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1st: Japan has a very strong youth culture because of... well... effectively slave labor once you reach adulthood. So teens are usually the last time anyone remembers being happy. As for why "Male", ignoring all the JRPGs that star a woman or that allow you to play a woman... it is because the vast majority of game developers are male and the vast majority of JRPG players are male.
2nd: Its the Genre... It is kind of like complaining that there are scares in horror games.
3rd: Fair enough.
4th: It is the point. You are sort of collecting a ton of anime tropes in this game.
1. examples for adults protags: Shadow Hearts 1 & 2, Octopath Traveller, Nier GESTALT(note: NOT Replicant), Yakuza:Like a dragon, Nier:Automata, Parasite Eve, FF6, Legaia, Othercide (though it's debatable)
2: They didn't; in a sense it's the very same system except on a completely horizontal plane. Games like Agarest:Generations of war or the various trails series do it TB on a limited grid. Grandia has the ILLUSION of a battlefield but the combat is still pretty much a horizontal plane (the movement and counter system combined with ATB giving it the ILLUSION of depth but you have no actual free movement system). Library of Ruina pretty much does the same thing if you look at the systems involved. I would have to dig through my library on steam (and my bookcases of cartridges) to find you more examples.
Gotta note though that DD isn't an actual RPG; it's a roguelike with RPG elements but what roguelike doesn't have those these days? Deadcells allow you to build up stats, improve weapons etc etc; but isn't an RPG. Goblin Stone plays VERY MUCH like DD but isn't an RPG either.... and if you think it does... is Binding of Isaac an RPG then too? How about Roboquest? Crab Champions?
3: Teens is the widest audience they can appeal to... Teens like to relate (as do we; proven by your question in and of itself). Not to mention that teens have the most potential for character growth as they still need to "grow up"... Besides, and don't get me wrong here, sex sells.... would you rather have Isha be your main protagonist...or Lam ? Would you rather have Yuri and Karin (Shadowhearts 2) or Roger Bacon?
I think I can be honest enough to say I'd rather look at someone young spry and mutable (in mind.... geez you pervs xD) if I'm going to play something for 100+ hours than the wrinkled behind of some gruff old veteran who's already set in his ways without anything surprising him anymore
I was watching quickly the video you quoted, and noticed first Japanese attempts to make a Wyzardry like, teen portraits, when in Wyzardry it's always been adults.
That's unrelated to any Fairy tale, purely main characters age.
My guess, Japanese have an ultra stronger auto censoring per culture, it creates both ultra auto censored stuff, and both ultra provoking stuff. And that auto censoring about main character age is that games are for kids and teens, and they don't need adult images to get inspiration from, but play their role, except that it's in an adult world even in the game, and for me this auto censoring is total non sense, at least myself I had more freedom in choosing my reading at least starting at young teen.
1. You should play Trails through daybreak then. The main protagonist is not a teenager.
3. It's normal in anime and stuffs like that, western has its fantasies, jrpg and jp have their own fantasy series
4. Cliche and things like that are what makes jrpg.
Btw i totally get what you mean, but its just how it is. Its not about telling them to grow up. Its part of their gaming culture i guess.
Like a dragon series are cool man, thanks for reminding
At some point video games need mature and accept there's movies for kids and movies for adults and it's to parents to decide for their teens, video games can't be parked eternally in kids kindergarten.
NONE of the ones you mentioned being JRPG's..... and 3 out of your list of 4 allow you to make your own character to serve as a self-insert. Most JRPG's focus on you experiencing the story ALONGSTSIDE the main protagonist... not BEING the main protagonist
Btw: There are plenty of JRPG's out there which have either a more mature setting and/or more mature protag (I gave you some examples). As for more mature stories... play something like Vagrant Stories (should be a classic every lover of JRPG's should've played at least once), Shadow Hearts (In respects to its character growth as the story gets a bit silly at times) or even Nier:Replicant/Gestalt... some of those were smash hits too. In a sense Persona 5 Royal is a VERY mature story of a highschooler having to go through stuff even adults don't like to think about... Maybe play Persona 3 too whilst you're at it as that story gets REALLY dark at times
Calling JRPG's immature is like comparing Dragonball Z to Ghost in the Shell or Full Metal Alchemist...sure they're anime; but there's serious differences between the tone and story telling. JRPG's have the same nuance; there's those who go full tropy like Disgaea or fullon philosophical like Xenogears or Lost Odyssey
Well you already explained your first half of 1. :P
As for the age thing, I think it's more that they also want to strike a bridge between kids/teens and adults. For example, not just JRPGs, Harvest Moon, the original for the SNES I used to think I play a kid/teen, now I know they're actually all adult o.O There are plenty of these games and themes, or probably rather, tropes. Possibly something along the lines of a coming of age story, where you literally and figuratively mature with the character while you get to know them and accompany them on their journey.
I have something else in mind but I can't quite remember/put my finger on it...I think it was Another Eden but...well maybe I will remember by the end.
Another example, Final Fantasy VIII, as a kid I thought they are all young adults but they're actually much younger.
2. Probably also just being familiar with it. And it's one of the iconic features of the games, especially turn-based that many "mainstream" people don't like.
3. I think that's also another trope, just like the typical sidekick, or maybe another part to the "coming of age" thing that still holds the viewer back and as you said, remember etc that after all they did not grow up completely. (btw it's also kinda normal in the West, see Peter Pan and others :P) Another possible thing might be, that war is grave, but even younger folk try or even have to take part because if they don't, the evil side wins and will get them sooner or later. Though sometimes they do send them home at some point, or let them in another place where it is much safer, like Grandia 1, it made pretty sad to let anyone go, especially that character at that point.
What I personally don'T like abuot JRPGs and similar if the characters have trope characters archetypes (you know, like being super kawaii or whatever) luckily I don't think I have seen too many of those
As for your general question about choices, it's always hard to make a split between what everyone knows, and what they can change without making it too different from what people loved back in the day. So it's mostly "safer" to stay with things similar to what people already know. If they had more money to spend freely I'm sure they would try many different things. Btw, have you played Eiyuden Chronicles Rising? I don't know how people liked it but I have yet to play it myself, I am looking forward to it though
Oh, yeah, that xD western people are obsessed with their image in front of others, playing games with kid characters is uncool and worse, it's a lot of peer pressure. So they often ask for more things being even darker because that is the idea they have gotten that cool is supposed to be. You know, afraid of their own feelings, always be the tough guy, the hero, the guy who can do everything and needs nobody! And more silly stuff like that
Why wide majority of JRPG need be parked to male teen main character? Play an adult makes more sense than play with a main protagonist adult?
Or Shadow Hearts either.
The notion of the wider majority of JRPG's having adolescent protagonists doesn't mean there's no JRPG's out there that offer exactly what you are looking for. If you want a more mature protag or story then go look for that... I made some suggestions already
Likewise I also put forward arguments as to why a lot of JRPG's choose an adolescent as a main protag.
I mean no offense, honestly, but this is becoming a discussion of opinion at this point and that's fine... I'm just saying JRPG's HAVE grown up ... they're just usually more niche because it's not what the majority of consumers is looking for when buying a game like that