Hero's Hour

Hero's Hour

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MoKuS Nov 13, 2024 @ 11:34am
How do you find pearle?
I see a pearle moving up and down but I don't know where it is located to dig and grab it. Any information is appreciated.
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Showing 1-15 of 15 comments
CastleAnthrax Nov 13, 2024 @ 12:24pm 
Assuming the graphic hasn't changed since I last played the game on 6.3, along with the pearl doing as you described, you should also see a bunch of vertical white lines 'shimmering' next to each other extending in a straight line in a direction. Follow that direction and keep an eye on the shovel icon. If the hero wanders over the spot where the pearl is buried at, the shovel icon should become un-grayed out. The pearl might not always be close enough to reach in one turn, but is typically always close enough to reach in two.
MoKuS Nov 15, 2024 @ 3:54am 
Originally posted by CastleAnthrax:
Assuming the graphic hasn't changed since I last played the game on 6.3, along with the pearl doing as you described, you should also see a bunch of vertical white lines 'shimmering' next to each other extending in a straight line in a direction. Follow that direction and keep an eye on the shovel icon. If the hero wanders over the spot where the pearl is buried at, the shovel icon should become un-grayed out. The pearl might not always be close enough to reach in one turn, but is typically always close enough to reach in two.
Thanks for the information. So I have to scout all points with white lines shimmering?
MoKuS Dec 2, 2024 @ 8:25am 
Could pearls be in impassible areas?
Soul Fire Dec 3, 2024 @ 1:14am 
Originally posted by MoKuS:
Could pearls be in impassible areas?
From what I have seen no (unless theirs a glitch I don't know about) they can be in different areas entirely though, you normally find around 2-3 maybe 4 if you're lucky around your starting area and mines before you have to push out to find more.

A tip for finding them as castle mentioned is follow the white line, but I would also say keep your eye on the shovel at all times as you move you don't need to scout all white lines as they just lead to the general direction of the pearl, also when the floating pearl is closest to your hero then moves away that is the direction you need to head.

If you want a recommendation on what to spend the pearls on I would recommend the cannons and make sure they are upgraded, otherwise I would choose based on what your heros mastery is or strategy (assuming they have the skill) tides melee units early game much like pyre are not the strongest, they excel in ranged combat though so I normally use melee units to tank for the cannons.

Cannons are good because they do aoe damage and have high damage compared to other range units, a little slower to fire though so they need a little time to let loose which is why you need tanks to screen for them but they decimate grouped up enemy's and tend to win vs other range units of their teir and even higher at times.

The other alternative is sirens who are also fairly good range attackers not as good as cannons in terms of damage but there skills put them on par if not better in some circumstances. When upgraded they get the charm ability, which turns low health units to your side of the battle + they have the ability to confuse enemy's.

If you have any further questions about tide I would be happy to answer them they are my favourite faction and the one I do best with on the hardest settings.
Last edited by Soul Fire; Dec 3, 2024 @ 2:02am
MoKuS Dec 4, 2024 @ 4:16am 
Originally posted by Soul Fire:
Originally posted by MoKuS:
Could pearls be in impassible areas?
From what I have seen no (unless theirs a glitch I don't know about) they can be in different areas entirely though, you normally find around 2-3 maybe 4 if you're lucky around your starting area and mines before you have to push out to find more.
Oh, I see. Thanks for the tips.

Originally posted by Soul Fire:
A tip for finding them as castle mentioned is follow the white line, but I would also say keep your eye on the shovel at all times as you move you don't need to scout all white lines as they just lead to the general direction of the pearl, also when the floating pearl is closest to your hero then moves away that is the direction you need to head.
The floating pearl moves back and forth either horizontally, vertically, or diagonally. I scouted all the points indicated by white lines but no luck. Could the pearl be outside of the area indicated by white lines?

Originally posted by Soul Fire:
If you want a recommendation on what to spend the pearls on I would recommend the cannons and make sure they are upgraded, otherwise I would choose based on what your heros mastery is or strategy (assuming they have the skill) tides melee units early game much like pyre are not the strongest, they excel in ranged combat though so I normally use melee units to tank for the cannons.

Cannons are good because they do aoe damage and have high damage compared to other range units, a little slower to fire though so they need a little time to let loose which is why you need tanks to screen for them but they decimate grouped up enemy's and tend to win vs other range units of their teir and even higher at times.

The other alternative is sirens who are also fairly good range attackers not as good as cannons in terms of damage but there skills put them on par if not better in some circumstances. When upgraded they get the charm ability, which turns low health units to your side of the battle + they have the ability to confuse enemy's.
Ok, thanks for the tips.

Originally posted by Soul Fire:
If you have any further questions about tide I would be happy to answer them they are my favourite faction and the one I do best with on the hardest settings.
I played three heroes from this faction and found them pretty good. I am wondering how you play Kylianne. I played another hero from another faction and I heavily invested in Leadership. I beat the game with that hero. I was wondering how you play this hero.
Soul Fire Dec 4, 2024 @ 5:14am 
About the pearl sometimes yes but like I said keep an eye on the shovel icon it's the only real way to tell you are on top of the pearl.

