Eiyuden Chronicle: Hundred Heroes

Eiyuden Chronicle: Hundred Heroes

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Mr Fantastic Apr 26, 2024 @ 8:37am
Hero combos do less damage than using SP skills separate, and almost as much as just doing normal attacks
Does it make sense?
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moonfeast Apr 26, 2024 @ 8:42am 
no it does not.. and will they fix it ? probably not
Mr Fantastic Apr 26, 2024 @ 9:31am 
Garr and sabine combo costs 2SP and deals 320 damage
Garr double slash costs 3 SP but does 280 damage
Sabine quick slash costs 1SP and does 150 damage + 280 = 430
Garr normal attack does 190 damage
Sabine normal attack does 100 damage + 190 = 290
Zephyr Workshop Apr 26, 2024 @ 9:35am 
this is a very clear design flaw, but ultimately, the game is mostly easy regardless and you use hero attacks for the sake of watching cool animations lmaoo. I forget if the combo attacks in previous were also mostly useless-but-cool-looking.

Sadly, Suikoden has never had particularly good combat, it was just fast enough to be inoffensive and let you see your collected characters do stuff
Last edited by Zephyr Workshop; Apr 26, 2024 @ 9:35am
Zandakar Apr 26, 2024 @ 9:38am 
Memory might be wrong, but I'm pretty sure the only combo attacks that were ever worth it were the aoe ones given how difficult it is to do aoe damage in these games. Combo attacks almost always seemed to do less damage than alternatives.
There's a bit more to say about that than the damage, I mean, this combos from what I've seen can't miss, and even if a member of the combo is extremely slow, the turn (if I'm not wrong) is when the fastest one would act normally. And I played a bit, but there's been a concrete battle where big damage in 1 attack was a ton better than more damage but in more than one . And they can have effects or the like, like with rune skills, like Lian + Nowa, getting randomly extra damage sometimes or Francesca + Falward, which is healing without using items nor MP . The thing I did not see is if one of the members is affected by ailments or KO'd during the turn if that could affect the entire thing (I suppose it does, but did not see it yet).
Apoc Apr 26, 2024 @ 10:03am 
I got some use of the Nowa and Lian early on because it's Grapple damage which ignore armor, Lian can by herself but not Nowa. It also supposedly have a higher change to crit. Against unarmored enemies it's probably always weaker though.

I also found Garr and Sabine very weak, especially considering Garr own SP skill give him a damage boost.

Overall I agree that they are weak and not really worth it, like Marin and her brother that heals for like 5-10, even though it's a "free" party heal, and does almost no damage.

Sometimes one can be decent against a boss if you can find it's weak against a specific damage type a character can't do by itself or armor but in most random battle it's not. Definitely seems like they messed up a formula somewhere.
RDG Apr 26, 2024 @ 10:05am 
Originally posted by Cloud Sephiroth Zack:
There's a bit more to say about that than the damage, I mean, this combos from what I've seen can't miss, and even if a member of the combo is extremely slow, the turn (if I'm not wrong) is when the fastest one would act normally. And I played a bit, but there's been a concrete battle where big damage in 1 attack was a ton better than more damage but in more than one . And they can have effects or the like, like with rune skills, like Lian + Nowa, getting randomly extra damage sometimes or Francesca + Falward, which is healing without using items nor MP . The thing I did not see is if one of the members is affected by ailments or KO'd during the turn if that could affect the entire thing (I suppose it does, but did not see it yet).

Not sure about the slowest one going at the same point as the fastest, it feels to me they bump the slowest up a bit or do a medium of speed calculation between the two.
I saw that happen with both Noa and Liam combo and Francesca and Falward combo.
Both Liam and Falward are extremelly fast on normal attacks and would go before enemy X and Noa and Francesca (poor Francesca so slow lol) would go after. But once I activated the combos the Liam x Noa combo would go just after the the enemy, Falward and Francesca would beat the same enemy on the turn order rotation but would lose to a Liam that would do a normal attack.
Apoc Apr 26, 2024 @ 10:18am 
I forgot about one crucial advantage they have though, against enemies that do a counter attack, they don't against a combo, even if it's melee like Nowa + Lian.

Also need to mention the best combo attack is Yusuke + Defend, highest single damage attack I saw and it cost 0 SP.
Originally posted by RDG:
Originally posted by Cloud Sephiroth Zack:
There's a bit more to say about that than the damage, I mean, this combos from what I've seen can't miss, and even if a member of the combo is extremely slow, the turn (if I'm not wrong) is when the fastest one would act normally. And I played a bit, but there's been a concrete battle where big damage in 1 attack was a ton better than more damage but in more than one . And they can have effects or the like, like with rune skills, like Lian + Nowa, getting randomly extra damage sometimes or Francesca + Falward, which is healing without using items nor MP . The thing I did not see is if one of the members is affected by ailments or KO'd during the turn if that could affect the entire thing (I suppose it does, but did not see it yet).

Not sure about the slowest one going at the same point as the fastest, it feels to me they bump the slowest up a bit or do a medium of speed calculation between the two.
I saw that happen with both Noa and Liam combo and Francesca and Falward combo.
Both Liam and Falward are extremelly fast on normal attacks and would go before enemy X and Noa and Francesca (poor Francesca so slow lol) would go after. But once I activated the combos the Liam x Noa combo would go just after the the enemy, Falward and Francesca would beat the same enemy on the turn order rotation but would lose to a Liam that would do a normal attack.
I can't say for sure, all the tries I've done I saw the slowest going to the fastest, but may have been a matter of not being much in between the characters or the like, but that's why I said if I'm not wrong, at least is faster than the slowest of the characters, which is helpful normally.

Originally posted by Apoc:
I forgot about one crucial advantage they have though, against enemies that do a counter attack, they don't against a combo, even if it's melee like Nowa + Lian.

Also need to mention the best combo attack is Yusuke + Defend, highest single damage attack I saw and it cost 0 SP.
Yusuke is an amazing character, yes, for the hardest bosses I've beaten he's been key, even more if anyone dies and he gets the buff.
RDG Apr 26, 2024 @ 10:41am 
Oh yeah, its still useful, my test wasn't on purpose either, I was just farming some of the mini boss encounters in bounty hill 3rd area (actually just running past the guard that stops you trying to get an encounter, you can still get encounters before you can go there) and got to see it first hand with quite fast enemies.

Funny you guys mention Yusuke as he was key in powerleveling my guys there, just focus twice and BOOM :), one of the monsters does an AOE petrify for a quick game over though so gotta be careful.
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Date Posted: Apr 26, 2024 @ 8:37am
Posts: 10