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Mio and Momo ftw
And the knowledge/Experience for playing too many JRPG
Suikoden 1 is like 30 hours tops, this game is more than double that unless you're speedrunning
You also abused the mystery room to overlevel main game. Gee I wonder why it went by too fast for you.
I don't ever recall during 2000s those 2 games barely even hitting 10+ and 30+ hours.
There's always NG+
Size doesn't matter, it's what you do with it that counts. The problem is the world map is largely *empty* except for the handful of towns and dungeons on each map. Unless you're farming random encounters there's pretty much no reason to explore it, and no reason not to use fast travel once available. A larger map in and of itself would do nothing beyond risk turning the game into a walking simulator. Having more stuff actually happen on the world map on the other hand ...
That's not the localisation - the game is pretty much written as a Saturday morning cartoon in the original language too.
OP gives them a detailed opinion with points step by step
They reply by saying Suikoden 1 is a 10 hour game
Absolutely amazing gaslighting
This game seems like it pays homage to the Suikoden Series It's not as good but it's clear the influence was there..
Instead of people being angry about it some of the games short comings, why don't we just enjoy the fact that maybe now we might start seeing some RPG's with robust character recruitment which has been sorely missing on steam..
Yes, but the OP is also lying so.....
You did good. Here's a cookie.
Nah your opinion is fine, although i'd think expecting a 120 hrs game is a bit much as i don't remember any of the older Suikoden taking that long to finish.
In regards to 5. - the translation seems to be off, but i wouldn't call the writing cringe or anything.
The evil side isn't more or less complex than it was in Suikoden I or II. Only difference i see is how much hours we got of actual story. The complexity of "evil" Imperium is there with Seigns defection and his father - which likely will get explored more with one of the story dlcs.
In general i think a lot of the shortcomings (besides perhaps pulling a few more punches in not killing of young characters on screen) is more steming from the fact that it likely had less of a budget in terms of what it costs today to produce a game - but that's an assumption of me.
Yes and S2 was around 30 to 40 hours, for a normal playthrough. So i think you guys are trying to compare how good the games were on the wrong metric.
Also just to have a more objective measure of how long the titles actually were, there's howlongtobeat.com.