Fabledom

Fabledom

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Food Depleting
I've been taking my time making advances and adding people to my town. At a certain point I had 60 days of food. After a winter, that number dropped drastically and my commoners began to die from starvation even though it says I have 25 to 30 days of food. Also the number of fish does not seem to go passed 8 overall

Anyone else having similar issues?
Last edited by thesickblanket; May 22, 2024 @ 6:11am
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Showing 1-7 of 7 comments
Make sure your homesteads have 2 food sources in the early game as they go home to eat. Also just grow vegetables and wheat in the early to middle game.
Last edited by 𝐎ᥣᑯ𝐑𝖾ᑯ𝐅ⱺ𝗑; May 19, 2024 @ 10:42pm
Holy Athena May 20, 2024 @ 4:16pm 
I'm having similar issues. I find that the more food types you have available, the less strain there is on the other food types.

One thing to reallize is that hitting 0 on things isn't terrible. Your fish hitting 0 constantly means that is just less strain on your bread vegetables or meat.

This game works a little bit different in that sense than the usual.

ALso, if your people are starving, yet there seems to be enough food like vegetables, etc. check the distance from work to home, etc.

I keep the families that do the farming and food gathering close to their work with their homes, and they have no problems keeping everything in stock, while keeping the granaries closer to the other main homes, let the granary workers do the traveling (But not too far), to supply the granary with food, that'll supply the homes and businesses.

Travel distance matters in this game, especially with how slow they all travel, especially considering each day is rather quick in this game.
I was using 4 - 6 veggie farms at first until I got to the grape orchards and piggie ranch. :csdsmile:

4 - 6 veggie farms can support up to about 200 fablings or so.
Last edited by Phénomènes Mystiques; May 20, 2024 @ 5:03pm
NoxKata May 21, 2024 @ 2:19am 
Originally posted by Holy Athena:
I'm having similar issues. I find that the more food types you have available, the less strain there is on the other food types.

One thing to reallize is that hitting 0 on things isn't terrible. Your fish hitting 0 constantly means that is just less strain on your bread vegetables or meat.

This game works a little bit different in that sense than the usual.

ALso, if your people are starving, yet there seems to be enough food like vegetables, etc. check the distance from work to home, etc.

I keep the families that do the farming and food gathering close to their work with their homes, and they have no problems keeping everything in stock, while keeping the granaries closer to the other main homes, let the granary workers do the traveling (But not too far), to supply the granary with food, that'll supply the homes and businesses.

Travel distance matters in this game, especially with how slow they all travel, especially considering each day is rather quick in this game.

When going to assign workers to a place, I've noticed that there's a tiny little circle next to their name. So far I've seen green and yellow. Is this a distance indicator for their commute? I've been trying to assign everyone to greens.
Paraleo May 21, 2024 @ 3:24am 
midgame you need to shift production to bread, egg and meat since those are more satiating according to the game, and yes try to at least hire workers with yellow circles next to their name if green are not available. More pig herds are offered to you on top of what's on the map through events so make sure you buy them every time.
Last edited by Paraleo; May 21, 2024 @ 3:25am
Frostwolf Tybalt May 21, 2024 @ 4:29am 
I just bought 200 Bread from other regions to reach 500 to get married, 150 of them vanished nearly instantly even though i have food for over 120 days left... theres really something wrong with the storing system here...
chompers May 21, 2024 @ 7:31am 
Originally posted by Frostwolf Tybalt:
I just bought 200 Bread from other regions to reach 500 to get married, 150 of them vanished nearly instantly even though i have food for over 120 days left... theres really something wrong with the storing system here...

You can use the lock icon on any stockpile or granary or the embassy to make sure workers don't use a good you are trying to save for a quest.
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Date Posted: May 19, 2024 @ 9:30pm
Posts: 7