Coridden

Coridden

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Procedural map generation?
Just wondering if the game uses procedural map generation or not, since it really adds to the replayability of a title.
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Showing 1-6 of 6 comments
Feanen_AP  [developer] Feb 11 @ 4:34am 
Coridden doesn't have procedurally generated maps
Originally posted by Feanen_AP:
Coridden doesn't have procedurally generated maps
and thank god :)
Originally posted by UselessFoetus:
Originally posted by Feanen_AP:
Coridden doesn't have procedurally generated maps
and thank god :)

it would be pretty cool to have randomly generated dungeons to run at endgame tho. like if the game is successful enough for that to be added in either as a free update or paid dlc.
Originally posted by FallRivers:
Originally posted by UselessFoetus:
and thank god :)

it would be pretty cool to have randomly generated dungeons to run at endgame tho. like if the game is successful enough for that to be added in either as a free update or paid dlc.
Only on paper. The game isn't about dungeons, it's about great open areas with the occasional platforming. This is because it's about "running with the beasts". While there are dungeons in the game, they are the spice, not the main dish. So, you would generate open areas and to be honest, there is not much to be generated there. If you remember Act 1 and 2 in Diablo2, the randomization was basically just where the entrances and exits where placed, because there is not that much variety in open areas you can do with randomness. It's one of those things where handcrafting shines.
FallRivers Feb 14 @ 11:40am 
Originally posted by GrimToadstool:
Originally posted by FallRivers:

it would be pretty cool to have randomly generated dungeons to run at endgame tho. like if the game is successful enough for that to be added in either as a free update or paid dlc.
Only on paper. The game isn't about dungeons, it's about great open areas with the occasional platforming. This is because it's about "running with the beasts". While there are dungeons in the game, they are the spice, not the main dish. So, you would generate open areas and to be honest, there is not much to be generated there. If you remember Act 1 and 2 in Diablo2, the randomization was basically just where the entrances and exits where placed, because there is not that much variety in open areas you can do with randomness. It's one of those things where handcrafting shines.

the game may not be about dungeons, but that doesn't mean that they couldn't work as a nice bit of side content and a challenge for end game players. plus it could be a way to consistently grind for higher level loot (saw that people are struggling to get higher level creature forms, this could solve that issue) and with it all being random gen it'd help with the repetition of the grind a bit. also who's to say there can't be platforming in the dungeons? or slightly more open areas to break up the narrow hallways and whatnot? plus at the end of the day it adds in a new way to play the game, breaking up the pace a bit in a good way, fighting in small areas is different than open areas after all. also the devs if they wanted to (and if people liked the dungeons enough) could do updates to add in new areas and bosses and whatnot to keep them fresh.
TheGame Feb 18 @ 9:15pm 
Originally posted by UselessFoetus:
Originally posted by Feanen_AP:
Coridden doesn't have procedurally generated maps
and thank god :)

Why is that good, that is no sale for me in action role play game, its it does feel like there is an post game (end game content)
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