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but afaik there are already threads about this...
I have only left quest to just keep on playing. Fridge, whatwashisname, still has exclamation mark above him, but there are no conversation options, so i presume its just a bug.
well, you get the synthesizer for mary's last quest afaik, so you should have it already, you don't collect it or so. if you don't see it, yeah you might have run into a softlock. but tbh, you can perfectly fine play without it. might get more important later on though.
What does it do btw?
atm you can make 3 materials, i'd have to check which ones though.
imho the press and synthesizer are not really important.
Never used press.
once the next content update drops i will restart again. i guess i will start new several times. also to see if early issues were fixed, since i am a playtester. well, we are not really needed anymore, but i still want to help out.
I will probably take a break and come back closer to end of fall. Have plenty of other stuff on my plate in terms of gaming. Recently installed Death in the Water 2. Waiting for POSTAL Brain Damaged modding tools to be released. Far Cry 3 needs modding and maybe this time i will finally finish this game. Plus slowly making my way thru Souldiers. Green Hell is about to release new update, so give it a go and need to remake mod. Same for Sons of the Forest. Need to finish System Shock, been neglecting it for over a month now. Plus daily dose of Caliber...
I like to take a vacation from those EA games and then come back when enough content is added to make it fresh.
I guess i am being "special" and not getting it. Guess she does not love me enough. Time to take hammer and drill and have "a talk" with her...😈
taking a break from an ea game does make sense for sure. i normally do that too and maybe return every few months to see what changed. in this case i might play more though and help finding issues.
haha, yeah i have enough too, like system shock (chess must be broken cause even with tools i can't finish that. it refuses some moves that should work. also the last cyberspace area to leave executive...). far cry 3 needs modding? uhm, if there is no modding yet, there will definitely none be in the future. why does that need mods though?
sorry, you're not that special, others have that issue too with Mary.
Click "Calculate Next Move", then make a move in the game based on it suggestion. Then manually adjust board based on how ai made moved and repeat whole process till you win. AI in the game is not hard, but for somebody who does not have proper chess thinking, it can be very challenging.
I dont remember what was cyberspace area in Executive. I am in Security already.
I mod almost every game i can. I hate limitations that devs put on players, like limited stacks or stats. Even modded same System Schock for bigger inventory and effectively unlimited stacks. Some other changes as well, dont remember, i have it all written down. It was made on Unreal, so relatively easy to extract and mod their .pak files.
Wanted to mod "I am Future" as well, but it is on Unity 5 and that version i havent tackled yet. No Assembly-CSharp.dll. Need to read some tutorials.
There are Dunia2 unpacking tools for FarCry games, but they do not decode everything, so half the files and entries will be gibberish and it is a bit hard to figure out sometimes what is what.
Awww. And there i was hoping to do some drilling.😋
well, modding a game so it basically becomes a new one, lowering the difficulty and such... nothing for me. modding for better graphics or so, that is fine for me.
but in games with limited inventory, ammo, etc. it is part of the game, if you change that right away, where is the point in looking for upgrades you won't need? well, play as you want, but to me most mods that alter a game too much are not for me.
great mod that adds to the gameplay (bug fixes) and makes it playable on modern systems is the killerapp mod for Tron 2.0.
where is the point in modding I Am Future though? that makes no sense at this point imo. besides getting still worked on and changes to the game in general, the area is so limited, what mod would be needed there? those things missing will get added by the devs anyway. like racks for plexiglass or such. for this game, just wait...
Not necessarely. Point of modding is to change or add things. It does not have to make things easier, altho a lot depends on what you define as "easier". A lot of mods add QoL features that many wonder why it is not in the base game.
There are a lot of different mods that do a lot of different things.
I occasionally do some reshade mods, but that is usually one of many that i have for any given game.
And?! The fact that developers have a vision for the game does not mean that everybody else agrees with it in it entirety. I personally consider things like limiting inventory to be one of the cheapest way to create difficulty. Survival games should be about what you find, not where you keep it. I absolutely hate games that do that.
I have gaming OCD, i like to collect stuff and have everything neatly organized. I do not like to have to build a million containers, just because. It serves no practical purpose and just irritates me.
Depends on how it is done.
We all have our preferences. Ive been playing computer games for 25+ years, so i have my own preferences to how i like to play.
Well, id like bigger stacks for starters. Id like to have higher max health and food bars(because i hate this system where i have to eat every 3 minutes). Id like building to have higher energy capacity(why do generators have enough capacity for just few strands of grass and run for like 5 minutes as result?!?!).
While i understand why all of those done the way they are done, i consider such design decisions to be cheap way to keep players engaged due to currently low amount of content. Its cheap and irritating.
Why does it matter?! If i play game now, id like it to be playable how i like it now. Besides starting modding now allows me to get some pointer that i could use later.
Racks is one of many things that id like to see or changed. I personally would prefer that plexiglass would not have own rack structure, but utilize same as metal sheets. With first item inserter then determining what can be added. If you put metal sheet, then it will only accept metal sheets. If first item inserted is plexiglass, that it will only accept plexiglass. Also i would like to be able to take out more than one item as well(maybe it is already in the game and i just cant figure it out, but a lot features are done in weird way, like to split stacks you have to double click, even those it is pretty much industry standard top use Shift and/or Alt).
you don't have to eat every 3 mins in the game and generators last longer than 5 mins if you don't attach a ton of machines to just one generator.
i also think that most who play this game now overthink too much. when you finished the quest, there is literally no point in continuing to play. so i wouldn't say that the energy and health is done to keep players engaged. like i said, after appr 15 hrs, you basically hit a wall. continuing just will add more stuff and you will have chests full of things.
btw, i also like to collect everything i come by, and every game should have 1 inventory for your weapons, gear and such, and then one weightless for materials, herbs and whatnot. i play AC Valhalla atm and it does it exactly like that. weight of items only matters when worn. might not be realistic, but that's fine, it is not a survival game.
but modding survival games with more health and less hunger is cheating (fine to me in singleplayergames) and kinda destroys the purpose of farming for example.
but like i said... you do you, if you have to. for me the original vision of the dev is what i go for. i barely mod gameplay related things.
Yes it's good to add features that make modding easier but at the end of development phase makes more sense to me than early on.