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Even with two or three slots you would be making a choice.
In fact the amount of choices would go up, mathematically speaking.
The problem would be how it would balance itself out in the end, the issue is that some characters are just better than others, and there might be sinergies in this hypothetical scenario that we're not considering because it's just one slot for now.
That will just make things become too easy.
Like, you could have Rudy for your combat support, since he gives you faster action times. You don't want to stack that with other combat support characters. But then in the attendant slots, you could have the support characters that let you move faster or get more from collection points, since stacking those things won't really make a difference in terms of difficulty.
Well the 'attendant' slot is specifically for characters required by the story that you would rather not be in your active party.
But yeah, maybe having both a 'combat support' and a 'field support' would have been the best option.
Having to choose between the blacksmith upgrading my attack or one of the various resource collection boosters? Seems fine. Having to choose between those and a big QoL improvement? Screw that.
The downside is, could make it too easy if you filled up on all the best buffing characters, but that could be mitigated by simply reducing the bonus each gives.
Suikoden IV had two support spots.
Yeah Stallion in IV was even faster than AIre. That's why he never left.