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You can clearly see from spiff's video that the buildings tree is completely changed, as well as most of the skills tree.
I was not able to get them working as the video shows.. For me the cooldowns seemed to have been stretched out, And the only battles long enough to get a sustainable army from, Are battles with walls.
The mana shortages aside (I cheated my mana because I was always out of it) I could still not sustain any army, let alone snowball..
This may have been just poor map gen. My encounters were all moderate - challenging.
My biggest gains came from enemy heros confronting me near my city, where as i said the wall delayed the deterioration of my army and theirs long enough to cast curse and reanimate dead a couple times. And these were not big gains either, More like keeping my head above water.
The "balance fix" they did here removed this from my wishlist, congrats on fixing it.
Spiff did a lot of jump cutting and glossing over fights where he obviously lost units rather than getting a net gain.
You want to pump Necromancy, Sorcery, and mana regen skills. Necromancy and regen because you can't spread the curse without mana. Sorcery because it reduces your casting cooldowns. Get lots of different spells so that you have them on separate cooldowns and can spread the curse better.
Then pick fights with lots of high-count, low power units, so you can maximize the gains.
It works just fine if you do it right.
Also note that Hardsoul may no longer be the best choice of starting hero for this, as his skill tree has been rearranged a bit. I'd tend to lean towards Fearcap because he can get both Scouting and Tactics, and his Mastery skill gives him Vampires/Nosferatu and makes them stronger. On the other hand, the third Withermage hero has an amazing set of skills available at the very start, and can eventually get logistics (Which is better than Scouting IMO) but he won't get Tactics, which is a god tier skill to me, so eh.
If you're having problems with that, play a Decay fighter type instead of mage type. They spread the curse passively. You can't ramp it up to crazy levels like you can with the Withermages' cast-based curse, but it's reliable and it works whether you have mana or not.