Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I suspect it MIGHT be related to the quantifier. Some spells say, for example, 'deal 1 enemy moderate fire damage', while others just say stuff like 'deal all enemies fire damage'.
It could well be that the ones that give that quantifier only scale to a point, maxing out at a certain damage amount, where as the ones that lack it fully scale to magic? I'm not sure, that would take a bit more experimenting than I've got time to do right now.
I don't believe so. If I'm not mistaken, whether or not a character's attack damage is scaled off their magic or physical attack depends on the type of damage their attack does. If it's something like slash or smash, then it uses physical attack. If it instead lists an element, it uses magic attack.
Francesca just has really, REALLY high physical attack for a caster through the first half of the level range. Her magic attack stat only catches up with her physical attack at lvl 40. At that point, her physical attack is near its cap, and her magic attack starts to swiftly outpace it.
Stat growth for a lot of the characters is REALLY weird and doesn't usually make much sense. Some of it seems like they just picked archetypes and applied them to different characters at a whim.
Like, Prunella. She has absurdly high physical attack, and pretty low magic attack. Visually, this makes sense, she's carrying a big ass bazooka. But her damage type is earth, so it bases off her magic attack damage instead. Which, at lvl 99, is the same as Garr's, Nowa's, and Kogen. And actually worse than characters like Kuroto or Elektra, who I don't think anybody would consider even partial casters.
You know, this raises an interesting point. I don't think the warrior and mage runes actually increase a stat, I think they just increase damage period, and the warrior one is for front liners, and the mage one for rear liners. It would make sense, given the sniper one's text doesn't say anything about damage, but crit rate or hit rate, if I recall correctly. It would be weird to have nothing damage increasing for rear line physical attackers.
That would be rad, my guy. You're the real MVP.