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I don't know if the magic stat is just broken or what, but magic does really poor damage.
So I think having one or two magic user in your formation wouldn't lower your dps by much in addition of their utility provided by magic.
Traditionally, until you
- find a free MP refill points, or
- MP bar / cast count is overflowed,
pure caster is kind of parasite.
Unless, they can do some damage by physical attacks, or being a fast healer using items.
Magic is more supportive in this game than "unlimited power !!!!" and I think it's kinda refreshing to actually using melee dps instead of just loading up a party with 1 tank and 5 (or 3) mages
like my healer Marin she a strong healer she did have good defense and have a lot of MP so she support and heal
Francesca stayed in my party until I got Isha (with a second level Water Rune) since she had the highest MP of all the casters, her melee smack hurts a lot and she has a nice Duel Tech with Falward which makes the early to mid game bosses a cake walk.
Isha though is a straight upgrade to Francesca, more MP, super fast plus one of the best looking sprites in the game (imo).
Melridge is good if you want a Fire Rune mage. Carrie is also super fast so she's useful if you slap on a Rune Lens that isn't Light (I used her with a Dark Rune until I unlocked Milana).
My other favourite so far besides Isha is Milana, she has 6 unlockable Runes, a nice dark Rune Lens for AoE damage+Sleep and her SP tech she starts with is AoE as well for only 2 SP she's my MVP for random encounters.
Earth magic I put on Nowa for the status cleanse and armour break spell. The element enhancement runes are also super decent on your Melee fighters with low magic like Iugo with his 5 SP nuke or taunt counter skill.
When it comes to melee damage I think the two best ones I've found so far are Yusuke with his boost skill that stacks twice (who hasn't left my party since I got him at the start of the game). He has a double tech with Jorhan but so far he seems pretty mediocre even though he's hot so not sure if he's worth keeping in my party for the combo attack when he only hits for 50 damage plus very little MP so he can't cast anything useful.
Maureus (which Francesca needs to be level 36 since you need someone with over 270 MP to recruit him) he's got some good damage with his 1 SP boost skill and another 5 Sp nuke like Iugo. Slap on the Fire enhancement or the Dark one from Milana and the two of them are hitting like 500-700 damage a pop. He also has a triple tech with Mellore and Gieran. He is a melee nuker though so he's virtually useless when it comes to magic damage.
That covers the main op/mages people I've run into so far since I just got to the desert areas last night so I'm around mid game give or take.
But I would agree that for the most part, magic is most useful for healing, buffed, and debuffing.
Notable spells:
Dark lv 1: damage all enemies and high chance to cause sleep
Dark lv 2: apply a "damage over time" based on a % of the target's maximum health. Boss killer
Water lv 2: magic defense buff
Water lv 4: damage and slow the enemy
Earth lv 5: Canopy Defense
Light lv 4: apply Light element to the party and restore minor health at the end of each turn for 3 turns
Light lv 5: full heal/revive
Basically.. yes
And it has nothing to do with lazy game design but a choice of orientation made by the dev...
Mages simply weren't/aren't as OP in this game as they normally are in any other game.
TBH; I think it's refreshing to have to pick an actual team instead of being "meta-driven" into every character sucking unless they can do magic
So go play Hogwarts' Legacy instead. This game was made in the spirit of Suikoden and they never hid that ever since the first day of Kickstarter. If you don't like it go get your refund.