As for kylianne I view her as a support hero rather than a main hero, she lacks the skills that a offensive mage would have and also lacks the skills that a warrior would have for her troops, If you fully intend to have her as the main hero the siren skill into fire dance and pearl crown are mandatory. under bodyguards, diplomacy if you have the money to spare is good for hiring after battle and banditry gives a weekly fight for money/xp also gives bandits as units like mastery does.

You could go logistics into mercurial as well if you wanted to have a army growing passively. Only down side to that is, it costs mercury every day, the good thing is as you invest points into that skill it gives more mercurial units for the same price.

But shes best played with another hero bodyguards scale in power the more points you put into it and the larger the army of another hero is, so if you have a main hero with a huge army then she would get a free large army (capped at the skill level)

Also which heros did you play for tide? I am curious.
Last edited by Soul Fire; Dec 4, 2024 @ 5:28am
MoKuS Dec 4, 2024 @ 6:29am 
Originally posted by Soul Fire:
About the pearl sometimes yes but like I said keep an eye on the shovel icon it's the only real way to tell you are on top of the pearl.
Ok, thanks for the tips.

Originally posted by Soul Fire:
As for kylianne I view her as a support hero rather than a main hero, she lacks the skills that a offensive mage would have and also lacks the skills that a warrior would have for her troops, If you fully intend to have her as the main hero the siren skill into fire dance and pearl crown are mandatory. under bodyguards, diplomacy if you have the money to spare is good for hiring after battle and banditry gives a weekly fight for money/xp also gives bandits as units like mastery does.

You could go logistics into mercurial as well if you wanted to have a army growing passively. Only down side to that is, it costs mercury every day, the good thing is as you invest points into that skill it gives more mercurial units for the same price.
Oh, so you don't recommend investing in leadership? Thanks for the tips anyway.

Originally posted by Soul Fire:
But shes best played with another hero bodyguards scale in power the more points you put into it and the larger the army of another hero is, so if you have a main hero with a huge army then she would get a free large army (capped at the skill level)
Do you by free army mean her bodyguards?

Originally posted by Soul Fire:
Also which heros did you play for tide? I am curious.
I played Neplata a long time ago. I also played Kop Laka and Geo Kama too. I am planning to play Tal Anak or Uptala in my next game.
Soul Fire Dec 4, 2024 @ 10:00am 
Cool and yes I did mean her bodyguards, I never really used the leadership skill period as it does not fall into how I like to play, I play very aggressive in general, but a lot of her skills give lots of units so I suppose leadership in this case would be very good. In a sense like bone head she could be played like a swarm hero, I just hesitate to play her like that due to no mastery.

Tal anak is my favourite hero I already mentioned how good cannons where for tide and he has a mastery of them, as well as being a very powerful spell caster with all the options he has.
Last edited by Soul Fire; Dec 4, 2024 @ 10:06am
MoKuS Dec 4, 2024 @ 10:23am 
Originally posted by Soul Fire:
Cool and yes I did mean her bodyguards, I never really used the leadership skill period as it does not fall into how I like to play, I play very aggressive in general, but a lot of her skills give lots of units so I suppose leadership in this case would be very good. In a sense like bone head she could be played like a swarm hero, I just hesitate to play her like that due to no mastery.

Tal anak is my favourite hero I already mentioned how good cannons where for tide and he has a mastery of them, as well as being a very powerful spell caster with all the options he has.
Ok, thank you very much for the reply and the tips.
Soul Fire Dec 4, 2024 @ 3:27pm 
So I gave her a go again and went with the swarm hero idea and it worked quite well with leadership I definitely think there are better heros within tide but shes quite good and did better than expected, then again there is no hero in tide I don't like compared to most factions.
Last edited by Soul Fire; Dec 4, 2024 @ 3:27pm
MoKuS Dec 5, 2024 @ 12:52am 
Originally posted by Soul Fire:
So I gave her a go again and went with the swarm hero idea and it worked quite well with leadership I definitely think there are better heros within tide but shes quite good and did better than expected, then again there is no hero in tide I don't like compared to most factions.
Oh, good. What was your strategy? Where did you put your skill points?
Soul Fire Dec 5, 2024 @ 5:40am 
Originally posted by MoKuS:
Originally posted by Soul Fire:
So I gave her a go again and went with the swarm hero idea and it worked quite well with leadership I definitely think there are better heros within tide but shes quite good and did better than expected, then again there is no hero in tide I don't like compared to most factions.
Oh, good. What was your strategy? Where did you put your skill points?
Start with fire dance under siren, triggering that map ability gives you free fire elementals (scales with hero level) to fight for you in your next battle as well as boosting your attack and movement (always a good early pick for every tide hero) It recharges fairly fast (every 2 days If I recall) so you can make use of it a few times early on. you don't keep the fire units so use them as cannon fodder to keep your units safe. Note that the ability effects stay until a fight, so theirs no reason not to trigger it when it's available.

