Eiyuden Chronicle: Hundred Heroes

Eiyuden Chronicle: Hundred Heroes

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Is the "Calm Fury" rune working as intended?
The description says it's supposed to channel rage into the Magic stat, but whenever I use it it does nothing to her magic damage, but doubles the damage of her normal Attack instead.
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Showing 1-10 of 10 comments
The_Box May 8, 2024 @ 6:08am 
Originally posted by NewMoonShadow:
The description says it's supposed to channel rage into the Magic stat, but whenever I use it it does nothing to her magic damage, but doubles the damage of her normal Attack instead.
A lot of the magic, particularly the lower level magic, doesn't scale with the magic stat.
Llyes May 8, 2024 @ 6:11am 
Originally posted by The_Box:
Originally posted by NewMoonShadow:
The description says it's supposed to channel rage into the Magic stat, but whenever I use it it does nothing to her magic damage, but doubles the damage of her normal Attack instead.
A lot of the magic, particularly the lower level magic, doesn't scale with the magic stat.
Something that the descriptions sometimes directly contradict, like in this case, would be nice if localization issues like this could get corrected
The_Box May 8, 2024 @ 6:27am 
Originally posted by Llyes:
Originally posted by The_Box:
A lot of the magic, particularly the lower level magic, doesn't scale with the magic stat.
Something that the descriptions sometimes directly contradict, like in this case, would be nice if localization issues like this could get corrected
This one's not localization based. I actually just popped into the game and switched to Japanese and hit a ton of the magic descriptions with Google Translate, the text for all of them is basically 1-to-1 and doesn't suggest much about whether the magic scales.

I suspect it MIGHT be related to the quantifier. Some spells say, for example, 'deal 1 enemy moderate fire damage', while others just say stuff like 'deal all enemies fire damage'.

It could well be that the ones that give that quantifier only scale to a point, maxing out at a certain damage amount, where as the ones that lack it fully scale to magic? I'm not sure, that would take a bit more experimenting than I've got time to do right now.
Melodia May 8, 2024 @ 6:42am 
It increases her attack, just like Fury status does if you equip the Rune for it on someone.
NewMoonShadow May 8, 2024 @ 6:43am 
So Fancesca's normal attack, which visually has her whacking the enemy with her big stick, is based on her Magic stat instead of Strength? That would explain why her normal attack damage is so weirdly high in the first place.
Llyes May 8, 2024 @ 6:49am 
Originally posted by The_Box:
Originally posted by Llyes:
Something that the descriptions sometimes directly contradict, like in this case, would be nice if localization issues like this could get corrected
This one's not localization based. I actually just popped into the game and switched to Japanese and hit a ton of the magic descriptions with Google Translate, the text for all of them is basically 1-to-1 and doesn't suggest much about whether the magic scales.

I suspect it MIGHT be related to the quantifier. Some spells say, for example, 'deal 1 enemy moderate fire damage', while others just say stuff like 'deal all enemies fire damage'.

It could well be that the ones that give that quantifier only scale to a point, maxing out at a certain damage amount, where as the ones that lack it fully scale to magic? I'm not sure, that would take a bit more experimenting than I've got time to do right now.
True the game does like to be mysterious, something a manual might have helped with, or official guide or what have you, stuff like this being left up to speculation does lead to a lot of confusion and just being plain wrong, like I was just now in all likelihood if her normal attacks are based on magic damage. I might try to translate that particular description later, but I don't expect much success from myself.
Last edited by Llyes; May 8, 2024 @ 6:52am
jdulzo May 8, 2024 @ 6:49am 
Originally posted by NewMoonShadow:
So Fancesca's normal attack, which visually has her whacking the enemy with her big stick, is based on her Magic stat instead of Strength? That would explain why her normal attack damage is so weirdly high in the first place.
Her normal attack is physical, so it based on her str, and str and mag for her are the same outside of runes and gear that changes it.
The_Box May 8, 2024 @ 6:52am 
Originally posted by NewMoonShadow:
So Fancesca's normal attack, which visually has her whacking the enemy with her big stick, is based on her Magic stat instead of Strength? That would explain why her normal attack damage is so weirdly high in the first place.

I don't believe so. If I'm not mistaken, whether or not a character's attack damage is scaled off their magic or physical attack depends on the type of damage their attack does. If it's something like slash or smash, then it uses physical attack. If it instead lists an element, it uses magic attack.

Francesca just has really, REALLY high physical attack for a caster through the first half of the level range. Her magic attack stat only catches up with her physical attack at lvl 40. At that point, her physical attack is near its cap, and her magic attack starts to swiftly outpace it.

Stat growth for a lot of the characters is REALLY weird and doesn't usually make much sense. Some of it seems like they just picked archetypes and applied them to different characters at a whim.

Like, Prunella. She has absurdly high physical attack, and pretty low magic attack. Visually, this makes sense, she's carrying a big ass bazooka. But her damage type is earth, so it bases off her magic attack damage instead. Which, at lvl 99, is the same as Garr's, Nowa's, and Kogen. And actually worse than characters like Kuroto or Elektra, who I don't think anybody would consider even partial casters.
The_Box May 8, 2024 @ 6:58am 
Originally posted by Lynnemie:
Originally posted by NewMoonShadow:
The description says it's supposed to channel rage into the Magic stat, but whenever I use it it does nothing to her magic damage, but doubles the damage of her normal Attack instead.

From my understanding, when you use the rune:

1. Francesca gets put in the "enrage" state.
When you use the rune, she gets the same glow a character gets when someone they have affinity for becomes incapacitated. This state buffs their damage done.

2. It also buffs her Power stat, as indicated by the blue Power icon buff.


The whole ”Convert rage into magic stat” appears to be incorrect. The JP description mentions Power, not Magic.

You know, this raises an interesting point. I don't think the warrior and mage runes actually increase a stat, I think they just increase damage period, and the warrior one is for front liners, and the mage one for rear liners. It would make sense, given the sniper one's text doesn't say anything about damage, but crit rate or hit rate, if I recall correctly. It would be weird to have nothing damage increasing for rear line physical attackers.
The_Box May 8, 2024 @ 6:58am 
Originally posted by Lynnemie:
Originally posted by NewMoonShadow:
The description says it's supposed to channel rage into the Magic stat, but whenever I use it it does nothing to her magic damage, but doubles the damage of her normal Attack instead.

From my understanding, when you use the rune:

1. Francesca gets put in the "enrage" state.
When you use the rune, she gets the same glow a character gets when someone they have affinity for becomes incapacitated. This state buffs their damage done.

2. It also buffs her Power stat, as indicated by the blue Power icon buff.

The whole ”Convert rage into magic stat” appears to be incorrect. The JP description mentions Power, not Magic.



Originally posted by Llyes:
would be nice if localization issues like this could get corrected

I have made corrections and clarifications to just about all item and skill descriptions in the game. If you're interested I could release them publicly.

That would be rad, my guy. You're the real MVP.
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Date Posted: May 8, 2024 @ 5:57am
Posts: 12