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Did I miss anyting?
A lot of people have reported this, but they never seem to come back to the topic so I assume they're figuring it out.
I think you are supposed to be using a gamepad.
You should see the speed has increased from walk to run if doing it right.
And are you sure you are in the right point on the map?
Ive tried restarting a new game and i just got back to that point and the freaking boulder still wont drop. I promise i go back all the way to the big rock that needs to be destroyed and ive ran into the wall like 20 times lol
Yes, I've watched some walkthrough videos, but still cannot figure out what the problem is. From videos, I can see the scene shakes when the cart hit the end (even if the charge range is not sufficient). But it seems the scene doesn't shake at all from my side
This is definitely a bug. If I use 30FPS, I can reproduce it 100%. But when I switch to 60FPS, it works.
Interesting.... I mean it kind of matches up with the (ex?)-encounter bug being tied to fps.
Sounds like in similar way in the game dealing with monster encounters, and dialog with recruit lam.
Perhaps like: during process z, event happen when checking counter s = 60 x multiples.