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Spend SP when you have it, and spend it often. There's no point in saving it beyond the battle that you're currently in.
SP was likely added to function as a limiter for old Suikoden Special Attacks and Combo Attacks, where we could spam them almost infinitely to the point where we rarely used Normal Attacks of any character who had them.
Well there's a minor caveat; SP Conversion Runes. Some characters like Elektra actually scale well by camping on their SP since their SP skill is quite specialized that it does not always come into play and it can add up to 20% Strength per rune. Worth considering given the scarcity of Runes of Tremendous Might and Arcane Magic. I used the defense version on Djikstra and he is nigh unkillable.
Thx ArtificialQT for sharing
Devs? You wanna chime in and share what your intentions were when adding SP into the battle system and how it works?
https://suikosource.com/phpBB3/viewtopic.php?t=15181
While SP gain is meant to nerf the amount of used skills/combos, it's also so battles have a bit of randomness and don't play out the same every time when the turn order timeline is simply highest to lowest SPD (and some delay on certain skills, like Iugo's Slash making him dead last). But they made hero combos incur a damage penalty based on the number of participants, making the single-target combos generally worse than the sum of individual normal attacks, so they overcorrected it.
Given low level magic damage is fixed, you won't get higher level spells that actually scale off MGC until later, and the low MP pools in the early game, you'll only have SP-dependent skills/combos for any AoE damage:
- Kogen with base 2 SP for his 4 SP row skill
- Hakugin with 0 base SP for her 2 SP row skill
- Riufan & Lam's 1 SP row combo
- Nowa & Seign's 1 SP all-target combo
- Leene with 2 base SP for her 3 SP all-target skill
- Nowa & Leene's 1 SP all-target combo
but that just ends up making normal attacks (auto battle) the optimal play from another overcorrection. At least the Trails of series has things like link attacks or CP batteries for sustaining all their character-specific Craft usage.1. level ups either don't show, or don't have an increase in stats.
2. hp even with the best armor equipped seems to be woefully liquidate to the damage received from monsters.
3. they might as well remove the magic attack stat, 'NO' magic actually scales with it, not even healing.
SillyFearz's post left out that the SP pool randomly distributed equals the number of characters in your party which left some confusion but now I know where the extra 6 SP is coming from.