Fabledom

Fabledom

View Stats:
Lakursa May 25, 2024 @ 2:56am
Assigning closest workers
I just wonder if anyone knows when you assign workers if it takes the closest worker or just any from the "green" pool, even if they are the furthest away almost yellow?
Wondering if it's worth unassigning all workers and then reassign for closest, or for that I must micromanage and check every house and name for the closest.
< >
Showing 1-7 of 7 comments
Jag spyr May 25, 2024 @ 7:20am 
I dont know. I wish there was a "Fire everyone from their job and assign them new job close to their house" -button...
harkonian May 25, 2024 @ 9:11am 
In addition, there is no way to see worker distances from the worker overview management dialog, so trying to optimize this is a chore.
Last edited by harkonian; May 25, 2024 @ 9:11am
FuzzyAnimator May 25, 2024 @ 10:23am 
Originally posted by harkonian:
In addition, there is no way to see worker distances from the worker overview management dialog, so trying to optimize this is a chore.
There KIND of is.
There's a little dot beside the worker when you open up the "assign worker" dropdown. Green means they live close, yellow means a bit of a hike, and red means they live far away.
Talamarie May 25, 2024 @ 3:31pm 
For having done a bit of test myself i believe that it takes the oldest ones first.
Wenju May 25, 2024 @ 9:12pm 
It prioritise closets worker. When my city is too disorganised, i fire EVERYONE and rehire starting by the most far work spots i have, going inwards. sometimes you just dont have enough population close to fill every job. but doing so i only get a few yellows and no reds. Also i have an idea to where i need to build more houses.

After i while i got the hang of "calculating" how many workers i need. So if i am creating and expansion to collect iron (3), lumber camp (+3), 3 places to turn that lumber into charcoal (+3) and 2 blacksmiths (+2), so i need 6 houses nearby, 1 extra for storage :)
harkonian May 26, 2024 @ 7:14am 
Originally posted by harkonian:
In addition, there is no way to see worker distances from the worker overview management dialog, so trying to optimize this is a chore.
Originally posted by FuzzyAnimator:
There KIND of is.
There's a little dot beside the worker when you open up the "assign worker" dropdown. Green means they live close, yellow means a bit of a hike, and red means they live far away.

From the worker overview management dialog, which is where you should be able to manage all aspects of the workers. Having the distance indicator only on the small dropdown seems like a missed feature. To be fair, though, longer worker distances don't seem to be very detrimental, especially considering how generally unoptimized the rest of the labor process is (e.g. workers not filling input resources, or transporting a single item, etc.)
FuzzyAnimator May 26, 2024 @ 8:52am 
Originally posted by harkonian:
From the worker overview management dialog, which is where you should be able to manage all aspects of the workers. Having the distance indicator only on the small dropdown seems like a missed feature. To be fair, though, longer worker distances don't seem to be very detrimental, especially considering how generally unoptimized the rest of the labor process is (e.g. workers not filling input resources, or transporting a single item, etc.)
Ah, the overview. Apologies, I missed that bit. Yeah, there isn't.
And I agree that the worked transport/distance thing is not there yet. Like it look me forever to figure out that my charcoal burners weren't working because they were either a) travelling to get wood or b) at home eating. So I set up a small wood-only stockpile right beside my coal burners and that helped with production.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: May 25, 2024 @ 2:56am
Posts: 7