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I do agree that using the term, 'Season Pass,' was a poor choice.
The game had a successful crowdfunding, isn't like the devs are starving and yet we are plagued by this microtransaction model again, in a year where we just got Baldur's Gate there is absolutely ZERO excuses of why they are doing this.
@Melodia sorry to be startled because I'm not following their project religiously.
My issue with DLC, is that it's often used as an excuse to launch an incomplete game. That's not what's happening here. Eiyuden is going to launch complete. An example of DLC would be them adding town building a month later, or the theatre content.
What Eiyuden's DLC is doing, is focusing on expanding the stories of different characters. Not much different than, say, Eiyuden Chronicles: Rising did, for that matter, except rather than creating a 12 hour game with different gameplay, they're adding this into Eiyuden directly.
If Suikoden II had offered DLC such as the Highgate Rebellion or Pesmerga's hunt for Yuber post-war, I'd have jumped on that in a heartbeat.
Acceptable DLC builds on the game, rather than completes it. Eiyuden's DLC seems to be doing just that.
Years later with Season pass being a thing I believe a single game with 2 season passes I'm used to a deluxe(with some random name) version of the game containing all DLC.
I don't care much either way but could we start using simpler wording like bundle plus clear labeling. I have noticed the labeling has gotten much worse last 5 years, I believe its because of the mobile market.
Basically all the DLC they are selling, now at least, is stuff that was payed for by the crowdfunding campaign. So it's not like they are 'taking stuff out of the game', they are emphatically adding to it.
And the way they are selling it can be solely laid in the hands of the publisher not the developer.
Yeah I agree, it's always felt like a weird term. Should be something more like 'content pass' but the video game industry continues to try and fail to be cool, after all.