Fabledom

Fabledom

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Apr 26, 2024 @ 7:00am
Fabledom 1.0 - Dev Diary #1
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Showing 1-15 of 24 comments
Buntkreuz Apr 26, 2024 @ 8:04am 
Hm, i hope the new additions bring massive improvements and depth, as i played the current content like a month ago and was kind of exhausting all you can do after roughly 2 hours playing, without much being able to do except grinding more resources to expand further, doing the same things.
The other factions didnt do anything valuable, there wasnt a noticable meta play (diplomacy, war etc), it was all just pretty basic and shallow.
Also not really challenging.
The game felt like it needed at least a year more to add depth to it.
Basic systems at place, now more than has me replay and keep playing, stuff that challenges me and stuff that asks me to dig deeper.
As of now i wouldnt recommend it to anyone, so my hope is, that this update will get it into shape.

From what i can see here though, it doesnt look like it.
For example, why would i continue to hold out against these attacks?
Whats the point of even having conflicts? Are they just there to add a new economic branch and production and disturb progress?
Or is there something substantial it serves? Will this develop over time? Will the enemies adapt with new threats, develop?
Will this be there so i have to hold out as long as i can for some sort of highscore?
Or will i be able to actually defeat a major threat in this world that becomes more dangerous over time?

To me the update looks like its just more and more grind to get it done, but not adding something of value to replayability or challenge.
But i hope im wrong, as the game could do it.
Last edited by Buntkreuz; Apr 26, 2024 @ 8:11am
DNLH Apr 26, 2024 @ 9:17am 
I do like that the invasions are an opt-in thing, I saw people voice their concerns that the game will pivot toward military, but that should do it. Not exactly a cutthroat challenge, but Fabledom isn't really that kind of game either, it's more like playing with blocks to make a prettiest castle with some gameplay on top.

With the new buildings being gated behind the dates and at least one of them being seemingly crucial for long-term playthroughs, I think that the game could really use an unlock system, so that buildings and extras unlocked in one playthrough (at least through dates) persist between different maps.

I do believe turning it into a collect-a-thlon of sorts would be more encouraging for multiple playthroughs, rather than having each a self-contained experience. At least for me it would be, right now different Princes and Princesses don't warrant a playthrough really different enough to return to the game aside of taking a peek at a latest update.

Same goes for our Hero(es, maybe? Pretty please with a cherry on top? I like Fergus, but I feel there's at least a space for a ranged hero and an obligatory sage mage - bonus points if they'll have a bone to pick with the narrator), some unlockable cosmetics could do well at encouraging another playthrough, or expanding current one beyond the final date.
Coach Feratu Apr 26, 2024 @ 11:54am 
Is there a plan to add achievements with 1.0 release?
PandaWaffles Apr 27, 2024 @ 4:29am 
Ballistas, Canons and Dragons, what more do you need? Loving all the combat/war additions, makes every game better. The witches are a cute addition as well, but I am not sure how they would have powered a Ferris Wheel at that time though.
Generic Roughneck Apr 27, 2024 @ 5:59am 
Hurry up and give us the game already! lol
Obisam Apr 27, 2024 @ 6:12pm 
Originally posted by Buntkreuz:
Hm, i hope the new additions bring massive improvements and depth, as i played the current content like a month ago and was kind of exhausting all you can do after roughly 2 hours playing, without much being able to do except grinding more resources to expand further, doing the same things.
The other factions didnt do anything valuable, there wasnt a noticable meta play (diplomacy, war etc), it was all just pretty basic and shallow.
Also not really challenging.
The game felt like it needed at least a year more to add depth to it.
Basic systems at place, now more than has me replay and keep playing, stuff that challenges me and stuff that asks me to dig deeper.
As of now i wouldnt recommend it to anyone, so my hope is, that this update will get it into shape.

From what i can see here though, it doesnt look like it.
For example, why would i continue to hold out against these attacks?
Whats the point of even having conflicts? Are they just there to add a new economic branch and production and disturb progress?
Or is there something substantial it serves? Will this develop over time? Will the enemies adapt with new threats, develop?
Will this be there so i have to hold out as long as i can for some sort of highscore?
Or will i be able to actually defeat a major threat in this world that becomes more dangerous over time?

To me the update looks like its just more and more grind to get it done, but not adding something of value to replayability or challenge.
But i hope im wrong, as the game could do it.

I completely agree and hope the devs will add more to diplomacy or just conflicts with other kingdoms. Because right now it's way too easy to become friends with all of them, and it's useless. Just as being enemy towards them apparently. I'm not asking for a Crusader Kiings complex system or anything like that. But at least being fearful for your own kingdom if you're not friend with them and be able to make a trade pact possibly.
SailorPOP Apr 27, 2024 @ 7:14pm 
Each update has been fantastic! With this one bringing in the last of the locked away stuff; I can't wait to see what they'll bring in next!
FireflyLagoon Apr 27, 2024 @ 7:38pm 
I hope there will be more likable princes to court in the future. The princesses are outshining them.
Marcus Apr 27, 2024 @ 11:04pm 
Good luck with release. Steam Workshop please.
Kiko Apr 27, 2024 @ 11:35pm 
Is it coming to geforce now this time? Still waiting for it to be able to play it.
Last edited by Kiko; Apr 27, 2024 @ 11:36pm
omgilovesteak Apr 28, 2024 @ 12:21am 
Go ahead and release this bad boy! I wanna stream it :D
DNLH Apr 28, 2024 @ 4:45am 
Originally posted by FireflyLagoon:
I hope there will be more likable princes to court in the future. The princesses are outshining them.
To be honest, I wouldn't mind if devs would just 'double' the amount of other rulers by making each twins and either let you choose or make it roll of the dice when generating a map whether particular ruler is a Princess or a Prince. I'd love to see either version of each.
PandaWaffles Apr 28, 2024 @ 11:16am 
Originally posted by DNLH:
Originally posted by FireflyLagoon:
I hope there will be more likable princes to court in the future. The princesses are outshining them.
To be honest, I wouldn't mind if devs would just 'double' the amount of other rulers by making each twins and either let you choose or make it roll of the dice when generating a map whether particular ruler is a Princess or a Prince. I'd love to see either version of each.
This would be really cool!
76561199412091927 Apr 30, 2024 @ 2:24am 
Originally posted by Irvine:
Is there a plan to add achievements with 1.0 release?

Stay tuned on the next dev blog :steammocking:
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