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too many times i see people say make your game this way and make your game that way.
and yet if they just let them make the game the way they want it.
This game isn't finished so it would be a good idea to ask things like this. It has in no way something to do with making the dev do exactly what you want if you point this out. Bread is a more luxury item and harder to make so it should be feeding more or give a bigger happiness (it does with houses close to a bakery).
I have really no idea why you say it isn't a life simulator because he doesn't say that. Some people enjoy to take on the challenge to make a optimized city. That you only want to click around without any strategy doesn't make that the game it has to be.
I have found i do not complete every quest thrown at me sum i fail but as a king growing a town you win sum and you loose sum.
bread is used for quests, wheat is used for pigs, commoners can produce food too (as millers and bakers), bakeries make the people living in the area happier...
if you just grow veggies it's okay. if you want that commoners take a share in feeding themselves, go for both.
I assume more ways to get Nobility will come up in the future, but as it is, failing *any* request costs 5 nobility and many of the requests don't give any back, so there isn't much of a balance there. There's no way to save the bread or veggies for the beggars like you can with money, so this request becomes impossible to complete if it comes at a time of food shortage and your citizens immediately scoop up all available food and making more bread takes a long time between getting wheat to the mill, milling the flour, and getting the flour to the bakery, then baking 1 at a time.
EA is a marathon, not a sprint, this feedback is great and together we iterate until we find a good balance!
So basically the plebs eat vegetables and bread, the townsfolk eat meat and bread, the nobles will eat meat and whatever comes next.
Which means that bread would be a waste on purpose, because its a fancy way to eat for the ones wanting fancy stuff to eat aka the "better people".
But you need it, or otherwise the "better people" wont settle and work for you.
In that sense, it would make sense its not feasable. Especially to waste it for the peasants that are fine with veggies.
Thats actually realistic and authentic.
In our world its the same problem. We generate a lot of direct food sources like corn, but we process it further to food for animals, which we then slaughter.
Its a wasteful fancy way of generating fancy food.
It wastes a ton of direct food and water in the process and you could feed far more people with the initial product than with the processed one.
So it would be actually clever if this game made fancy food a condition to higher grade population because they expect it for their work, but it would also mean to mathematically waste food in the process of refining it.