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Make sure to also recruit heroes regularly from an upgraded tavern (once a week since their levels don't change until a new week) and just use their bodyguards to reduce enemy numbers, explore, or flank and take the enemy town.
This makes The skills devour, dragonking, bloodwarping, creation, and learning the most valuable skills on a hero.
Heroes with both Dragonking and devour are completely busted, creation and regeneration is also busted, bloodwarping and champion together is busted.
A hero with both dragonking and devour can easily reach over 1000Attack/defence
I'm currently trying a game as the Horde faction, with the skill Legion. I just learned Dragonking as well. I picked a different map and thus far I think I'm doing better.
I've almost always built the infirmary as early as possible.
I attempted making a large number of ranged units my first time playing, figuring wiping out the enemy before they are in range would be a good strategy. I forgot to factor in spells though lol
Since it's a numbers game, wouldn't one hero with all the troops be strategy?
For the first two weeks, this is what I do. All new troops, all experience, all items go to my primary hero. I make sure my primary hero gets at least one fight per day (mana can be a bottleneck on this point if you’re engaging enemy stacks that are difficult enough to require casting).
I’m not sure my Tavern strategy is perfect, but: I typically build a Tavern D2 or D3 of W1. I buy a new hero the day I build it, no matter the selection. I strip that hero of its troops and send them to my primary hero. Secondary hero now goes around and collects scattered resources in the vicinity / follows the primary hero to pick up the resources nearby indie fights. My primary hero does not waste actions on collecting resources. I upgrade Tavern on D7 of W1. If the new choice is good, buy. If not, wait for D1 of W2, when the selection resets.
With that primary hero’s stack, I win the game basically. Troops are either ferried forward or moved independently. Secondary heroes with bodyguards or smaller stacks can pick “Easy” and “Moderate” fights in the backfield while primary hero continues to push forward/explore.
Meta things to make your win on Normal easier:
This is my first win for normal difficulty since day-one purchase. I don't know if the normal difficulty is nerfed but it's easier than the last time I played it. Or am I getting better? dunno time to test it on challenging.
But I know my mistake:
1. I never pay any attention to bodyguard skill, hence I neglect to build champion statue until very very late game.
2. I always focus on securing nodes in the cost of my main army (you can secure them with hero with bodyguards skill)
3. I didn't notice that town-portal skill is there
4. I didn't know that there's no hero limit so you can hire them as many as you can, pick one with good bodyguard skill and instead of being outnumbered you outnumber the enemy.
In regards to the bodyguard skill, if I only have my starting hero and I have that skill, does the skill become useless? As well, if my main hero is the strongest unit, and I have a second hero who is weaker, does the bodyguard skill on my main hero also become useless?
Horde has some great mid-to-high power ranged unit options. A pair of them have ranged AoE attacks plus they don't get penalized in melee like most ranged units. Dual-purpose!