Coridden

Coridden

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About operability
The operability of this game is really not very good. I have rarely played a game with such poor operability. My enthusiasm for gaming was exhausted by endless falls.
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Showing 1-15 of 17 comments
Aftnareld  [developer] Feb 1 @ 5:53am 
Hi, could you specify what you mean with operability? You mean the movement of the character?

Is it something you want us to improve, or do you simply not like how it works?
華生 Feb 1 @ 6:51am 
Originally posted by Aftnareld:
Hi, could you specify what you mean with operability? You mean the movement of the character?

Is it something you want us to improve, or do you simply not like how it works?
It's too easy to fall outside the map and die. There was a mission to find flowers. In order to find the flower in the middle, I died almost ten times just by jumping. Especially in the beast mode, the direction itself is difficult to control. In the beast mode Faster, making it easier to fall out of the map
Originally posted by 華生:
Originally posted by Aftnareld:
Hi, could you specify what you mean with operability? You mean the movement of the character?

Is it something you want us to improve, or do you simply not like how it works?
It's too easy to fall outside the map and die. There was a mission to find flowers. In order to find the flower in the middle, I died almost ten times just by jumping. Especially in the beast mode, the direction itself is difficult to control. In the beast mode Faster, making it easier to fall out of the map
maaan, r u kidding ?
華生 Feb 1 @ 8:45am 
Originally posted by Catanchovy:
Originally posted by 華生:
It's too easy to fall outside the map and die. There was a mission to find flowers. In order to find the flower in the middle, I died almost ten times just by jumping. Especially in the beast mode, the direction itself is difficult to control. In the beast mode Faster, making it easier to fall out of the map
maaan, r u kidding ?
I swear to the ghost after my character's death that I'm not joking.
Aftnareld  [developer] Feb 1 @ 8:53am 
Originally posted by 華生:
Originally posted by Aftnareld:
Hi, could you specify what you mean with operability? You mean the movement of the character?

Is it something you want us to improve, or do you simply not like how it works?
It's too easy to fall outside the map and die. There was a mission to find flowers. In order to find the flower in the middle, I died almost ten times just by jumping. Especially in the beast mode, the direction itself is difficult to control. In the beast mode Faster, making it easier to fall out of the map

I see what you mean now! If you're using keyboard and mouse, using CTRL for autorun can help in steering. But I would also advice to use the Waypoint system on the Map to see what path you can take if you're unsure how big jump you can make.

We will look into if we can have some kind of cooldown on the money penalty upon defeat, but for now you could use the "Explorer" difficulty so you don't lose money when you fall (you can change difficulty at any time in the Main Menu).
Vancent Feb 1 @ 11:21am 
Turning in beast form can make lining up a jump difficult, which can be frustrating at times. For me though, I just accept it as part of the experience. A platforming challenge.

What I don't like is that it's too hard to tell the difference between a small drop and a deadly fall on the mini-map, and your visible range is too short when running at speed, so you can easily just go careening off a cliff while just trying to get from point A to point B without expecting to do any platforming.

Perhaps add some sort of edge highlight to the mini-map, to indicate where sharp/deadly drops are.
Xobeloot Feb 1 @ 11:42am 
The jumping/climbing/platforming aspects are pretty bad. I'd go as far as to say abysmal at times. Lack of camera movement, areas you have to traverse that require you to mash jump until your character actually gets up the rock face you need to climb.

Yeah. I agree.

Yet here I am 15hr in still grinning while playing even though I have no clue what i'm doing most of the time.

I don't think I could play this without a controller due to the janky platforming.
Ottoman Feb 1 @ 5:02pm 
Yes I agree the jumping in this game is awful, in human and beast form. There is a jump, at Aatma valley vantage point, to get a chest. I have tried different beast forms, lover level, higher level, etc... and I cannot make that jump. I spent 30 minutes or so trying to get that stupid chest at different times in the game. And still cannot do it. I finally gave up.

With that being said, I have only played one other game where jumping was this difficult. And I gave up on it.
Rouge Feb 1 @ 5:55pm 
I managed to get on that Vantage Point platform by running in animal form and transforming mid air and grabbing but it took me a handful of tries. You can unlock an Energizer skill on tier 2 to conjure a Roker mount, and jumping from this mount is kinda how you're supposed to do it. If you do not have enough points to unlock the skill and have not completed the lost mount quest from the Plateau area, you hopefully should be able to ride that mount all the way up there and use it there also.
I wound up getting the vantage point one using Panteliz form. It seems to be the most agile, but that may just be the placebo effect since it was the only way I managed the jump.
華生 Feb 1 @ 7:19pm 
Originally posted by Aftnareld:
Originally posted by 華生:
It's too easy to fall outside the map and die. There was a mission to find flowers. In order to find the flower in the middle, I died almost ten times just by jumping. Especially in the beast mode, the direction itself is difficult to control. In the beast mode Faster, making it easier to fall out of the map

I see what you mean now! If you're using keyboard and mouse, using CTRL for autorun can help in steering. But I would also advice to use the Waypoint system on the Map to see what path you can take if you're unsure how big jump you can make.

We will look into if we can have some kind of cooldown on the money penalty upon defeat, but for now you could use the "Explorer" difficulty so you don't lose money when you fall (you can change difficulty at any time in the Main Menu).

This has nothing to do with death penalty. I have no complaints about death penalty. I only have complaints about operational performance. Simply put, even if there is death penalty, the game will not let you die for no reason. It doesn’t matter at all, even if the death penalty is cancelled. , but the game makes you die constantly without complaint, which will make me no longer want to continue the game.
Aftnareld  [developer] Feb 2 @ 11:00am 
Sorry that it's become too frustrating, we'll try to work on the platforming issues.

For now, the best tips overall for those interested is to use the most agile beasts to jump (Panteliz and Houndra are good examples), and that sprint-jumping takes you further over long jumps. Only humans can grab ledges so if it's more of a just high jump you can use human to run up the surface and grab the ledge. And placing Waypoints on the map can guide you to see where it's possible to jump.
Vancent Feb 3 @ 9:38am 
Actually, while we're mentioning grabbing ledges as a human...it does seem a bit unreliable. Playing co-op with a friend, there's been several instances where one of us climbs a wall on our first attempt, but the other one is left jumping up and down trying to climb for a minute or so before finally making it up.

I'm not sure how your climbing mechanic works, if there are climbable-edge hit boxes, you might want to make the hit boxes a tiny bit bigger.
If it's a more dynamic system, which I suspect it is, then the solution is harder to reach, as increasing tolerances could lead to more instances and exploits where players go where they are not supposed to. It'll take incremental fine-tuning and testing. Not just of the code, but of the map designs.

I don't expect instant fixes to these platforming issues, it's just something to be aware of to try to dial in just right as you proceed with further updates to the game. So far, they're tolerable quality of life issues.
Last edited by Vancent; Feb 3 @ 9:39am
Ottoman Feb 5 @ 2:10pm 
Do you get more experience when you play on a harder difficulty?
Not sure about xp, but def better gold and drop rate of stuff
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