Fabledom

Fabledom

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rumsey7 May 7, 2023 @ 6:46pm
Restaurants food delivery f
What do you guys think of having restaurants and food deliveries? Their purpose will be to allow Fablings who live far away in the red to not starve to death, instead they will go eat at a restaurant or get food delivered.
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Showing 1-8 of 8 comments
Jane  [developer] May 8, 2023 @ 4:04am 
thanks for your feedback! We love ideas from our players <3
Joe Coffee May 9, 2023 @ 5:43pm 
Originally posted by rumsey7:
What do you guys think of having restaurants and food deliveries? Their purpose will be to allow Fablings who live far away in the red to not starve to death, instead they will go eat at a restaurant or get food delivered.

Well that's why there's Inns in the game. Peasants should flock to the Inn if they're out of food at home, or if the Inn is closer than, say, the granary. As-is, the Inn is a dull building nobody visits instead of the worker who goes there. So let's have Inns really working as they should, and also allow people to get drinks there besides a tavern.
Joe Coffee May 9, 2023 @ 5:49pm 
Originally posted by The Jerker:
Originally posted by rumsey7:
What do you guys think of having restaurants and food deliveries? Their purpose will be to allow Fablings who live far away in the red to not starve to death, instead they will go eat at a restaurant or get food delivered.

Well that's why there's Inns in the game. Peasants should flock to the Inn if they're out of food at home, or if the Inn is closer than, say, the granary. As-is, the Inn is a dull building nobody visits instead of the worker who goes there. So let's have Inns really working as they should, and also allow people to get drinks there besides a tavern.

Also, how about a foundation for the inn. I think the building size is maybe 4 squares wide by 8 squares high so how about a lot you can place near it and you can put by default, built in tables, a rest room, maybe a musician stand. The Inn should be like the hub of peasant rec after working all day, drinking and eating if they have money to spare.
ARKYmouse May 11, 2023 @ 9:40am 
Food deliveries would be nice. I had a stone camp worker who starved herself to death because she wouldn't leave her post to feed herself. She worked right next door to a granary, so I can't understand how something like that happened. n.n; Some form of dedicated food distribution could probably fix these kinds of mishaps. Plus make the locals happier too.
rumsey7 May 14, 2023 @ 7:17pm 
Originally posted by Jane:
thanks for your feedback! We love ideas from our players <3
thank you for making an enjoyable game :)
rumsey7 May 14, 2023 @ 7:18pm 
Originally posted by ARKYmouse:
Food deliveries would be nice. I had a stone camp worker who starved herself to death because she wouldn't leave her post to feed herself. She worked right next door to a granary, so I can't understand how something like that happened. n.n; Some form of dedicated food distribution could probably fix these kinds of mishaps. Plus make the locals happier too.
i have been running into the same issues, i hate when my fablings starve to death when i have plenty of food
rumsey7 May 14, 2023 @ 7:18pm 
Originally posted by The Jerker:
Originally posted by rumsey7:
What do you guys think of having restaurants and food deliveries? Their purpose will be to allow Fablings who live far away in the red to not starve to death, instead they will go eat at a restaurant or get food delivered.

Well that's why there's Inns in the game. Peasants should flock to the Inn if they're out of food at home, or if the Inn is closer than, say, the granary. As-is, the Inn is a dull building nobody visits instead of the worker who goes there. So let's have Inns really working as they should, and also allow people to get drinks there besides a tavern.

that is a good idea too
Ryuchan May 21, 2023 @ 12:53am 
Or maybe just add another building type to the game, a Diner, that would add some happiness score to the surrounding area the same as the Inn does, but that would actually feed starving fablings if they are closer to it than their home.
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