Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm pretty sure that I have had heroes die on me already. Maybe not when attacking myself but when getting attacked by the enemy. Not sure if it's a chance or some other condition but they can die off.
That being said... I don't like the bodyguards mechanic either but mostly because I hate managing these additional weak units in the placement phase of every battle with a secondary hero.
---
Also, summoning is indeed OP, especially when you have the whole mesmer set that let's you keep a good amount of the summoned creatures. My biggest grudge is not the balance though (I actually like it this way) but the fact that battlefield participants become so numerous that my frames drop into the abyss.
The bodyguard nerf will be simply : No instant replenish and Champion statue nerfed.
Though really the problem isn't bodyguard itself, it'd be a neat skill if you had to invest in it properly, but the instant replenishment and the fact that you can have a couple extra heroes with meaningful armies on day 3 are the real problems.
You now have a huge number of massive units for the whopping price of recruiting a hero.
And then, ofc there's the Destruction/Engineering skill combo, which at high skill levels makes an infinite army of walking bombs.
Combine THAT with Pyre's Demon Gate shenanigans, and even "impossible" battles become near cakewalks.
It feels like these should be calculated by the best score among heros, but (I believe?) they stack, so that hiring every hero with one of these skills is basically a bunch of free money (except i guess planning if the towns are built up). Estates and mastery do this too, but its not nearly as extreme.
Or maybe those skills are too strong? Planning seems fair since it's for one time costs, but being able to get +60-80% growth and recruitment cost reduction is pretty massive. Dropping gold costs for recruitment by 90% completely breaks the resource system, and you can just do it by hiring a few secondary heroes instead of sacrificing your skill points on your main one.
Tbf, if the game has gone on long enough to the point where you are buying heroes to stack royalty and recruitment, then gold is probably trivial and you are days away from winning. All of my games are pretty much decided by hero lvl 10, anything after that is either memes or experimenting.
Plus I'm pretty sure that stacked nobility and the lucky set probably let you recruit near-infinite units which is probably bad.
It's not a huge deal - obviously some skills are better on secondary heroes than others, but these two seem so much better than the rest that getting a lucky hero or two with them is a massive bonus.
It was changed to what it is now, IIRC, to NERF it... lol. It was pretty silly, tbh, because Olane, for example, could get an Apex at level 2, which obviously let you pull off some silly stuff. But it was fun, and was nowhere near as annoying as Bodyguard is now lol. I wish ThingOnItsOwn would just change it back :(.
At the least I really don't like current bodyguard working off the highest power army, I'd rather it just be some cap based on the week, like it adds units to make an army power of 200 per skill to a cap of 50+150 per week that passes or something like that (numbers may be nonsense)
I like that. Have bodyguard start out giving little army power, then daily (or even weekly) grow. I remember my first play through I didn't read the "tied to largest army" part and just assumed it would give me a few units as bodyguards. After accidentally finding how OP it is, I HATE the skill.
- when units created via bodyguards die, they will now take some time to replenish (10% replenishment per day)
- the champion statue now gives:
- week 1-3: +1 bodyguards rank
- week 4-6: +2 bodyguards rank
- week 7-9: +3 bodyguards rank
is in the beta branch right now