Fabledom

Fabledom

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Lemurian1972 May 29, 2024 @ 10:02am
Walking distances
One thing I'd like to see is an indicator/overlay for how far Fablings will walk for different things. I've restarted more than once as I've learned about townbuilding, because I've found my early instincts about the distances needed led to crowding. I know I could move buildings in a lot of cases, but that gets finicky when dealing with stored materials or added lots.

Additionally, please consider making the basic stone patch run dry a little more easily. I don't mind expanding, but it was quite frustrating to have my first stone patch take forever to get just halfway used up and still be stuck right near the center of my growing town, destracting from appeal.
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Ookapia May 29, 2024 @ 10:14am 
Originally posted by Lemurian1972:
Additionally, please consider making the basic stone patch run dry a little more easily. I don't mind expanding, but it was quite frustrating to have my first stone patch take forever to get just halfway used up and still be stuck right near the center of my growing town, destracting from appeal.

There is only a deduction for attractiveness if someone works there and if you want to get rid of the pile of stones yourself, you can destroy it at any time.
Lemurian1972 May 29, 2024 @ 10:22am 
Originally posted by Ookapia:
Originally posted by Lemurian1972:
Additionally, please consider making the basic stone patch run dry a little more easily. I don't mind expanding, but it was quite frustrating to have my first stone patch take forever to get just halfway used up and still be stuck right near the center of my growing town, destracting from appeal.

There is only a deduction for attractiveness if someone works there and if you want to get rid of the pile of stones yourself, you can destroy it at any time.

Can you destroy it? I tried and it didn't seem to work. Maybe I did it out of order. I''ll try again thanks.
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Date Posted: May 29, 2024 @ 10:02am
Posts: 2