Slime Rancher 2

Slime Rancher 2

Taffy Sergal Sep 17, 2022 @ 2:04am
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No co-op?
I'm so sick and tired of the "Due to the physics" excuse.
The devs behind BeamNG.Drive made the same excuse and the modding community proved them wrong.
A game like this needs co-op. All it needs to be is P2P, 2 players max at the very ♥♥♥♥♥♥♥♥ least.
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Showing 31-41 of 41 comments
Myrkana Sep 13, 2023 @ 8:18pm 
Coop would be a great addition but I can see why they dont add it. Coop is often very complicated to put into a game. I bet the mod for the original game doesnt function 100%, likely has some major issues like the ones for games like subnautica and planet crafter.

Coop also causes balance issues, I can see it not being as pronounced in slime rancher due to the nature of the game. But I can also see it wrecking havoc on some stuff the devs put in place.
SpectreNoodle Sep 17, 2023 @ 7:20am 
Plus both the slime rancher games are heavily balanced for a single person, I feel like it would go too fast if there was another person
Taffy Sergal Sep 17, 2023 @ 7:45am 
I understand the whole game progression thing, but the 2 player doesn't have to be serious. It's up to the player/players how fast they want to or can progress.

What harm would adding 2 player do? Literally nothing, because those who dislike the idea can just not play multiplayer, and those of us that really want to play with friends could ALSO enjoy the game.

It's a literal win-win, and everyone gets to play the way they want to play.
purplecharmanderz Sep 17, 2023 @ 8:08am 
Originally posted by Taffy:
I understand the whole game progression thing, but the 2 player doesn't have to be serious. It's up to the player/players how fast they want to or can progress.

What harm would adding 2 player do? Literally nothing, because those who dislike the idea can just not play multiplayer, and those of us that really want to play with friends could ALSO enjoy the game.

It's a literal win-win, and everyone gets to play the way they want to play.
This would in reality be a win-indifference as 1 party comes out ahead, the other unaffected (sure they get to play the way they wanted, but that's no different from before). At least when viewed in the grand scope beyond the associated dev time.

When looked in the shorter term, we've got dev time and resources being factored into the equation. Which does mean any investment into multiplayer does take away something from somewhere else... which ties directly into monomi's official word on the statement of focusing their resources on the singleplayer experience.

Within that shorter term, because of the fact we only have finite resources, you'll be sacraficing something somewhere. And that leads to somebody losing out on something. Turning the 'win-win' into a 'win-lose'.

Can this be organized into a fashion that minimizes the sacrifice in question? Yes. Which is why many games who do eventually come to add this when it wasn't initially in the plans do so when the development otherwise goes into a lull period. Like after a full release. As that's a time when resources typically are more flexible...

So what harm does it do? In the end the biggest damage done is consumption of development resources that the devs have already decided to allocate to other things...
Arkbane Sep 18, 2023 @ 1:37pm 
This entire thread is ♥♥♥♥♥♥ stupid, thankfully smart people came here to explain why
CoolJonathan131 Sep 18, 2023 @ 2:34pm 
yeah I get how u feel but that goes for every game, if it has multiplayer/co-op the game is just 10x better.
Originally posted by Breezy:
Originally posted by dwerf:
can y'all just shut up about the coop? the devs said its not happening, and that's it. if there's a mod, good for you. but its not being officially added, so stop making endless threads about a topic we already know the answer to.
a year passed yes ik but, they did announce before release that they had "major plans" for co-op. That was the main hype to the game and they basically cat fished us with a replicated squeal of a game basically. They went quiet and told us that we basically wont get co-op to the game they very said will get co-op. Only reason me and my friends were gonna buy this is because of that. But they didn't deliver at all so never gonna purchase this waste of a game.

They never once said that they had "major plans" for coop. You made that up or you misunderstood something.
Stanto Oct 20, 2023 @ 6:48pm 
Originally posted by Taffy:
I'm so sick and tired of the "Due to the physics" excuse.
The devs behind BeamNG.Drive made the same excuse and the modding community proved them wrong.
A game like this needs co-op. All it needs to be is P2P, 2 players max at the very ♥♥♥♥♥♥♥♥ least.

There's a mod for slime rancher 1 to enable co-op, and it is a little janky in places but overall it works great and it's a fun experience. I'm hoping for similar for slime rancher 2 if not native support.
die peacefully Oct 24, 2023 @ 5:55pm 
Originally posted by RetroArkGames:
This entire thread is f#### stupid, thankfully smart people came here to explain why
smart people like whom? Devs themselves?

People want coop for this game, period.
No reasoning will change it.
(I just purchased SR2, and hasn't finished SR1 and enjoyed more coop mod (altho bugged) than singleplayer)

Yes it might be a headache of codding to make sure everything works perfectly, or even remotely. Mostly slimes synch. And sheer abundance of those interactions with domesticated slimes. But idk.
-make players home a separate loading instance and made players load into those simultaniously instead of being open world-ish interaction.
-if needed, make non-host player unable to move slimes in home-base, just feed them.
-overall focus on 2 things for coop partner:
1. being able to experience story alongside host
2. helping with collecting wild slimes and their plorts + food
-make custom items only pickable by host and increase his special items inventory
-allow remote player to be able to teleport to host

it will be acceptable for game to be unbalanced in coop, because coop itself will improve experience of exploring/gathering a lot and people can simply play as they want.
For host and single-player sure, polish it.
Then see which version is gaining more popularity and maybe focus development onto that.

White-knight'ing the devs simply because singleplayer games are A LOT easier to code isn't exactly helpfull for players.
And at the end of the day if Devs themselves aren't going to shift their mind into coop it's just waste of time to argue here, while notifying them that's it's wanted feature is actually beneficial for the game.

And singleplayer SR is fun, but I wouldn't name it "well crafted singleplayer experience". Dare to compare it to hell... Genshin?
Im not here to roast indie dev, comparing to aaa.
Slime rancher storytelling is really simplistic so core is vibing. Thus coop would make it more lively.

SR2 seems to try to create everything better, but tbf it's unneccesarry work. Subnautica 2 remade it's original by adding newfeeling. SR2 so far made me more confused and unawed than anything. No wonder people wait for coop.

SO if anything, community stop bothering people asking for coop.
And devs create them a custom sub-forum named "unlikely coop discussion" and "players ideas" so they don't spam your general related sub-forum.
Last edited by die peacefully; Oct 24, 2023 @ 9:16pm
spoodie Nov 2, 2023 @ 10:12am 
No co-op please. So many games are geared towards co-op, people can play those. Please focus on a great single-player experience.
reu Nov 2, 2023 @ 4:06pm 
this forum is just people crying about no coop or "game abandoned" or "need updates this sucks". just mod the 1st game if you want new experiences
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Date Posted: Sep 17, 2022 @ 2:04am
Posts: 41