En Garde!

En Garde!

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neox Jun 10, 2023 @ 11:13pm
Game is cool, but
is any one else experiencing huge amount of lag spikes?
Originally posted by XDDX:
The demo just updated and I believe they added precompilation for the shaders (or did it better than before). The game is very smooth now but I did not test with fresh drivers or anything so if it still stutters for people please let the devs know. Very quick response from the devs if they really added that in!

Originally posted by Nathan:
Originally posted by XDDX:
Also would love an upscaling option like DLSS or FSR as the image quality of this game (and other UE5 games tbh) is very soft.
This game interestingly enough has TSR in the main menu, cycle through the anti-aliasing for TSR and scale the screenpercentage/resolution scale slider down and maybe apply some sharpening to combat some of the softness.

TSR has existed in UE4 for a while but almost no dev ever implements it in the options menu, but you could always enable it with engine ini tweaks.
(See PCGW UE4 article, you can see the cvars in my previous post)

TSR is basically FSR2, almost as good, with similar downsides of course, it's no DLSS2+
Thanks i'll give that a shot also.
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Showing 1-11 of 11 comments
DriftyZatara Jun 11, 2023 @ 2:38am 
yes, if that gets polished up then this will be great fun
neox Jun 11, 2023 @ 4:29am 
Originally posted by DriftyZatara:
yes, if that gets polished up then this will be great fun
For sure the game play loop is very addictive plus the art-style is amazing
GRADE F Jun 11, 2023 @ 4:39am 
Yeah this happens to me too. But this game is so cool!
|TeM| Reikhardt Jun 11, 2023 @ 7:49am 
No lag, but it ran my GPU super hot even when I capped the framerate.
Nathan Jun 11, 2023 @ 8:10am 
I imagine that a part of it is that there isn't shader precompilation, I had some stuttering, I exited, did some engine ini tweaks, opened it again and it had a lot less stuttering.

It's interestingly enough perhaps Unreal Engine 5.1?

I placed in my engine ini inside
C:\Users\------\AppData\Local\EnGarde\Saved\Config\Windows

[SystemSettings]
r.BloomQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.LensFlareQuality=0
r.Tonemapper.Quality=0
r.Tonemapper.GrainQuantization=0
bDefaultFeatureMotionBlur=False
bDefaultFeatureLensFlare=False
r.DefaultFeature.MotionBlur=0
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=0
r.DefaultFeature.LensFlare=False
r.ForceHighestMipOnUITextures=1
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.VolumetricCloud.SkyAO.MaxResolution=2048
r.VolumetricCloud.ShadowMap.MaxResolution=2048
r.TextureStreaming=1
r.MaxAnisotropy=16
r.VT.MaxAnisotropy=16
r.CAS.Sharpen=0.75
r.CapsuleShadowsFullResolution=0
r.DFFullResolution=0
r.SSGI.HalfRes=1
r.SSS.Checkerboard=1
r.SSR.HalfResSceneColor=1
r.GTAO.Downsample=1
r.TemporalAA.AllowDownsampling=1

[/script/engine.renderersettings]
r.Streaming.Boost=1
r.Streaming.CheckBuildStatus=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.UseAsyncRequestsForDDC=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.UseBackgroundThreadPool=true
r.UseShaderCaching=1
r.ShaderPipelines=1
r.ShaderComplexity.CacheShaders=1
r.Shaders.AllowCompilingThroughWorkers=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.PreOptimizeEnabled=1
r.ShaderPipelineCache.SaveUserCache=1
r.CompileShadersForDevelopment=0
r.ForceAllCoresForShaderCompiling=1
r.UseShaderPredraw=1
r.UseAsyncShaderPrecompilation=1
r.MeshDrawCommands.AllowOnDemandShaderCreation=1
r.MeshDrawCommands.DynamicInstancing=1
r.RDG.AsyncCompute=2
r.MultithreadedShadowmapEncode=1
r.MultithreadedLightmapEncode=1
r.AOAsyncBuildQueue=1
r.AsyncCreateLightPrimitiveInteractions=1
r.AsyncPipelineCompile=1
r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
r.XGEShaderCompile.Mode=1
r.XGEShaderCompile=1
s.AsyncLoadingThreadEnabled=True
FX.AllowAsyncTick=1
r.OneFrameThreadLag=1
r.bForceCPUAccessToGPUSkinVerts=1
r.RHICmdAsyncRHIThreadDispatch=1
r.DoPrepareDistanceFieldSceneAfterRHIFlush=1
r.Cache.UpdatePrimsTaskEnabled=1
GeometryCache.OffloadUpdate=1
fx.Niagara.AllowVisibilityCullingForDynamicBounds=1
fx.Niagara.Solo.AllowAsyncWorkToEndOfFrame=1
fx.Niagara.AllowAsyncWorkToEndOfFrame=1
fx.Niagara.AllowDeferredReset=1
gc.MultithreadedDestructionEnabled=1
tick.AllowAsyncComponentTicks=true
tick.AllowAsyncTickCleanup=true
tick.AllowAsyncTickDispatch=true
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
bOcclusionCulling=True
bTextureStreaming=True
r.TextureStreaming=1
r.AllowOcclusionQueries=1
r.AllowPrecomputedVisibility=1
r.VirtualTexture=1
r.VirtualTextureReducedMemory=1
r.SupportDepthOnlyIndexBuffers=1
r.SupportReversedIndexBuffers=1
r.HZBOcclusion=0
r.GPUCrashDebugging=0

