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And if that fails, there's some people who have figured out the couple of recipes that always seem to win you could google if you want to spoiler yourself.
At least it's similar to the OGs in this way. LOL
Remember, these guys / ladies / kids / non-humans are NOT trained to be judges for food.
So they (4 out of 4) may think a Miso Soup is equally qualified and scored as a "Dessert" as a cup of ice cream does; as long as they are edible and served after the main dish.
If I follow that, my success is a coin toss (actually seemingly worse than a coin toss).
That is objectively BAD game design. Like almost every other system in this game.
Wtf is wrong with this game community? Is there a gas leak in here? Do you really just not want good games?
Appetizer: Poached Egg
Main Course: Fried Egg
Dessert: Omelet
I personally hate eggs, but most people seem to like the Fried Egg and Omelets in the game. The Poached Egg can likely be replaced, but it hasn't failed me yet.
Story-wise I've yet to go into the castle at Hishahn, but I've unlocked every character available to me so far (I think), minus the one for completing all the cooking battles (I mention this to give an idea for what judges I've won against by cooking eggs). I've beaten one "assassin" so far after handing the Scroll of Heaven to Kurtz. And every cook up to and including that battle lost to the Egg dishes, lol.
This game has tons of mini games so to me, it makes sense they're all simple in addition to the main story. They can still improve upon it as time permits, but for now, if you want to complete it for achievements/to recruit/whatever, this is what you do.
I uh.. figure they like rice.. and maybe sushi?
Sounds like the advice is to just use google, at which point I may as well just follow a guide (looks like there's already one in the guides section here)
I'm really not outraged. I'm disappointed in the game I kickstarted 5 years ago and annoyed at the response. It's okay, I'm trying to discuss game design here, and your next response actually responded to that! It makes me feel heard that you agree that it is simple and not great.
Overall, I think it is BAD game design and completely lacking any solution outside of trial and error.
In addition, I feel that almost every game system inside this game is similarly poorly designed. And that's just too bad, don't-cha think?
I really don't think reading an article on Japanese food preferences is going to get me any closer to solving this mini game in a reliable way.
Wait... It sounds like you're advocating for a simple game solution method. What's it called?
That's right! Trial and error!
That's bad game design. So... why not just not respond anymore, and leave this comment section to people who want to discuss what good and bad game design is? Can you answer this specific question?
The shblooey person divinates character bios. Some of them have hints to hero palates otherwise it's legit trying to use the heroes in battle, talking to them outside, to find out what they like. It's tedious, but makes sense to have to get to "know" them. And on top of that, it's RNG on which heroes will be on a panel. Each hero's tastes are different, so to put out one dish one might love risks offending someone else, so it's better to go with something basic to get "average" scores. To me, that all makes sense. What would you have designed differently?
Great response!
I hadn't thought of reading through the annoying diviner's bio on each character and trying to find hints on food likes and dislikes. Though, I have read through a few biographies and I also don't think this would be a reliable method. I read through a dozen and I can't think of any that would have helped me here. Maybe there are a few hints in there though. I would definitely include more, though, from a game design perspective, if I wanted the player to think about this.
I don't think I've really talked to any characters around the castle and had them discuss what food they like. I WOULD have more dialog options which discuss food preferences if I wanted the player to think about that.
What would I have done differently? I would have some amount of information given to the player to give them an idea of what to do that would give them an edge beyond RNG. That's all that matters. Player info > RNG. Currently, they have failed in that regard.