Then I went 2 points into logistics the increased movement lets you move across the map very quickly I find it helps with pearl hunting to (this matters more on larger maps not small ones like duel) I follow that up with the sub skill mercurial this grants 4 mercurial units a day at the cost of 1 mercury (upgraded once becomes 6 for 1) so make sure you have the mercury mine for that. Mercurials them self's are not the strongest units but you can use them to soak up damage for your range units + other than buildings and one specific unit tide does not make heavy use of mercury like decay so this is a way to use it.

I go in to siren 2 to unlock pearl crown sub skill for the stats, after that I hard focus leadership and Bodyguards, leadership first picking up persistence sub skill and getting leadership up to 3 (you may have to pick another sub skill to get it to 3 not sure what to pick honestly), then I swap to bodyguards 2 and acquire banditry, after that it's up to you.

All of this ensures you are getting units from Fire dance banditry and mercurial all the time to use as cannon fodder troops, while you build up your normal army with leadership, pearls and improving your stats.

Shes not a true swarm hero in my eyes and not the strongest tide has to offer but I like her much like bonehead.
Last edited by Soul Fire; Dec 5, 2024 @ 8:38am
MoKuS Dec 6, 2024 @ 2:52am 
Originally posted by Soul Fire:
Originally posted by MoKuS:
Oh, good. What was your strategy? Where did you put your skill points?
Start with fire dance under siren, triggering that map ability gives you free fire elementals (scales with hero level) to fight for you in your next battle as well as boosting your attack and movement (always a good early pick for every tide hero) It recharges fairly fast (every 2 days If I recall) so you can make use of it a few times early on. you don't keep the fire units so use them as cannon fodder to keep your units safe. Note that the ability effects stay until a fight, so theirs no reason not to trigger it when it's available.

Then I went 2 points into logistics the increased movement lets you move across the map very quickly I find it helps with pearl hunting to (this matters more on larger maps not small ones like duel) I follow that up with the sub skill mercurial this grants 4 mercurial units a day at the cost of 1 mercury (upgraded once becomes 6 for 1) so make sure you have the mercury mine for that. Mercurials them self's are not the strongest units but you can use them to soak up damage for your range units + other than buildings and one specific unit tide does not make heavy use of mercury like decay so this is a way to use it.

I go in to siren 2 to unlock pearl crown sub skill for the stats, after that I hard focus leadership and Bodyguards, leadership first picking up persistence sub skill and getting leadership up to 3 (you may have to pick another sub skill to get it to 3 not sure what to pick honestly), then I swap to bodyguards 2 and acquire banditry, after that it's up to you.

All of this ensures you are getting units from Fire dance banditry and mercurial all the time to use as cannon fodder troops, while you build up your normal army with leadership, pearls and improving your stats.

Shes not a true swarm hero in my eyes and not the strongest tide has to offer but I like her much like bonehead.
I played her today and I beat the game. Thanks to your strategy.
Soul Fire Dec 6, 2024 @ 3:02pm 
Originally posted by MoKuS:
Originally posted by Soul Fire:
Start with fire dance under siren, triggering that map ability gives you free fire elementals (scales with hero level) to fight for you in your next battle as well as boosting your attack and movement (always a good early pick for every tide hero) It recharges fairly fast (every 2 days If I recall) so you can make use of it a few times early on. you don't keep the fire units so use them as cannon fodder to keep your units safe. Note that the ability effects stay until a fight, so theirs no reason not to trigger it when it's available.

Then I went 2 points into logistics the increased movement lets you move across the map very quickly I find it helps with pearl hunting to (this matters more on larger maps not small ones like duel) I follow that up with the sub skill mercurial this grants 4 mercurial units a day at the cost of 1 mercury (upgraded once becomes 6 for 1) so make sure you have the mercury mine for that. Mercurials them self's are not the strongest units but you can use them to soak up damage for your range units + other than buildings and one specific unit tide does not make heavy use of mercury like decay so this is a way to use it.

I go in to siren 2 to unlock pearl crown sub skill for the stats, after that I hard focus leadership and Bodyguards, leadership first picking up persistence sub skill and getting leadership up to 3 (you may have to pick another sub skill to get it to 3 not sure what to pick honestly), then I swap to bodyguards 2 and acquire banditry, after that it's up to you.

All of this ensures you are getting units from Fire dance banditry and mercurial all the time to use as cannon fodder troops, while you build up your normal army with leadership, pearls and improving your stats.

Shes not a true swarm hero in my eyes and not the strongest tide has to offer but I like her much like bonehead.
I played her today and I beat the game. Thanks to your strategy.
Glade to hear it, I won't lie I enjoy our back and forth messages and telling you what I know.
MoKuS Dec 7, 2024 @ 5:29am 
Originally posted by Soul Fire:
Originally posted by MoKuS:
I played her today and I beat the game. Thanks to your strategy.
Glade to hear it, I won't lie I enjoy our back and forth messages and telling you what I know.
Me too. I enjoy our conversation and receiving input from you.
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