r.Upscale.Quality=5
r.Upscale.Softness=1
r.Downsample.Quality=1
r.DownsampledOcclusionQueries=1

r.TemporalAA.AllowDownsampling=1
r.PostProcessAAQuality=4
r.TemporalAA.Upsampling=1
r.TemporalAA.Algorithm=1
r.ScreenPercentage=70
r.TemporalAASamples=4


[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

[/script/aimodule.aisystem]
bEnableDebuggerPlugin=False

[Core.Log]
LogPluginManager=all off
LogOnlineIdentity=all off
LogOnlineSession=all off
LogMemory=all off
LogPakFile=all off
LogTemp=all off
LogLinker=all off
LogOnline=all off
LogOnlineGame=all off
LogAnalytics=all off
LogConfig=all off
LogInteractiveProcess=all off
LogInput=all off
LogOnlineEntitlement=all off
LogOnlineEvents=all off
LogOnlineFriend=all off
LogOnlinePresence=all off
LogOnlineTitleFile=all off
LogOnlineUser=all off
Global=off


But most are probably nonfunctional since those I usually use for UE4, never played a UE5 game before.
Cavador Jun 12, 2023 @ 4:22pm 
I also got constant frame rate drops in the demo in 4k resolution using an RTX3080 and i9 processor.
Last edited by Cavador; Jun 12, 2023 @ 4:51pm
AngelOnIt Jun 13, 2023 @ 10:44am 
The first 3 minutes or so it stuttered like crazy (every new effect also spiked it), I played with the visual options and it got better, probably unreal stutter
XDDX Jun 14, 2023 @ 5:43am 
Yes there is sadly shader stutter but I believe this is UE5 and for some reason on UE5 games shader stutter feels a lot more playable for me than in UE4 games which was unbearable. If the devs can add shader precompilation for the full game it should be great.

Also would love an upscaling option like DLSS or FSR as the image quality of this game (and other UE5 games tbh) is very soft.
Nathan Jun 14, 2023 @ 11:53am 
Originally posted by XDDX:
Also would love an upscaling option like DLSS or FSR as the image quality of this game (and other UE5 games tbh) is very soft.
This game interestingly enough has TSR in the main menu, cycle through the anti-aliasing for TSR and scale the screenpercentage/resolution scale slider down and maybe apply some sharpening to combat some of the softness.

TSR has existed in UE4 for a while but almost no dev ever implements it in the options menu, but you could always enable it with engine ini tweaks.
(See PCGW UE4 article, you can see the cvars in my previous post)

TSR is basically FSR2, almost as good, with similar downsides of course, it's no DLSS2+
The author of this thread has indicated that this post answers the original topic.
XDDX Jun 20, 2023 @ 1:36am 
The demo just updated and I believe they added precompilation for the shaders (or did it better than before). The game is very smooth now but I did not test with fresh drivers or anything so if it still stutters for people please let the devs know. Very quick response from the devs if they really added that in!

Originally posted by Nathan:
Originally posted by XDDX:
Also would love an upscaling option like DLSS or FSR as the image quality of this game (and other UE5 games tbh) is very soft.
This game interestingly enough has TSR in the main menu, cycle through the anti-aliasing for TSR and scale the screenpercentage/resolution scale slider down and maybe apply some sharpening to combat some of the softness.

TSR has existed in UE4 for a while but almost no dev ever implements it in the options menu, but you could always enable it with engine ini tweaks.
(See PCGW UE4 article, you can see the cvars in my previous post)

TSR is basically FSR2, almost as good, with similar downsides of course, it's no DLSS2+
Thanks i'll give that a shot also.
neox Jun 20, 2023 @ 7:07am 
Originally posted by XDDX:
The demo just updated and I believe they added precompilation for the shaders (or did it better than before). The game is very smooth now but I did not test with fresh drivers or anything so if it still stutters for people please let the devs know. Very quick response from the devs if they really added that in!

Originally posted by Nathan:
This game interestingly enough has TSR in the main menu, cycle through the anti-aliasing for TSR and scale the screenpercentage/resolution scale slider down and maybe apply some sharpening to combat some of the softness.

TSR has existed in UE4 for a while but almost no dev ever implements it in the options menu, but you could always enable it with engine ini tweaks.
(See PCGW UE4 article, you can see the cvars in my previous post)

TSR is basically FSR2, almost as good, with similar downsides of course, it's no DLSS2+
Thanks i'll give that a shot also.
Damn, did not expect them to go as far as updating the demo with pre-compile. I'm still gonna wait for full release though since the demo already sold me on the game.
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Showing 1-11 of 11 comments
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Date Posted: Jun 10, 2023 @ 11:13pm
Posts: 11