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As for the general blurriness of the shadows, that's just because they need to also significantly increase the shadow resolution.
I also made a topic about it, but every other topic is getting drowned out by all the localization topics.
I figured it had to do something with the LOD of the shadows being mucked up somehow. It's just weird that that in some places there is no issue at all with them like that. With shadows such as on the castle floor being cast by bright light shining in though, there is an actual noticeable line going through them as you approach and move away in their quality. I have noticed the same actually with the rays of the light themselves as the camera turns, having a noticeable line running through them.
Overall I am not too upset with the actual shadow resolution in the game. Their quality is a good mix of the pixel characters with the rendered background so it does a good job of blending the two. I play with high shadows, but figured I would mess with those and depth of field to see if it would solve the issue with the LOD but it did not sadly. It is just something they need to look at for sure.
Your's is honestly probably the topic I had seen before too. At the time I had not gotten to a point where I had noticed what you were mentioning, but now that I have I can't stop seeing it lol. It is a shame that any actual discussions about the game and its mechanics, graphics, etc. are being so quickly bogged up with all the localization ones... It makes it hard to have an actual conversation about the game when it is so quickly covered up.
Thanks for your reply! Glad to know I am not the only one who has seen it or having that issue. Always good to know you aren't crazy
Medium and High should be switched. Medium has higher quality shadows than High does, BUT, medium also has lower draw distance.
So what I think they need to fix is the following:
1. Swap the shadow resolution and draw distance of High and Medium to match what they should be.
2. Rename the settings so High -> Medium, and Medium -> High
3. Add a new Very High setting that increases both shadow resolution and draw distance over the new, fixed, High setting. And by increase I mean double each minimum.
4. Fix any outstanding shadow bugs in various locations. The settings being wrong doesn't account for the absolutely abysmal shadow resolution in the first town at the very start of the game.
So it looks like if you want the best quality shadows, you should use Medium. But if you want the highest shadow draw distance, you should use High.