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Have you all found the hidden items in Overworld?. No! GL have fun :)
Exactly what experience is minimized?
I'm at 15 hours,proving grounds, and I still don't have it.
The experience of feeling like you're on an adventure in a big cohesive world. One of the problems with fast-travel in general is that it kind of reduces the world to a list of names on a menu. Maybe that's not considered such a big deal these days since it has kind of become the norm, the "overworld map" has been largely phased out of existence after all, but there is something to be said for asking the player to traverse large swaths of land to get from place to place instead of just letting them teleport from key point to key point.
That's not to say fast-travel is BAD, it should probably be put in eventually so people don't just get bored and frustrated, but you don't want it to be there RIGHT AWAY.
The problem stems from there being basically nothing from point A to point B. The overworld map is empty outside of a couple fishing spots. Once you've explored dungeons you have maybe a couple restocked resource points.
It's just tedium -- early game I ran into the the limit on items when trying to open a chest. I had to go all the way back from the mines to the town just to shove some stuff into storage, all the back to the mines, all the way THROUGH the mines (the chest was JUST before unlocking the shortcut, which made it even more gut punching). It wasn't fun, it didn't give me some sense of adventure or anything, it just was a pure flat out waste of my time.
As far as "needing to", there's a few reasons.
#1 Recruits hiding about suspiciously like the rats they are. I will find you. I will put you in my castle cage.
#2 Beigoma tops.
# 3 Rare encounters.
Hard disagree. Maybe it comes down to person taste, but Suikoden V was the slowest start to anything I have played. It felt like it took 15 hours to get going. So much time spent in castle towns waiting for things to happen. Or walking around boring samey locations just trying to get the next part going. It starts with a long prologue, then it flashes back to another prologue, then it forces you to sit through another 15 hours of prologue.
Eiyuden's start arguably skips the prologue phase and jumps straight into putting you into the army and recruiting structure that usually comes a little later and sends you out and into a semi unrestricted world map at your leisure on hour 1 or 2 to recruit people. Suikoden V you're stuck listening to royalty talk about nothing at that point.
15 hours into Eiyuden I had fast travel and I hardly felt like that much time had passed. Suikoden V, 15 hours in and I think they barely introduced recruiting. I just really did not not like that game, lol. None of it is compared to the absolute slog of Suikoden 3.