Rob Riches

Rob Riches

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Minikloon Feb 25, 2022 @ 12:44am
Bug undo boxes
This is probably a known bug but undoing (Z) doesn't move boxes back in the ice world.
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Showing 1-5 of 5 comments
ITR  [developer] Feb 25, 2022 @ 12:47am 
It's known that it happens rarely, but we haven't managed to find out how to consistently reproduce it so we can fix it yet.
Minikloon Feb 25, 2022 @ 12:55am 
I know that when it happened, my character actually sled on ice in reverse in the undo. Maybe you have immediate undo and reverse-replay undo options depending on some condition and the reverse-replay undo is at fault?

It happened to me on level 22 but I can't reproduce the bug now.
ITR  [developer] Feb 25, 2022 @ 5:39am 
Originally posted by Minikloon:
I know that when it happened, my character actually sled on ice in reverse in the undo. Maybe you have immediate undo and reverse-replay undo options depending on some condition and the reverse-replay undo is at fault?

It happened to me on level 22 but I can't reproduce the bug now.
Yeah, definitely something with ice and undo, but the exact conditions are elusive.
Lumsev Dec 12, 2022 @ 11:05am 
I encountered a similar issue, with fans instead of ice. I can reproduce it consistently on level 2-14, by making the following moves:
Up Left Left Up Up Up Right Down Right Down Down Left Undo
After the Undo, the player character and the box are stacked on the same tile, instead of the player character being brought back one tile to the right, between the box and the fan.
I'm running Linux, if it makes any difference.
Last edited by Lumsev; Dec 12, 2022 @ 11:07am
ITR  [developer] Jan 10, 2023 @ 1:11am 
Originally posted by Lumsev:
I encountered a similar issue, with fans instead of ice. I can reproduce it consistently on level 2-14, by making the following moves:
Up Left Left Up Up Up Right Down Right Down Down Left Undo
After the Undo, the player character and the box are stacked on the same tile, instead of the player character being brought back one tile to the right, between the box and the fan.
I'm running Linux, if it makes any difference.
Ah, seems like it didn't check for movement changes after you push a block, thanks! It seems to be a different bug than the phantom block bug, but if we're lucky my change will fix that too.

Thanks!
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