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Whats wrong with all these Devs who nerf the fun stuff and dont buff anything?
Same thing in Helldivers 2, you would think they would learn.
Uninstrall and up to the enxt Game, but was fun until today.
MAybe with some improvements and better balancing you can get a second game out like this.
2 2 2 3 3 3 4 4 4 9
Assume that you know that changing a number takes time and you know that when you change a number, there is a small chance that it changes to a number you did not intend!
How would you go about it with the least amount of time for the most satisfying result?!
(I don't know what the Warlock trait is though.)
I totally get behind both of your arguments. A temporary "viable" nerf for warlock would be to reduce gain to 3.5 SP, but the whole origin traits need a rebalance (and I provided a long post for that to help already)
Nerfs are sometimes necessary for the health of the game - and even after the patch, the class is doing just fine.
This is a good example of precisely why this doesn't work for the health of a game. Recognizing that something is OP but not allowing it to be reduced, means the only possible outcome is to buff everything else in its category, which then means also changing the enemy power curve to compensate for that change, which then has more knockon effects. And all it takes is one mistake in doing so, and you have a new OP thing that throws all the work you just did away, if you refuse to nerf anything.