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Sure, but the target gamer who played Suikoden back then, now have a life and limited time to play.
It's lazy
Same thing with Dragon's Dogma 2 and the 1 save file to rule them all 'vision'
Data corruption is a thing and not being able to have multiple saves listed and saved at the time you want to have them saved is just begging to lose your save files or frustrate players into re-playing content repeatedly... because why exactly?
There's no reason a singleplayer game should not have save in field / pretty much at any time outside of the boss fight itself /cutscene
If you put a bunch of missables in the game and restrict saving, you're not encouraging people to play the game multiple times, you're just forcing them to play with a guide/walk through to not miss anything the first time because no-one wants to waste their time or feel the regret of 'i made a mistake and i can't fix it' in a video game
What part of a single player RPG needs limited saving systems?
We've literally had 20+ years of emulators allowing instant saves over all the old games, so why cant the real deal do the same?
Yeah, it's absolutely ridiculous. It's such a brutal decision. Hopefully someone will come up with a mod/cheat engine that enables it. That's how I've been playing older games (like some of the Tales series) that don't have it.