already wanted to take her as tank for the frontline in that mountain pass-campaign, where you place those 3 bombs with 3 different teams. But then I thought, let's give Lam a "Pinnacle of the Warrior"-Rune and set her in the front and Shixeen into the back instead, cause with 320 Def Lam isn't amazing, but still good in the front.
And I hoped, Lam would shredder some enemies into tiny little pieces there.
As Lam is a Grapple type, they ignore 25% physical damage mitigation via armor with normal attacks and 100% with skills. Armor is just a flat reduction of (Value)/10, so doesn't amount to more than -20 or so physical damage (most attacks/skills deplete -10 ~ -50 value, so granting +1 ~ +5 damage dealt).
That being said, how weapon ATK factors into damage calculation (which is unknown AFAIK) could be the factor, since you have Lam/Iugo as single-hit types who could add the +80 ATK onto PWR (at Lv. 15 weapon).
Like Nowa, Shixeen meanwhile divides that ATK value between 2 normal attacks as a double-hit type (+40 ATK), and thus suffers more from armor's damage mitigation since you have two damage calculations that get summed for the final value at the end of the animation. There's other characters who triple-hit (+27 ATK), quad-hit (+20 ATK), or even quin-hit (Perrielle, +16 ATK) with their normals.
Then Iugo has his Slash skill for a 1.55x damage modifier at 5 SP, Lam has Channel Qi: Transformation to give herself a +20% PWR buff, while Shixeen has nothing going for her.
"FI-NALLY!, the harsh training hoas paid uff! Summ...one called my chars NG+! I'm soooa proud uff moa liddl puappies~~"