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So... Steam Multiplayer is a thing... that literally nearly every indie dev uses without all that much trouble. For the King I/II, Risk of Rain 2/Returns, Muck, etc, etc. As someone that DOES have some understanding of game development and the tools available to games on Steam, is it more work? Yes. Is it requiring outsourcing and massive budget? Hell. No. In fact, depending on game design, it literally can be added to a pre-existing single player/local co-op game in a week. And Steam handles all the matchmaking side of things. This is all part of where the 30% cut goes and what Steam offers as a game publishing platform. Educate yourself.
https://partner.steamgames.com/doc/features/multiplayer