Tales And Tactics

Tales And Tactics

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Shao Sep 9, 2024 @ 10:48pm
Why the gigantic nerf to the Warlock trait?
It was fine now its meh like every othert trait.
Why not buff the other traits insted?
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Showing 1-10 of 10 comments
Shao Sep 9, 2024 @ 11:32pm 
Yeah ♥♥♥♥ this Game now.
Whats wrong with all these Devs who nerf the fun stuff and dont buff anything?
Same thing in Helldivers 2, you would think they would learn.

Uninstrall and up to the enxt Game, but was fun until today.
MAybe with some improvements and better balancing you can get a second game out like this.
Gentlest Giant Sep 10, 2024 @ 12:14am 
Hi, here is an exercise! Let's make these numbers as close to each other as possible!

2 2 2 3 3 3 4 4 4 9

Assume that you know that changing a number takes time and you know that when you change a number, there is a small chance that it changes to a number you did not intend!

How would you go about it with the least amount of time for the most satisfying result?!

(I don't know what the Warlock trait is though.)
lebeststratege Sep 11, 2024 @ 2:30am 
The warlock trait needed a nerf any way, but yeah overall all the other origins needed a buff...
The Wise Wolf Sep 12, 2024 @ 1:53am 
What was it before? I can't actually find the change in patchnotes.
lebeststratege Sep 12, 2024 @ 2:37am 
Originally posted by The Wise Wolf:
What was it before? I can't actually find the change in patchnotes.
The "big" nerf comes in the form of limiting the warlock trait to be useable once per fight instead of at will. In full effect it's pretty minor because you end up losing around ... 10 to 15 SP total? Depend on how many tier 3 bounty you succeed (only 3 are doable reliably) because they give you a pale heart, which now you can't spend. appart from that? doesn't change a thing.. (because when using warlock you DON'T skip training)
Last edited by lebeststratege; Sep 12, 2024 @ 2:38am
Jibjab Sep 12, 2024 @ 6:53am 
Warlock is OP, but this nerf is just lowering the quality of life of the game. Also the description doesn't match the functionality. Should revert the nerf and bring it in line with the other traits through a well thought out balance patch.
lebeststratege Sep 12, 2024 @ 7:00am 
Originally posted by Jibjab:
Warlock is OP, but this nerf is just lowering the quality of life of the game. Also the description doesn't match the functionality. Should revert the nerf and bring it in line with the other traits through a well thought out balance patch.

I totally get behind both of your arguments. A temporary "viable" nerf for warlock would be to reduce gain to 3.5 SP, but the whole origin traits need a rebalance (and I provided a long post for that to help already)
Michael Mayhem  [developer] Sep 15, 2024 @ 9:17am 
The reality is there was no way to balance gaining 25 Star Points at floor 1, with the mechanic of healing on a win. The only correct way to play Warlock was to go to 1 Heart immediately, gain an absurd power spike, and know that you could full heal before any army could threaten you. It overshadowed every other character by miles, and when that happens "buffing everything else" just means further throwing the game tuning balance out of whack and starting what ends up being an endless cycle. The only other option was to keep its previous functionality but massive reduce its Star Point reward to either 2 or 3, and even then, the problem would have still persisted with regards to its gameplay usage.

Nerfs are sometimes necessary for the health of the game - and even after the patch, the class is doing just fine.

Originally posted by Jibjab:
Warlock is OP, but this nerf is just lowering the quality of life of the game. Also the description doesn't match the functionality. Should revert the nerf and bring it in line with the other traits through a well thought out balance patch.

This is a good example of precisely why this doesn't work for the health of a game. Recognizing that something is OP but not allowing it to be reduced, means the only possible outcome is to buff everything else in its category, which then means also changing the enemy power curve to compensate for that change, which then has more knockon effects. And all it takes is one mistake in doing so, and you have a new OP thing that throws all the work you just did away, if you refuse to nerf anything.
Last edited by Michael Mayhem; Sep 15, 2024 @ 9:19am
Also, when all you do is buff, everything just becomes oatmeal. In a game when every weapon can do everything you get a bland game since there's no reason to make a choice.
Originally posted by Shao:
Yeah ♥♥♥♥ this Game now.
Whats wrong with all these Devs who nerf the fun stuff and dont buff anything?
Same thing in Helldivers 2, you would think they would learn.

Uninstrall and up to the enxt Game, but was fun until today.
MAybe with some improvements and better balancing you can get a second game out like this.
Been away a while? they've been dishing out buffs left and right.
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