Eiyuden Chronicle: Hundred Heroes

Eiyuden Chronicle: Hundred Heroes

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I find enemy sleep is too strong
fighting against Hurstwine and Narungarde was very annoying and not fun. I hate the fact that when they put someone to sleep, that they are asleep for a random amount of time, and that taking damage doesnt always wake them up.

This fight needs to change. the sleep attacks need to be on a cooldown, especially the aoe sleep attack. having the ability to do it multiple times in a round is painful. and not having anything to cleanse it is just as painful. I some times had rounds where I had to skip cuz my team is just all asleep. and nothing was waking them up. this is not a fun mechanic to face.
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I found they didnt use it enough.
Its the game's way of teaching you not to neglect the other runes or the Anti-Sleep scarf. I suggest you have one of your fast characters like Koruto carry an Earth Rune or bring lots of Panacea.
ChiefSpreadingBull a écrit :
Its the game's way of teaching you not to neglect the other runes or the Anti-Sleep scarf. I suggest you have one of your fast characters like Koruto carry an Earth Rune or bring lots of Panacea.
you're talking about things, that are not offered yet at that point. nor are being offered to buy at the treefolk village. also you're unable to leave this area either. if you try to leave, you are stopped by a party member saying you're going the wrong way.

so no it hasn't taught us this at this point in the game.
Guess you're ♥♥♥♥ out of luck then cause you obviously just missed the two Earth runes that would otherwise have trivialized this fight.
Dernière modification de Chief Spreading Bull; 8 mai 2024 à 16h28
ChiefSpreadingBull a écrit :
Guess you're ♥♥♥♥ out of luck then cause you obviously just missed the two Earth runes that would otherwise have trivialized this fight.

This is still early in the game. You might not necessarily know what each rune is going to have, or that you're going to face a boss that puts nearly your entire party to sleep. If you did know you would have to back track to town before returning the boss to make sure they're equipped, as up to this point in the game there's been no need for a status cure spell. Also in town the item shop sells cure items for poison and one more, but not sleep. And even with a good setup, when she first pulls the attack she uses it twice and a row and puts 4-5/6 of your party to sleep.

It's not so much a hard or challenging boss, this one is just annoying and poorly designed. Personally I had been playing the game to this point in hard and with in battle items turned off, and had been okay up to that point but turned the no item option off at just the boss before. Then the next boss being the one in question right here shows why I hoped I could play with those items, as I just had to use whatever character was awake to spam item heals until enough of my party woke up and hope hey didn't get put to sleep again.
Rand a écrit :
ChiefSpreadingBull a écrit :
Guess you're ♥♥♥♥ out of luck then cause you obviously just missed the two Earth runes that would otherwise have trivialized this fight.

This is still early in the game. You might not necessarily know what each rune is going to have, or that you're going to face a boss that puts nearly your entire party to sleep. If you did know you would have to back track to town before returning the boss to make sure they're equipped, as up to this point in the game there's been no need for a status cure spell. Also in town the item shop sells cure items for poison and one more, but not sleep. And even with a good setup, when she first pulls the attack she uses it twice and a row and puts 4-5/6 of your party to sleep.

It's not so much a hard or challenging boss, this one is just annoying and poorly designed. Personally I had been playing the game to this point in hard and with in battle items turned off, and had been okay up to that point but turned the no item option off at just the boss before. Then the next boss being the one in question right here shows why I hoped I could play with those items, as I just had to use whatever character was awake to spam item heals until enough of my party woke up and hope hey didn't get put to sleep again.

yes I agree with this, I feel the way they should balance this is a few changes.

1. sell sleep recovery items instead of the confusion recovery ones, I honestly feel this was a mistake cuz nothing at this point causes confusion status from what i've seen. so why sell it?
2. make her attack such that it can only sleep 2 heroes per cast, it can still be an aoe that hits everyone but only 2 people can be put to sleep is fine.
3. make any attack on the hero break the sleep and the attack can't put someone back to sleep at the same time.
4. make sleep only last 2-3 turns, not sure how long its supposed to last but it feels like it can go on forever. it almost feels like it just does a 50% coin flip each round to see if you break out of the sleep
Completely agree about this particular fight. "Bring earth rune or fail" is bad design. As mentioned above, there are zero anti-sleep items available at this point in the game, nor any other counters like silence, etc. My party crushed Hurstwine in seconds, but then Narungarde (sp?) put my whole party to sleep every....effing...turn. Then she would focus down one person at a time while the rest of the party slept. Just awful and unfun. And the fact that she can hit your asleep characters for 70+ damage without waking them up is complete nonsense. I'll also add that magic rune slots are pretty limited, you have to at least bring one water/wind rune for healing, and magic is pretty gimped in this game up to this point, so it's highly likely on a first playthrough you're not going to have an earth rune equipped.

It's even worse because, since your bag is so small, I left my earth runes in storage at the castle. So I can either (a) reload a save and replay the entire Proving Grounds; (b) keep trying and hope for better RNG, or (c) lower the difficulty and play the whole rest of the game on Normal, even though that will be too easy in most situations. This is almost maddening enough to make me quit the game.

Update: I managed to beat this on my next try. It appears that Narungarde starts spamming the AOE sleep spell after Hurstwine goes down. I wasn't able to bring her down first, but hurt her enough so that she only lasted a turn or two after Hurstwine (I had a couple characters who could not target the back row and had to attack Hurstwine). She didn't cast the AOE sleep the entire fight, so maybe I just got lucky? Either way, yeesh.
Dernière modification de RowYerboat; 4 déc. 2024 à 12h27
After the treefolk village guardian I didn't expect a boss like this.. I defeated both bosses on hard on the first try but I pretty much used up all my healing supplies to get past it. (I didn't have any earth runes at the time).
A couple of panaceas would have been more than useful. :/
RowYerboat a écrit :
Update: I managed to beat this on my next try. It appears that Narungarde starts spamming the AOE sleep spell after Hurstwine goes down. I wasn't able to bring her down first, but hurt her enough so that she only lasted a turn or two after Hurstwine (I had a couple characters who could not target the back row and had to attack Hurstwine). She didn't cast the AOE sleep the entire fight, so maybe I just got lucky? Either way, yeesh.

That's exactly what you need to do to beat this boss fight. Narungarde will only start spamming her AoE sleep spell after Hurstswine goes down.

So the common strat for beating them is to focus as much damage as you can onto Narungarde, while slowly whittling Hurstswine down with anyone else who can't hit her. Those who can't reach Narungarde can also take on healing duty when needed.

And then, the moment Hurstswine goes down, burst down Narungarde's remaining HP as fast as you can. Cuz you ain't surviving her AoE spam for long, even if you brought an Earth Rune and items to counter the Sleep status.
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