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Go to C:\Users\[YourUsername]\AppData\Local\EnGarde\Saved\Config\Windows
and open the Engine.ini file with Notepad or any txt editor.
Add these two rows at the end of the file:
then save and close the file, open its properties (right click -> Properties), check the Read Only attribute and apply it.
I had to do this myself in order to fix the FOV on my 32:9.
Weirdly enough, your solution worked in the full release... but only for the first level. Second level loads up and everything in the vertical FOV is cropped again. No idea how to fix it.
Why can't devs just put forth the slightest bit of effort for proper ultrawide implementation? Game is otherwise great.
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
to the Engine.ini, but the problem is, it only lasts until the next cutscene. At that point it reverts back and you have to quit the game, re-update the ini, and then restart the game.
Even if you change engine.ini to read only?
I did change it to read only and it didn't work.
HUD and camera framing should now better adapt to ultrawide screens.
These are first improvements which should be a step towards a perfect support of ultrawide. We will perform extra tests on this in the upcoming days. We are eager to hear feedback from players using ultrawide screens!
Full patch note:
https://store.steampowered.com/news/app/1654660/view/3659791444923369566
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
add this as well...
[SystemSettings]
r.UseLegacyMaintainYFOVViewMatrix=True
It forces all horizontal FOV values to be vertical