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Just to give you an idea of what's possible in the game if you are super efficient: My last playthru is 550 Fablings with 81 average Kingdom Happiness, 100k+ gold surplus, and overproducing veg, bread, and meat. Once you understand how all this stuff works you actually can go quite nuts in survival.
Different food can give different bonus based on social class.
For ex. Having meat for a commoner could be +1, but great source of enjoyment for a serf, so worth +2.
On the other hand, maybe cabbage worth nothing to commoners
I'm building a map in creative mode, just wanted to try out that five houses/road/stage/hospital/bakery etc model for myself, and the happiness score sits solid at the starting point of 60. Maybe it is just early days yet and the score won't change until a few seasons have passed? Or maybe it just doesn't change in creative mode?
I know it doesn't actually matter in creative mode, I could make every villager live door-to-door with a pigsty or a sawmill and still be able to add as many as I've made room for, that's not the point. I'm just trying out the model to see how successful I can make it, which of course includes the happiness score.
Got a screenshot from that kingdom ? I would love to see it. Impressive.
Nevermind, checked the screenshots in your profile. Aweseome.
It sure seems like it doesn't.
I first played another "good" build, with as many happiness raising things around the homesteads as possible, lots of food and short distances to work etc. Still 60.
Then I played a "bad" build, not a drop of water in sight, every single homestead next door to at least one pigsty/sawmill/coal maker etc, and the condo smack dab in the middle of the homesteads. Little food (by mistake, forgot to add a bakery until right before winter), no-one in the red but at least some yellow distance from work, and NO entertainment buildings.
Still 60.
Oh and they survived the winter somehow. :P
You need a 5 or so tile buffer between Homesteads and Townhouses. The commoners don't like living too close to peasants. That icon you're referencing I'm guessing is a group of nearby Homesteads debuffing the Townhouse.
IIRC if you hover the mouse over those icons on a home it will display the buildings name and the value of the debuff of buff. There are a bunch of these mouseover tooltips in the game, one was just added today - the number of remaining days of coal.