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Just about everything in this game has a steep opportunity cost for failure and I think that a lot of players aren't used to such game design. Honestly I wonder how much just giving players a free hospital and infirmary on easy mode would do in alleviating some of the bad player struggles
Totally agree with you. I've seen so many people call this an auto-battler.... it's definitely not. You should be extremely involved in combat. Unless you are initiating a battle you were offered an option to skip, you should be making conscious choices not just on where each unit spawns, but directing them throughout combat.
For example, I wonder if people realize that they can use their fliers to flank and take out healers/mages, but that you can only do this if you purposely force them to. If you let banshees go into the fray, they're gonna die. You should be sending them around the sides to take out their most valuable targets.
The issue with the people struggling is that they don't want to even read what the skills do. It's like going to Dota2 forum and say, "wow, this games is so hard that I don't even know how to attack, please put an easy mode, so I can watch the game play by itself."
It's exactly the same difficulty changes that existed in the HOMM games. People always overcommit to a single big army, thinking they will steamroll everything, but on a big map, that is a bad strategy. you need to rely on the strength of your main hero so that they can have a SMALLER army. you can always town portal if you run into serious danger. you need to turtle in your starting area for two weeks, build up a bit, then send your main hero off exploring with *just* enough of an army to deal with most of the neutral stacks. leave the rest at home until you have an idea of where the enemies are and how they are moving.
The heroes you want to use on the front lines are the ones that call snowball their armies. Either by bloodshaping, creation, mind control, etc. meaning they can keep on making their own armies larger and larger without needing to go back to town (or making THEMSELVES larger and larger with things like devour or via sorcery/amplify magic). this is how you easily win games like this.