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Rapporter et problem med oversettelse
If it was just the cost of making the unit, they'd be OK I think.
A perk choice without a level up rather then the exp for the final tier might work?
With the lower tiers giving a bit more exp?
Or at least swap the clover out for a duplicator?
Or maybe give the clover when you accept the quest to help make it happon, and give a different reward instead?
Main thing is, even the exp isn't great, because you often end up with leftover exp as is. It essentially moves your level up forwards.... two fights.
Agreed. I am going to start turning them off.
That said, I don't think I've really used the bounty quests beyond that unless I was desperately fishing for EXP to try and get to the Abandon Ship achievement (the final one)! It would be nice if completing higher tier bounties gave you a special shop with units in your army comp, or if there were special choices available later in a run based on how many bounties you completed?
I do agree on the clover though. Pretty much only use it to fish for uncommon/rare units right after unlocking them, but it usually ends up with me just getting ~2 stars from selling something. It would be nice if it was an equipment that made units more common in the shop or something, rather than a one-off consumable? Or maybe combining it with the rainbow potion could make the unit that gets upgraded keep one of it's traits? However it changes, it does feel like it could use a slight buff or rework.
But yeah, any sidequests beyond that are usually not worth picking up. And even the first sidequest can be skipped if you see a good event competing against it (like the Library event if you have Incenses).